Welcome to Umbra MS
In this guide, we’ll cover everything you’ll need to know to get started.
Getting Started
- Open the Umbra Launcher and press launch to download remaining files.
- You can adjust the resolution in-game from the System Options menu.
- Voting is available from the UmbraLauncher or our website. Voting is once per day and grants 7,500 Vote NX.
- If you encounter any problems, please open a ticket in our Discord.
Other things to note:
- Mages will need to be level 10 to complete their first job advancement.
What to do next?
- We have various commands to help you in-game, which can be viewed from typing ‘@help’ at any time. Don’t forget to use the @starterkit command!
- View Custom Features
- View Free Market and the Gachapon Room
- View Link Skills
- View Character Cards
- View Map and Enemy Changes
- View Basic Leveling Guide
- View Maps
- View Skill Changes
Features
Custom Features
Custom Storage Commands
Use these commands in-game to open custom storage for each item type:
@medal— Medal storage@scroll— Scroll storage@chair— Chair storage@mat— Material storage@mount— Mount storage
Starforcing
- Visit Dargoth in the Free Market to get started.
Dargoth - Starforce Enthusiast
- We have removed Equip Enhancement scrolls.
- Dargoth provides a more detailed explanation of Starforcing in game.
We have added our own custom Starforcing system, which allows you to increase the stats of your gear beyond scrolls and potentials.
The maximum depends on the equipment’s required level, reaching 25 stars for level 140+ gear. See the Starforcing guide for equipment requirements, success rates, stat bonuses, and safety floors.
Cubing UI
- Double-click on your Miracle Cube to get started.
- @togglecubeinfo in game to view more information in the chat log. (Disabled by default)
- Cubes will NOT add additional potential lines. You will need to use Silver or Gold Potential Stamps
Place the item you want to cube in the window, and press the Space key to keep cubing. The results will update immediately when you hover the mouse over the item.
Jukebox
- Use the command @jukebox or @jb to get started. NPC is also available in the Free Market.
- Create playlists to hear any tracks and save them for next time.
Available from anywhere, anytime. Listen to your heart’s content!
Style Salon
- This item is available from the Cash Shop for Vote NX.
- Must save the current style before changing to your next style.
Style Salon
This item allows you to store your current hair or face, never lose your favourite styles!
Warp Items
- These items are available from the Cash Shop for Vote NX.
Free Market Warp Item
Ardentmill Warp Item
Using these items will warp you to the specified location, and return you to your previous map when you exit. Cannot be used in some areas.
Shared Channels
- Places like Free Market, towns, and other areas use the same channel
Loot Vac
- This item is available from the Cash Shop with Vote NX.
Loot Vac
Equipping this item allows you to automatically pick up items as you pass by them.
Requires an active pet equipped with a Meso Magnet and Item Pouch.
Auto Pet Feeder
- This item is available from the Cash Shop with Vote NX.
Auto Pet Feeder
This item toggles whether or not your pet will automatically feed themselves when needed. Requires pet food in inventory.
Double-click the item to toggle on and off.
Transmogrify Equipment
- Speak with Horace in the Gachapon Room to get started.
Horace - Gachapon Room Assistant
Horace provides many services, including resetting your AP, seeing how many cubes were used in equipment and more:
Achievements
Achievements are challenges you can complete to receive rewards. All achievements are account-bound.
Transmog System
By transmogrifying an item, you are changing that piece of equipment to be equipped over top of regular gear.
You will lose all stats and potential on that piece of equipment, and be unable to add any further stats.
You can transfer transmogrified equipment to other characters on the same account through storage. However, if the piece of equipment was untradeable beforehand, it will still be untradeable.
Class and level requirements still apply for now.
Weapon transmogrification coming soon!
Other things to note:
- You cannot revert the item back to its original state, this change is permanent.
- We have added various equipment to the drop pool not usually seen around the Maple World!
- The full list of these drops can be found here.
Other Customized Items
- Umbra Reward Box - Given after successfully completing a boss.
- Use @boxrewards command in-game to view the rewards and their drop rates.
- Gold/Silver Potential Stamps
- Click and drag onto an item like scrolls instead of double clicking to use.
- Innocence Scroll 20%/60%
- Boom chance removed, can always be used regardless if base stats are higher than normal.
- Protection Scroll - Allows protection at any Starforce level.
- Return to Nearest Town Scrolls can be placed on a hotkey.
Global Drop HP Bonus
Monsters with more max HP give you a better chance at eligible global drops, such as Potential Stamps. Spell Traces get a bigger HP bonus.
The bonus increases the drop chance you already have. For example, a 1% drop chance with a +80% HP bonus becomes 1.8%. Monsters at level 160 and above can reach higher bonuses.
| Monster max HP | Monster level | Most global drops | Spell Traces |
|---|---|---|---|
| 10,000 | Any | +3.2% | +4.9% |
| 100,000 | Any | +24.2% | +39.3% |
| 500,000 | Any | +65.7% | +114.8% |
| 2,000,000 | Below 160 | +80% (max) | +120% (max) |
| 2,000,000 | 160 and above | +100% (max) | +200% (max) |
Use @wdf followed by the monster’s name in game to see its drop chances.
Leeching Changes
- Leecher must be within 20 levels of attacker to gain normal exp for non boss enemies
- Leecher must be within 10 levels of non boss mob or within 20 levels of boss mob
- AFK leecher still gets exp, but far less than an active attacker
- Active attacker needs to “white” a monster within the last x time or they will be considered AFK (helps prevent low levels leeching stuff like stronghold from strong players)
*Whiting a monster = doing the majority of the damage to a mob, and seeing the primary line of EXP as white on the side. Yellow exp means you did not do majority of dmg, and is a party member’s kill
Account-wide Boss Prequests
- Defeating a boss with any character in your account will automatically allow other characters in your account to skip the required quests for that boss
Expedition Handling (rejoin, dcing, on exit)
- All expeditions now have max lives - if you die, you will be brought back to the register map, and your squad will have a life deducted. You may reenter the expedition within 5 minutes. If you fail to do so, you will be removed from it and will not be able to rejoin again.
- Disconnecting while in an active expedition will cost your squad a life, you may reconnect and rejoin the expedition again as specified above. If the squad is one life away from failing, this “disconnect” life will not cause the squad to fail, but will prevent you from rejoining the squad again.
Misc. Features
- You no longer lose 10% EXP on death
- See how many cubes were used on your equipment
- Buffed Crusader Codex - Collecting cards is more worthwhile | Added many new cards to collect
Free Market and the Gachapon Room
Free Market and the Gachapon Room
Umbral Exchange
Suspicious Sorcerer
Umbral Powder
To get started, speak with the Suspicious Sorcerer in Free Market.
You can exchange Umbral Powders for boss equipment and other useful items.
You can also trade-in certain boss items in exchange for more Umbral Powders.
Currently, only the Tier 1 boss set is available. This will make a return later.
Stylists
Cygnus - Regular Stylist
Lucid - Premium Stylist
Lily - Android Stylist
To get started, visit any of these NPCs in the Free Market.
Cygnus handles your basic style needs, anything she offers is bought with Vote NX
Lucid handles your more refined tastes, boasting hundreds of styles. Requires premium currency.
Lily helps you get your Android looking their best.
Glasseseus
Glasseseus - Gachapon Room Manager
Have a chat, check the in-game FAQ, or see how many cubes you’ve used on an item.
Horace
Horace - Gachapon Room Assistant
Horace is able to help with character related matters, such as
- Achievements
- Increase character slots (Up to 16)
- Increase storage slots (Up to 120)
- Change character’s name (15,000 Maple Points)
- Transmogrify an item (5,000 Vote NX & 1,000,000 mesos)
Gachapons
Regular Gachapon
Premium Gachapon
Chair Gachapon
Suspicious Crow - Mount Gachapon
Julia - Medal Gachapon
Oster - Mount Distributor
- Regular Gachapon tickets are dropped from all monsters at a low rate.
- Premium Gachapon can be rolled using Maple Points.
- You can select the item category before rolling.
- Each category has its own price.
- You can trade in 3 premium equips for another roll.
- Regular and Premium Chair tickets can be purchased from the Cash Shop.
- Mount Gachapon can be rolled for 2,500 Maple Points each.
- These will require a base mount, which can be purchased from Oster.
- Regular Medal Gachapon can be rolled for 5,000 Vote NX, and Premium Medal Gachapon for 2,500 Maple Points.
- There is duplicate protection, meaning you can’t acquire the same medal twice.
*Also note that your “Monster Rider” Skill can be found by clicking your character, and navigating to the bottom and clicking “Mount”.
Skill Steal NPC
Lento - Skill Stealing
Located in the Gachapon Room
- If you are a Phantom, you can speak with this NPC to steal skills for your loadout.
- The maximum level of skills you can steal from this NPC is half of the normal level stolen from Explorers.
Inner Abilities
Visit Crawson in the Gachapon Room to reroll your Inner Abilities with Honor EXP. See the Inner Abilities guide for all possible rolls, rank ranges, and line-locking costs.
Inner Abilities
Inner Abilities, also called Inner Skills, give your character up to three extra bonus lines. Each line has an ability, a rank from C to S, and a value within that rank’s range. Higher ranks generally offer stronger values, while some abilities always give a fixed bonus.
Unlocking lines and earning Honor
Your first line unlocks at level 30, your second at level 70, and your third at level 120. Your lines cannot repeat the same ability. Different abilities that affect the same stat can still appear together, such as STR Increase and All Stats Increase.
Honor EXP pays for rerolls. Check your balance in the Ability stat window, then visit Crawson in the Gachapon Room to use it.
Crawson — Honor NPC
Level milestones at 30, 40, 50, 60, and 70 award 300 Honor EXP each. Milestones at 80, 90, 100, and 110 award 350 each. Level 120 and later do not award leveling Honor EXP; complete Boss Expeditions to earn more.
Rerolling and locking good lines
Crawson rerolls every unlocked line together. Select a line to toggle between unlocked (U) and locked (L). A locked line keeps its ability, rank, and exact value. You must leave at least one line unlocked.
| Cost | Honor EXP |
|---|---|
| Base cost per reroll | 150 |
| Each locked C-rank line | +175 |
| Each locked B-rank line | +180 |
| Each locked A-rank line | +200 |
| Each locked S-rank line | +300 |
For example, keeping one S line costs 450 Honor EXP per reroll. Keeping an S line and an A line costs 650; keeping two S lines costs 750. Check the total and your locks before each reroll. Lock selections last for the current conversation; reselect them when you reopen Crawson.
An unlocked line is replaced immediately and can become weaker. Crawson asks for confirmation if you leave an S-rank line unlocked. Rerolling does not let you choose between the old and new result.
How ability pools and ranks work
Each unlocked line first chooses a starting pool: Common (70%), Uncommon (20%), Rare (7%), or Very Rare (3%). An ability is chosen equally from the available entries in that pool, excluding abilities held on locked lines or already rolled on another line in the same reroll.
Crawson then gives the result chances to rise above its starting rank: 75% from C to B, 50% from B to A, and 33% from A to S. Promotion continues until one check fails or the line reaches S. A promotion improves the rank and value range of the chosen ability; it does not choose a different ability.
That means Common-pool abilities can finish at C, B, A, or S; Uncommon-pool abilities at B, A, or S; Rare-pool abilities at A or S; and Very Rare-pool abilities only at S. A Common-pool S line is still a Common-pool ability, such as STR Increase, rather than a Boss Damage roll.
| Final rank | Chance per rerolled line |
|---|---|
| C | 17.5% |
| B | 36.25% |
| A | 28.9775% |
| S | 17.2725% |
These are the final rank chances for Crawson’s rerolls after promotions, rather than the chance of a specific ability. Newly unlocked lines use the starting C/B/A/S chances of 70%/20%/7%/3% without those extra promotion checks. Locking lines changes the available abilities, but does not improve the rank chances.
All possible rolls and ranges
The tables list all 57 rollable abilities, grouped by their starting pool. A dash means that rank cannot roll for that ability. Ranges include both endpoints; some bonuses advance in steps, so not every number between the endpoints is a possible result.
- All Stats: the listed amount is added to each of STR, DEX, INT, and LUK.
- Two-stat lines: the first named stat receives the larger bonus. Both values come from the same roll and rise together. STR +40 / DEX +20 and DEX +40 / STR +20 are different abilities.
- Stat conversion: the percentage of your base source stat is added to the destination stat. The source stat is not spent or reduced.
- Attack by level: gain +1 attack per listed number of character levels, rounded down. A smaller interval gives more attack. For example, +1 per 10 levels gives +20 attack at level 200.
- Accuracy or defense to damage: the percentage describes how much of that stat becomes additional flat damage; it is not a percentage increase to all damage.
- Damage ignored when hit: the percentage is based on the listed defense stat, rather than the incoming damage amount.
Common pool · 70% starting chance · 27 abilities
| Ability | C rank | B rank | A rank | S rank |
|---|---|---|---|---|
| STR Increase | +1–10 | +11–20 | +21–30 | +31–40 |
| DEX Increase | +1–10 | +11–20 | +21–30 | +31–40 |
| INT Increase | +1–10 | +11–20 | +21–30 | +31–40 |
| LUK Increase | +1–10 | +11–20 | +21–30 | +31–40 |
| All Stats Increase | +1–10 | +11–20 | +21–30 | +31–40 |
| STR and DEX Increase | STR +1–10, DEX +1–5 | STR +11–20, DEX +6–10 | STR +21–30, DEX +11–15 | STR +31–40, DEX +16–20 |
| STR and INT Increase | STR +1–10, INT +1–5 | STR +11–20, INT +6–10 | STR +21–30, INT +11–15 | STR +31–40, INT +16–20 |
| STR and LUK Increase | STR +1–10, LUK +1–5 | STR +11–20, LUK +6–10 | STR +21–30, LUK +11–15 | STR +31–40, LUK +16–20 |
| DEX and INT Increase | DEX +1–10, INT +1–5 | DEX +11–20, INT +6–10 | DEX +21–30, INT +11–15 | DEX +31–40, INT +16–20 |
| DEX and LUK Increase | DEX +1–10, LUK +1–5 | DEX +11–20, LUK +6–10 | DEX +21–30, LUK +11–15 | DEX +31–40, LUK +16–20 |
| INT and LUK Increase | INT +1–10, LUK +1–5 | INT +11–20, LUK +6–10 | INT +21–30, LUK +11–15 | INT +31–40, LUK +16–20 |
| DEX and STR Increase | DEX +1–10, STR +1–5 | DEX +11–20, STR +6–10 | DEX +21–30, STR +11–15 | DEX +31–40, STR +16–20 |
| INT and STR Increase | INT +1–10, STR +1–5 | INT +11–20, STR +6–10 | INT +21–30, STR +11–15 | INT +31–40, STR +16–20 |
| LUK and STR Increase | LUK +1–10, STR +1–5 | LUK +11–20, STR +6–10 | LUK +21–30, STR +11–15 | LUK +31–40, STR +16–20 |
| INT and DEX Increase | INT +1–10, DEX +1–5 | INT +11–20, DEX +6–10 | INT +21–30, DEX +11–15 | INT +31–40, DEX +16–20 |
| LUK and DEX Increase | LUK +1–10, DEX +1–5 | LUK +11–20, DEX +6–10 | LUK +21–30, DEX +11–15 | LUK +31–40, DEX +16–20 |
| LUK and INT Increase | LUK +1–10, INT +1–5 | LUK +11–20, INT +6–10 | LUK +21–30, INT +11–15 | LUK +31–40, INT +16–20 |
| Accuracy Increase | +10–100 | +110–200 | +210–300 | +310–400 |
| Avoidability Increase | +10–100 | +110–200 | +210–300 | +310–400 |
| Weapon DEF Increase | +10–100 | +110–200 | +210–300 | +310–400 |
| Magic DEF Increase | +10–100 | +110–200 | +210–300 | +310–400 |
| Max HP Increase | +15–150 | +165–300 | +315–450 | +465–600 |
| Max MP Increase | +15–150 | +165–300 | +315–450 | +465–600 |
| JUMP Increase | +2–6 | +6–10 | +10–14 | +16–20 |
| Movement Speed Increase | +2–6 | +6–10 | +10–14 | +16–20 |
| Accuracy Boost | +1–3% | +3–5% | +6–8% | +8–10% |
| Avoidability Boost | +1–3% | +3–5% | +6–8% | +8–10% |
Uncommon pool · 20% starting chance · 18 abilities
| Ability | C rank | B rank | A rank | S rank |
|---|---|---|---|---|
| STR to DEX Conversion | — | +3–5% | +6–8% | +8–10% |
| DEX to STR Conversion | — | +3–5% | +6–8% | +8–10% |
| INT to LUK Conversion | — | +3–5% | +6–8% | +8–10% |
| LUK to DEX Conversion | — | +3–5% | +6–8% | +8–10% |
| Attack Increase By Level | — | +1 per 16–18 levels | +1 per 14–16 levels | +1 per 10–14 levels |
| Magic Attack Increase By Level | — | +1 per 16–18 levels | +1 per 14–16 levels | +1 per 10–14 levels |
| Attack Skill Target Increase | — | +1 | +1 | +1 |
| Buff Duration Increase | — | +14–25% | +27–38% | +39–50% |
| Item Drop Rate Increase | — | +6–10% | +11–15% | +16–20% |
| Meso Drop Increase | — | +6–10% | +11–15% | +16–20% |
| Magic damage ignored, based on Weapon DEF | — | +3–5% | +5–7% | +8–10% |
| Physical damage ignored, based on Magic DEF | — | +3–5% | +5–7% | +8–10% |
| Accuracy Percentage Increase | — | +6–10% | +11–15% | +16–20% |
| Avoidability Percentage Increase | — | +6–10% | +11–15% | +16–20% |
| Weapon DEF Percentage Increase | — | +6–10% | +11–15% | +16–20% |
| Magic DEF Percentage Increase | — | +6–10% | +11–15% | +16–20% |
| Max HP Percentage Increase | — | +6–10% | +11–15% | +16–20% |
| Max MP Percentage Increase | — | +6–10% | +11–15% | +16–20% |
Rare pool · 7% starting chance · 9 abilities
| Ability | C rank | B rank | A rank | S rank |
|---|---|---|---|---|
| Normal Monster Damage Increase | — | — | +6–8% | +8–10% |
| Attack Increase | — | — | +15–21 | +24–30 |
| Magic Attack Increase | — | — | +15–21 | +24–30 |
| Critical Rate Increase | — | — | +15–21% | +22–30% |
| Passive Skill Level +1 | — | — | +1 | +1 |
| Accuracy to Damage Conversion | — | — | +28–38% | +40–50% |
| Weapon DEF to Damage Conversion | — | — | +28–38% | +40–50% |
| Magic DEF to Damage Conversion | — | — | +28–38% | +40–50% |
| Attack Speed Increase | — | — | +1 speed stage | +1 speed stage |
Very rare pool · 3% starting chance · 3 abilities
| Ability | C rank | B rank | A rank | S rank |
|---|---|---|---|---|
| Additional Damage on Targets with Abnormal Status | — | — | — | +8–10% |
| Boss Damage Increase | — | — | — | +16–20% |
| Cooldown Skip at Set Percentage | — | — | — | +16–20% |
Choosing lines for your character
Boss Damage, attack or Magic Attack, Critical Rate, Buff Duration, and Attack Speed serve different builds. Check what your class needs before spending Honor to chase a particular line. Drop Rate and Meso Drop are alternatives for farming, while flat stats and HP can help earlier in your progression.
Attack Speed always gives one speed stage, Passive Skill Level always gives +1, and Attack Skill Target Increase always gives +1 target, regardless of their available rank. Passive Skill Level excludes passive skills with active effects; the extra target applies to multi-target attacks. Abnormal-status damage is described for Stun, Blindness, or Freeze. Cooldown Skip is a chance to avoid a skill’s cooldown when used, rather than a reduction to its cooldown duration.
Once you find a useful line, lock it before chasing the next one. Higher-rank locks cost more Honor, so a useful mid-range roll can be a practical stopping point while you save for further upgrades.
Link Skills
Reach level 70 on one of the classes below to unlock its Link Skill for your account. Unlocked Link Skills are added to your other characters when you log in. Each Link Skill has one level; the class that provides it keeps its own class skill instead of receiving a second copy.
Speak with Horace in the Gachapon Room and choose “Enable/Disable Link Skills” to manage your unlocked skills. Log out and back in for changes to take effect.
| Class | Link Skill | Effect |
|---|---|---|
| Cannoneer | Pirate Blessing | +15 STR, DEX, INT, and LUK; +5% maximum HP and MP. |
| Demon Slayer | Fury Unleashed | +10% damage against bosses. |
| Phantom | Phantom Instinct | +10% critical rate. |
| Mercedes | Elven Blessing | +10% EXP. Use the skill to return to Elluel (30-minute cooldown; costs 30 MP). |
| Mihile | Knight’s Watch | Activate for 100% knockback resistance for 90 seconds (180-second cooldown). |
| Jett | Core Aura | +5 STR, DEX, INT, and LUK; +5 weapon attack and magic attack. |
Character Cards
Place character cards in your two decks to gain their bonuses. Each deck holds three cards. Characters unlock a card at level 30; its rank increases at the levels below.
| Rank | B | A | S | SS |
|---|---|---|---|---|
| Character level | 30–69 | 70–119 | 120–199 | 200+ |
All character cards
Values are shown in B / A / S / SS rank order. Bonuses based on character level use the character receiving the effect. The five original Cygnus cards have B and A bonuses; — means there is no additional bonus at higher ranks. Higher ranks retain the A-rank bonus.
| Class | Effect | B | A | S | SS |
|---|---|---|---|---|---|
| Hero | Weapon Defense | +2% | +3% | +4% | +5% |
| Paladin | Weapon damage per character level | +0.5 | +1 | +1.5 | +2 |
| Dark Knight | Maximum HP | +2% | +3% | +4% | +5% |
| Arch Mage (Fire / Poison) | Maximum MP | +2% | +3% | +4% | +5% |
| Arch Mage (Ice / Lightning) | Magic damage per character level | +0.5 | +1 | +1.5 | +2 |
| Bishop | MP potion effectiveness | +5% | +10% | +15% | +20% |
| Bowmaster | Accuracy | +2% | +4% | +6% | +8% |
| Marksman | Critical rate | +1% | +2% | +3% | +4% |
| Night Lord | Jump | +2 | +3 | +4 | +5 |
| Shadower | Movement speed | +2 | +3 | +4 | +5 |
| Dual Blade | Avoidability | +2% | +3% | +4% | +5% |
| Buccaneer | Additional damage per character level | +2 | +3 | +4 | +5 |
| Corsair | Summon duration | +4% | +6% | +8% | +10% |
| Cannoneer | Scroll success chance (percentage points) | +1 | +2 | +3 | +4 |
| Jett | Summon duration | +4% | +6% | +8% | +10% |
| Dawn Warrior | Weapon Defense | +2% | +3% | — | — |
| Blaze Wizard | Magic damage per character level | +0.5 | +1 | — | — |
| Wind Archer | Accuracy | +2% | +4% | — | — |
| Night Walker | Avoidability | +2% | +3% | — | — |
| Thunder Breaker | Additional damage per character level | +2 | +3 | — | — |
| Mihile | Weapon Defense | +2% | +3% | +4% | +5% |
| Aran | Maximum HP recovered on activation | 2% | 4% | 6% | 8% |
| Evan | Maximum MP recovered on activation | 2% | 4% | 6% | 8% |
| Mercedes | Skill cooldown reduction (up to 5 seconds) | 2% | 3% | 4% | 5% |
| Phantom | Mesos obtained | +1% | +2% | +3% | +4% |
| Demon Slayer | Abnormal status resistance | +1% | +2% | +3% | +4% |
| Battle Mage | Damage received reduction | 2% | 3% | 4% | 5% |
| Wild Hunter | Instant-kill chance against non-boss enemies | 0.5% | 1% | 1.5% | 2% |
| Mechanic | Buff duration | +5% | +10% | +15% | +20% |
Deck set bonuses
Fill all three slots in a deck to activate its rank bonus and any matching class or faction sets. Each deck is checked separately. Set strength uses the lowest-ranked card in that deck. A deck can activate both a class set and a faction set, in addition to its rank bonus.
Class sets
| Set | Requirement | B | A | S | SS |
|---|---|---|---|---|---|
| Powerful Charge | Three Warriors | 4% of Max HP as additional damage | 6% | 8% | 10% |
| Magical Storm | Three Magicians | 4% of Max MP as additional damage | 6% | 8% | 10% |
| Pinpoint Aim | Three Bowmen | +1% Final Attack damage | +2% | +3% | +4% |
| Weak Point Targeting | Three Thieves | +1% maximum critical damage | +2% | +3% | +4% |
| Pirate’s Way | Three Pirates | 2% Ignore Enemy Defense | 4% | 6% | 8% |
Class membership follows the card’s job family: Demon Slayer, Aran, and Mihile count as Warriors; Evan and Battle Mage as Magicians; Mercedes and Wild Hunter as Bowmen; Phantom as a Thief; Mechanic and Jett as Pirates. The original Cygnus cards count toward their corresponding class sets.
Faction sets
All Stats means STR, DEX, INT, and LUK.
| Set | Three cards from | B | A | S | SS |
|---|---|---|---|---|---|
| Free Spirit | Explorers (including Cannoneer and Jett) | +2 All Stats | +5 All Stats | +7 All Stats | +10 All Stats |
| Honor of Cygnus | Cygnus Knights (including Mihile) | +2 All Stats | +5 All Stats | — | — |
| The Glorious Return | Heroes: Aran, Evan, Mercedes, Phantom | +2 All Stats | +5 All Stats | +7 All Stats | +10 All Stats |
| Blaze of Resistance | Resistance: Demon Slayer, Battle Mage, Wild Hunter, Mechanic | +2 All Stats | +5 All Stats | +7 All Stats | +10 All Stats |
Rank bonuses
A full deck grants only its highest qualifying rank bonus. These tiers replace one another and do not stack.
| Set | Minimum rank of all three cards | Bonus |
|---|---|---|
| Warrior’s First Step | B | +300 Max HP and +300 Max MP |
| Warrior’s Growth | A | +500 Max HP, +500 Max MP, +1 Weapon Attack, and +1 Magic Attack |
| Warrior’s Feat | S | +700 Max HP, +700 Max MP, +3 Weapon Attack, +3 Magic Attack, and +3% boss damage |
| Completed Warrior | SS | +1,000 Max HP, +1,000 Max MP, +5 Weapon Attack, +5 Magic Attack, and +5% boss damage |
For example, three S-rank Explorer Pirates activate S-rank Free Spirit, Pirate’s Way, and Warrior’s Feat: +7 All Stats, 6% Ignore Enemy Defense, +700 Max HP and MP, +3 Weapon and Magic Attack, and +3% boss damage, alongside their individual card effects.
Recovery and custom card notes
- Aran and Evan each have a 70% chance to recover HP or MP when attacking. Each has an independent 15-second cooldown after a successful activation. Extra hits or targets cannot bypass it; failed rolls do not start the cooldown. Evan’s recovery does not apply to Demon Slayers.
- Cannoneer currently grants the scroll-success bonus: an SS card takes a 60% scroll to 64% before other bonuses. Potential Scrolls are excluded. Moving this bonus to Buccaneer remains a planned change.
- Mihile’s listed Weapon Defense bonus is currently unavailable.
- Honor of Cygnus grants +2 All Stats at B rank and +5 All Stats at A rank or higher.
Map and Enemy Changes
Map and Enemy Changes
Enemy Changes:
- Chronos HP/EXP buff
- King Yeti/Pepe bosses from Mushroom Castle no longer grant EXP
- Alien Cog/Miner base EXP 3000 > 1000
- Reduced Xerxes base EXP 11100 > 1110
- Removed stun from the following mobs:
- Montrecar, Black Witch, Astaroth
- Increased base EXP/HP from Master Chronos 403 > 850, Max HP 15000 > 35000
Map Changes:
Many maps have adjusted spawn rates, and won't be listed here. This section covers other map changes.
If you feel a map needs an update, feel free to leave a suggestion in our discord!
Empress' Road: Crossroads of Ereve
Empress' Road: Knights Chamber
Empress' Road: Ereve
- Hidden portal warps added to both sides of maps
Leafre: Wyvern’s Canyon
- Greatly condensed platforms
Leafre: The Forest That Disappeared
- Condensed some platforms and ropes
- Added invisible portal warps near 4 corners
- Green Cornians added to map
Ludibrium: Path of Time <4>
- Added additional platform and hidden portal warp
Masteria: Crimsonwood Keep
- Cannot fall through main platforms (can still jump down)
- Removed individual steps and converted them to ramps
- Fixed ropes on top left & right
- Added an additional rope
- Added invisible portal warp from npc statue at bottom to the top right statue
Henesys Ruins: Mutant Tino/Tiru/Tiguru Forest & Henesys Park Ruins
- Hidden portal warps
Knight’s Stronghold:
- Hidden portal warps
Singapore
- Moved/added some hidden portal warps around most maps
- Improved footholds on lightposts and made them climbable
World Map
Nearly everywhere is accessible from the world map! We have imported several maps for regions that were previously missing them.
- Ghost Ship
- Malaysia
- Singapore
- Mushroom Castle
- Chryse
- Golden Temple
- Zipangu (Including Showa, Ninja Castle, and Mushroom Shrine)
Additional world maps added:
- Twilight Perion
- Kerning Tower
Basic Leveling Guide
Basic Leveling Guide (WIP)
*Not a definitive guide of the best training spots, but some common favorites to help you get started.
Level 10 - 30
Quests
- Most jobs have questlines from their instructor
- Astaroth questline
Training
- Golem’s Temple in Henesys
- Sleepywood
- Haunted House: Chimney Possessed by Skeletons
Level 30 - 50
Quests
- Mushroom Kingdom questline
- Sleepywood quests from Ilji
Training
- Perion Excavation Site maps
Level 50 - 80
Quests
- Ludibrium Quests
- Chryse Questline
Training
- Korean Folk Town maps (Moon Bunnies, etc)
- Haunted Mansion (Scarecrows, Jesters)
- Omega Sector Maps
- Malaysia: Longest Ride on ByeBye Station
Level 80-110
Quests
- Silent Crusade Questline
Training
- Jesters
- Ghost Ship Maps
- Lower Ludibrium Maps (Master Chronos, etc)
- Alien Corridor
- Ariant/Magatia maps
- Mu Lung pirates
Level 110 - 155
Quests
- Silent Crusade Questline
- Temple Of Time Questline
- Lion King Castle Questline
Training
- Aliens
- Crimson Guardians
- LHC
- Leafre
- Temple Of Time
- Future Ereve/Henesys
- Bossing
Level 155+
Quests
- Kerning Tower
Training
- Kerning Tower Dungeons
Neat Drops For Transmogging
Neat Drops To Transmog
We scattered some cool regular equipment all over the Maple World, transmog them!
Useful commands:
@wdf <monster name> - Shows all drops for that mob
@wd <item name> - Shows all mobs that drop that item
@dropshere - Shows drops of all mobs on the map
- Cygnus Fan Club Cape to Stumps
- Valerie Fan Club Cape to Slimes
- Lillin Fan Club Cape to Pigs
- Newspaper Hat to Master Chronos
- Pickpocket Pilfer to Soul Teddy
- Herculean Helmet to Clang
- LeFay Jester to Coolie Zombie
- Lockewood Hat to Grizzly
- Infinity Circlet to Eliza
- Antellion Miter to Mossy Snail
- White Identity to Spirit Vikings
- A rice cake on top of my head to Moon Bunny
- Necomimi to Nine-tailed fox
- Toymaker cap to Block Golem
- Arcana Crown to Ore Muncher
- Blitz Helm to AF Android
- Power Mane to Saities
- Pink Bean Headband to Slimy
- Chicky Face to Pac Pinky
- Tangy Earrings to Petrifighter
- Parachute Agent Suit to Meerkat
- Former Hero Robe to Red Kentauru
- Broken Glasses to Flaming Mixed Golems
- Toy Nose to Krappy
- Red Ball Mask to Dead Scarecrow
- Cotton Uniform to Wooden Target Dummy
- Ravana Mask to Ravana
- Dark Raccoon Mask to Red Slime (Bathhouse)
- Dragon Spirit Earrings to Leviathan
- Mongkol Headband to Panda
- Musashi Helm to Genin
- Warrior's Helm to Konoichi
- Fearless Warrior's Helm to Ninto
- Romantic Phantom to Nightmare
- Opera Mask to Sophilia Doll
- Venezia Dream to Twisted Jester
Fearless Gear Set
Fearless gear has custom set bonuses for Warriors, Magicians, Bowmen, Thieves, and Pirates. Each class set consists of a hat, overall, shoes, gloves, and one matching Fearless weapon. Equip pieces from the same class set to activate its bonuses; all five sets grant the same effects.
Bonuses unlock at 3, 4, and 5 equipped pieces and stack with the earlier tiers. All Stats means STR, DEX, INT, and LUK.
| Pieces equipped | Additional bonus at this tier |
|---|---|
| 3 pieces | +10 All Stats, +3 Weapon Attack, +3 Magic Attack, +15% Max HP, and +15% Max MP. |
| 4 pieces | +15 All Stats, +8 Weapon Attack, +8 Magic Attack, +225 Weapon Defense, and +225 Magic Defense. |
| 5 pieces | +20 All Stats, +14 Weapon Attack, +14 Magic Attack, and 30% Ignore Enemy Defense. |
Full set total: +45 All Stats, +25 Weapon Attack, +25 Magic Attack, +15% Max HP, +15% Max MP, +225 Weapon Defense, +225 Magic Defense, and 30% Ignore Enemy Defense.
The set data also lists +225 Avoidability at 3 pieces and a 10% chance to apply level 2 Slow when attacking at 5 pieces. These two effects are not currently applied by the server and are excluded from the totals above.
Starforcing
Starforcing adds STR, DEX, INT, and LUK to your equipment, with attack bonuses on certain equipment from 16 stars onward. These bonuses are added on top of your gear’s other stats. UmbraMS uses its own Starforcing rules, so use the rates and limits below when planning your upgrades. This system replaces the old Equip Enhancement scroll system.
Getting started
Visit Dargoth, the Starforce Enthusiast, in the Free Market.
- Select an eligible item from your equipped gear or Equip inventory.
- Review the next star’s stat gain, success chance, failure chance, drop chance, and meso cost.
Eligible equipment and star limits
Cash equipment and transmog items cannot be Starforced. Other excluded items include medals, badges, mounts, saddles, Evan dragon equipment, Mechanic equipment, Androids and their hearts, totems, Crusader Codex, gathering tools, and the Greed Pendant.
Secondary weapons must be level 120 or higher.
| Equipment’s required level | Maximum stars |
|---|---|
| 0–30 | 5 |
| 31–70 | 10 |
| 71–119 | 15 |
| 120–139 | 20 |
| 140+ | 25 |
The limit uses the item’s required level, regardless of your character’s level.
Success, failure, and losing stars
- Success: gain one star and its stat bonuses.
- Fail: stay at the same star level.
- Drop: lose one star and the bonuses from that star, unless a safety floor prevents it.
There is no destruction chance in the current Starforcing rates.
| Attempt | Success | Fail (no change) | Drop one star |
|---|---|---|---|
| 0 → 1 | 100% | 0% | 0% |
| 1 → 2 | 90% | 10% | 0% |
| 2 → 3 | 80% | 20% | 0% |
| 3 → 4 | 70% | 30% | 0% |
| 4 → 5 | 60% | 40% | 0% |
| 5 → 6 | 50% | 50% | 0% |
| 6 → 7 | 45% | 45% | 10% |
| 7 → 8 | 40% | 50% | 10% |
| 8 → 9 | 35% | 55% | 10% |
| 9 → 10 | 30% | 60% | 10% |
| 10 → 11 | 28% | 72% | 0% |
| 11 → 12 | 26% | 59% | 15% |
| 12 → 13 | 24% | 61% | 15% |
| 13 → 14 | 22% | 63% | 15% |
| 14 → 15 | 20% | 65% | 15% |
| 15 → 16 | 18% | 82% | 0% |
| 16 → 17 | 17% | 66% | 17% |
| 17 → 18 | 16% | 66% | 18% |
| 18 → 19 | 15% | 66% | 19% |
| 19 → 20 | 14% | 66% | 20% |
| 20 → 21 | 13% | 87% | 0% |
| 21 → 22 | 12% | 68% | 20% |
| 22 → 23 | 11% | 68% | 21% |
| 23 → 24 | 10% | 68% | 22% |
| 24 → 25 | 9% | 68% | 23% |
Checkpoints and personal safety floors
Attempts made at 5, 10, 15, and 20 stars have no drop chance. Once you reach one of these checkpoints, ordinary Starforcing attempts cannot take the item below it. The early attempts from 0 through 4 stars also have no drop chance.
Repeated drops can unlock an additional safety floor for that item and character. After the same one-star drop happens 20 times, a floor is created at the star level you dropped from. Ordinary failures without a star loss do not count toward this protection.
For example, after the twentieth drop from 17 to 16 stars, a 17-star floor is created. That twentieth drop still leaves the item at 16 stars; you must regain 17 stars first. Once you do, future attempts cannot drop it below 17.
Safety floors and their drop progress belong to the character enhancing the item. If another character attempts Starforcing on it, that protection and progress reset. This also applies to another character on the same account.
Stat bonuses by equipment type
Weapons and armor: weapons, eligible secondaries, hats, tops, overalls, bottoms, gloves, shoes, capes, belts, and shoulders gain All Stats and begin gaining attack at 16 stars.
Accessories: rings, face accessories, eye accessories, earrings, and pendants gain more All Stats at higher stars, but receive no attack from Starforcing.
All Stats means an equal bonus to each of STR, DEX, INT, and LUK. The values below are the total bonuses at that star level, not the amount added by a single attempt. Each of the first 10 stars adds +1 All Stats to both groups.
| Stars | Weapons / armor: All Stats | Weapons / armor: Attack | Accessories: All Stats |
|---|---|---|---|
| 5 | +5 | 0 | +5 |
| 10 | +10 | 0 | +10 |
| 11 | +11 | 0 | +12 |
| 12 | +12 | 0 | +14 |
| 13 | +13 | 0 | +16 |
| 14 | +14 | 0 | +18 |
| 15 | +15 | 0 | +20 |
| 16 | +16 | +1 | +22 |
| 17 | +17 | +2 | +24 |
| 18 | +18 | +3 | +26 |
| 19 | +19 | +4 | +29 |
| 20 | +20 | +5 | +32 |
| 21 | +22 | +6 | +35 |
| 22 | +24 | +8 | +39 |
| 23 | +26 | +11 | +44 |
| 24 | +28 | +15 | +50 |
| 25 | +30 | +20 | +60 |
The attack bonus becomes Magic Attack for magic weapons and mage shields. Other equipment in the weapons and armor group receives Weapon Attack. Only star levels within your item’s limit are available.
Costs, vouchers, and planning upgrades
Meso costs rise with the equipment’s required level and the star you are attempting. Some special items have custom pricing, so check Dargoth’s displayed price before each attempt. A Starforce Voucher replaces the meso payment for one attempt; it does not guarantee success or prevent a drop.
Use 5, 10, 15, and 20 stars as natural stopping points while building your gear. At 16 stars, weapons and armor gain their first attack bonus. Accessories instead continue building All Stats. Budget for repeat attempts when pushing beyond a checkpoint.
Resetting Starforce
Dargoth also offers Reset Starforce for starred items in your Equip inventory. Unequip the item first if needed. Resetting returns it to 0 stars and removes its Starforce stat bonuses. The reset cannot be undone, so use it only when you want to remove those upgrades.
Expedition Rewards
Expedition Bosses give exit rewards upon completion. You can use Umbral Powders to purchase items with Mysterious Sorcerer in the Free Market.
Zakum:
1 Umbra Box
4 Umbral Powder
75 Honor EXP
Scarga:
3 Umbral Powder
75 Honor EXP
Ravana:
3 Umbral Powder
75 Honor EXP
Ani:
4 Umbral Powder
75 Honor EXP
Krexel:
4 Umbral Powder
100 Honor EXP
Showa:
1 Umbra Box
5 Umbral Powder
100 Honor EXP
Toad:
1 Umbra Box
8 Umbral Powder
100 Honor EXP
Horntail:
1 Umbra Box
10 Umbral Powder
180 Honor EXP
Von Leon:
1 Umbra Box
15 Umbral Powder
200 Honor EXP
Chaos Zakum:
2 Umbra Boxes
35 Umbral Powder
280 Honor EXP
Hilla (Normal):
2 Umbra Boxes
30 Umbral Powder
300 Honor EXP
Chaos Horntail:
3 Umbra Boxes
40 Umbral Powder
500 Honor EXP
Arkarium:
3 Umbra Boxes
45 Umbral Powder
500 Honor EXP
Pink Bean:
3 Umbra Boxes
45 Umbral Powder
500 Honor EXP
Hilla (Hard):
3 Umbra Boxes
65 Umbral Powder
750 Honor EXP
Cygnus (Weekly):
3 Umbra Boxes
150 Umbral Powder
2200 Honor EXP
Crafting Guide
Fatigue Recovery
Profession fatigue recovers by 5 every 10 minutes, including while you are offline. While you are online and sitting in a chair, fatigue recovers 15% faster. Every 13 minutes and 20 seconds spent sitting removes 1 extra fatigue. Standing pauses this bonus; sitting again resumes it. Bonus progress resets when fatigue reaches zero or you log out.
Getting started with Crafting:
Visit Ardentmill from any town via ‘Quick Move’ or any of the portals around town.

You can also purchase an Ardentmill Warp Item from cash shop to be used outside of towns.
All professions can be learned on one character. These are also account-wide, so all of your characters will also have these professions. Speak to the NPCs along the bottom of Ardentmill to learn each profession.

“Reactors” are what you harvest to acquire crafting materials. Each type of reactor contains different items.
At the bottom right of Ardentmill, there is a portal to all of the Secret Mines & Herb Patches. These contain most types of harvesting reactors. Each entry requires a certain amount of mesos, and you are allowed in 3 times per day.

*Reactors can also be found throughout the Maple World.
Harvesting drops
Herbalism:
Tier 1: ![]()
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Herb: Marjoram Seed, Marjoram Flower, Clary Sage
Magenta Herb: Lavender Seed, Lavender Flower
Blue Herb: Rosemary Seed, Rosemary Flower
Tier 2: ![]()
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Brown Herb: Mandarin Seed, Mandarin Flower
Emerald Herb: Lemon Balm Seed, Lemon Balm Flower, Peppermint Flower
Gold Herb: Jasmine Flower, Jasmine Seed
Tier 3: 


Aquamarine Herb: Tea Tree Flower, Tea Tree Seed
Red Herb: Chamomile Flower, Chamomile Seed
Black Herb: Patchouli Flower, Patchouli Seed
Tier 4: 

Purple Herb: Hyssop Flower, Juniper Berry Flower, Juniper Berry Seed
Gold Flower: Hyssop Flower, Juniper Berry Flower, Juniper Berry Seed, Patchouli Flower, Patchouli Seed, Chamomile Flower, Chamomile Seed, Tea Tree Flower, Tea Tree Seed, Jasmine Flower, Jasmine Seed, Peppermint Flower, Marjoram Seed, Marjoram Flower, Lavender Seed, Lavender Flower, Rosemary Seed, Rosemary Flower, Mandarin Seed, Mandarin Flower, Lemon Balm Seed, Lemon Balm Flower, Clary Sage
*All herbalism reactors drop Herb Root. Tier 1-3 all drop Orange Imp and Rose Clippings. Tier 4 herbalism reactors drop Superior Item Crystal, Philosopher’s Stone, and Primal Essence.
Mining:
Tier 1: ![]()
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Silver Vein: Opal Ore, Silver Ore
Magenta Vein: Amethyst Ore, Orihalcon Ore
Blue Vein: Steel Ore, Sapphire Ore
Tier 2: ![]()
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Brown Vein: Bronze Ore, Adamantium Ore
Emerald Vein: DEX Crystal Ore, Mithril Ore, Emerald Ore
Gold Vein: Gold Ore, Topaz Ore
Tier 3: 


Aquamarine Vein: Aquamarine Ore, Diamond Ore
Red Vein: Power Crystal Ore, Garnet Ore
Black Vein: Dark Crystal Ore, Black Crystal Ore
Tier 4: 

Purple Vein: Wisdom Crystal Ore, LUK Crystal Ore, Lidium Ore
Heartstone: Power Crystal Ore, Wisdom Crystal Ore, DEX Crystal Ore, LUK Crystal Ore, Dark Crystal Ore, Bronze Ore, Steel Ore, Mithril Ore, Adamantium Ore, Silver Ore, Orihalcan Ore, Gold Ore, Garnet Ore, Amethyst Ore, Aquamarine Ore, Emerald Ore, Opal Ore, Sapphire Ore, Topaz Ore, Diamond Ore, Black Crystal Ore, Lidium Ore
*All mining reactors drop Ore Fragment and Gemstone Imp. Hearthstone does not drop the Imp. Tier 4 mining reactors drop Superior Item Crystal, Philosopher’s Stone, and Primal Essence.
Crafting Items
In order to craft items, you will need to stand near the corresponding NPC in Ardentmill. Open the Professions window and navigate to your desired type of craft.
*Crafting items requires learning their recipe. Many items are pre-learned, while some items will require hunting recipes. Some recipes may be purchased from Ramsey, Angelica, or Plonk in Ardentmill.
Accessory Crafting:
Rings, pendants, and other accessories can be created here.
Smithing:
Weapons and armors are created here.
Alchemy:
Various potions can be created here. Also used to fuse & extract equipment.
Quest Guides
Walkthroughs for specific questlines, including requirements, item locations, and rewards.
Maps
A logged-in UmbraMS account is required to view interactive maps.
Explore interactive regional maps. Search for maps, NPCs, monsters, and reactors, then select an area to inspect its layout and follow its connections.
- Ninja Castle Map — Castle approach, corridors, Phantom’s rooms, and the tower. Follow named portals through the maze.
- Veracent Map — Village, forest, castle floors, prisons, and hidden chambers, including quest stages.
Skill Changes
Complete class skill kits with current values and effects. Values refer to maximum skill level unless stated otherwise.
Removed skills are listed separately under each class. Partial changes and values awaiting confirmation retain their release-note qualifications.
General:
- Most buffs last five minutes at maximum level. Short-lived effects retain their intended durations.
Teleport can now be cast in the air - The following buffs will not be lost upon disconnection:
Echo of Hero- Horntail and Pink Bean defeat buffs
- -DEF debuffs now affects bosses at a halved rate (were previously immune)
- Ignore Enemy Defense stacks with diminishing returns: two sources of 30% IED give 51% total. All weapons have 20% base mastery.
- Skills previously unlocked with skill books are learned by default. Skill requirements still apply when spending SP.
- Skill Points (SP) are shared across job tabs. You can spend available SP on any unlocked job’s skills if you meet its requirements. SP Resets can move points between jobs as long as you still meet the earlier job’s required spending.
- Skill buffs, including custom skills, can be cancelled by right-clicking their icons. Cast toggle skills again to switch them off.
- The Pet Auto Buff Gem supports Spell Booster, Magic Booster and Staff Boost. On-hit effects activate during DPS tests.
- Charge attacks release automatically when fully charged. Release the key before starting another charge.
- The Soaring (Mount) quest grants the correct skill for your class at maximum level. Every party member must learn Soaring to enter Dragon Rider.
- Overlapping Stance buffs use the strongest effect. Guild skill bonuses apply as soon as you activate them.
- Movement skills are disabled in jump quests. All skills can be used in the Balrog map.
- Removed the dark background from certain full-map attacks. Marksman attack animations now display correctly to other players.
- Phantom’s stolen attacks deal 90% of their original damage by default. Cross Surge can be stolen; Combo Attack, Sharp Eyes and retired skills cannot. Stolen skills keep their book slots and equipped selections when you relog. Lento’s menus show eligible skills and update immediately.
Hero
Beginner
Echo of Hero (Max Lv. 1): [Master Level : 1] Increase weapon attack and magic attack on all players around. Terms between skills : 2 hoursMP -30 Weapon attack +4%, Magic attack +4% for 40Minutes
Recovery (Max Lv. 3): [Master Level : 3] Enables the user to recover HP constantly for 30 sec. Terms between skills : 10 min.MP -15; Recover HP 72 in 30 sec.
Nimble Feet (Max Lv. 3): [Master Level : 3] Enables the character to move around quickly for a short amount of time. Terms between skills : 1 min.MP -10; speed +20 for 12 sec.
Three Snails (Max Lv. 3): [Master Level : 3] Hurls snail shells to attack monsters from long distance.MP -7; Damage 25 Attacks three times.
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
1st Job
Power Strike (Max Lv. 20): Consumes MP to deliver powerful damage to enemies.MP Cost: 11, Damage: 300%
Slash Blast (Max Lv. 20): Consumes MP to attack up to 6 nearby enemies simultaneously. Required Skill: Power Strike Lv. 1MP Cost: 14, Damage: 260%, Max Enemies Hit: 6
Iron Body (Max Lv. 20): Adds 5% Weapon DEF at maximum level in addition to its flat defense bonus.
Warrior Mastery (Max Lv. 10): New first-job passive: +10% Speed and Jump at level 10.
2nd Job
Final Attack (Max Lv. 20): Grants a chance to deal additional damage after an attack. Must have a sword or an axe equipped. Required Skill: Weapon Mastery Lv. 3Proc Rate: 40%, Damage: 150%
Weapon Booster (Max Lv. 20): Temporarily increases weapon attack speed for five minutes at every skill level.
Warrior Leap (Max Lv. 10): Press Jump again in midair to leap farther. Replaces Slipstream and inherits its skill level and hotkey. You can use another skill immediately afterward.
Weapon Mastery (Max Lv. 20): Second-job Weapon Mastery provides 50% mastery at maximum level.
Physical Training (Max Lv. 10): Maximum level: 10 → 5, retaining +30 STR and DEX at maximum level.
Rage (Max Lv. 20): Passively grants 10 Weapon ATT; the active party buff grants 20 Weapon ATT.
Combo Attack (Max Lv. 1): Landed attacks have a base 40% chance to add a Combo orb. Each orb adds 2% damage, up to five orbs before Advanced Combo Attack. The buff icon shows the remaining duration. Phantom cannot steal this skill.
Coma (Max Lv. 10): Consumes 3 Combo Orbs to damage a single enemy, with a chance to Stun. Required Skill: Combo Attack Lv. 1MP Cost: 17, Combo Orb Cost: 3, Damage: 700%, Max Enemies Hit: 1, Stun Chance: 90%, Stun Duration: 2 sec
Brandish (Max Lv. 10): Perform a double attack on the monsters in front of you that ignores defense.MP Cost: 18, Damage: 220%, Number of Attacks: 2, Max Enemies Hit: 4
3rd Job
Self Recovery (Max Lv. 20): Recovers 1% Max HP and 2% Max MP every three seconds.
Chance Attack (Max Lv. 20): Deals 5% plus 1% per skill level more damage to stunned, frozen or blinded bosses, up to 25% at level 20.
Panic (Max Lv. 20): Cooldown removed. Combo orb cost: 2 → 5; blindness duration is halved. Attack and hit artwork updated.
Shout (Max Lv. 20): Costs 1 combo orb. Target limit: 10 → 6.
Intrepid Slash (Max Lv. 30): Deals 210% damage in 4 lines to up to 5 enemies.
Combo Synergy (Max Lv. 20): At level 20, raises combo orb generation to 80% and adds 2.5% damage per orb.
Rush (Max Lv. 30): Moves to third job.
4th Job
Advanced Final Attack (Max Lv. 30): Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack. Mastery Book is required to master the skill to level 30. Required Skill: Final Attack Lv. 20Permanently increases ATT by 30 and Accuracy by 10%. Also has a 60% chance of activating 250% damage Final Attack 2 times.
Magic Crash (Max Lv. 10): Always blocks new monster buffs for up to 20 seconds. The dispel chance only affects buffs the monsters already have and reaches 100% at level 10. Hits up to 10 enemies and has a 60-second cooldown. No mastery book is needed. SP previously spent above level 10 was refunded. Requires Shout level 3.
Advanced Combo Attack: Raises mastery to 70% at level 30, 20 percentage points above second-job Weapon Mastery.
Combat Mastery (Max Lv. 10): At maximum level, swords gain an additional 10% Ignore Enemy Defense and axes gain 10% Critical Rate.
Power Stance (Max Lv. 30): Adds 20% abnormal status resistance at maximum level.
Raging Blow (Max Lv. 30): Hits up to five enemies. While Enrage is active, Raging Blow uses its stronger attack and targets only one enemy.
Enrage (Max Lv. 30): Spend 10 Combo orbs to turn Enrage on. It stays active until toggled off, which costs no orbs. While active, attacks are limited to one target and gain 60% damage, 20% Critical Rate and 15% minimum critical damage. Requires Advanced Combo Attack level 30.
Puncture (Max Lv. 30): Spends four Combo orbs to hit up to six enemies three times at 576% per hit, then deals 165% damage per second for 30 seconds. Hitting an affected enemy grants the Hero 20% critical damage and party members 10% for three seconds. Puncture itself does not generate orbs. Requires Advanced Combo Attack level 20.
Removed and unavailable skills
HP Boost (1st Job): Removed and replaced by Warrior Mastery; HP growth is handled by the revised class progression.
Power Reflection (2nd Job): Removed.
Monster Magnet (4th Job): Removed.
Paladin
Beginner
Echo of Hero (Max Lv. 1): [Master Level : 1] Increase weapon attack and magic attack on all players around. Terms between skills : 2 hoursMP -30 Weapon attack +4%, Magic attack +4% for 40Minutes
Recovery (Max Lv. 3): [Master Level : 3] Enables the user to recover HP constantly for 30 sec. Terms between skills : 10 min.MP -15; Recover HP 72 in 30 sec.
Nimble Feet (Max Lv. 3): [Master Level : 3] Enables the character to move around quickly for a short amount of time. Terms between skills : 1 min.MP -10; speed +20 for 12 sec.
Three Snails (Max Lv. 3): [Master Level : 3] Hurls snail shells to attack monsters from long distance.MP -7; Damage 25 Attacks three times.
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
1st Job
Power Strike (Max Lv. 20): Consumes MP to deliver powerful damage to enemies.MP Cost: 11, Damage: 300%
Slash Blast (Max Lv. 20): Consumes MP to attack up to 6 nearby enemies simultaneously. Required Skill: Power Strike Lv. 1MP Cost: 14, Damage: 260%, Max Enemies Hit: 6
Iron Body (Max Lv. 20): Adds 5% Weapon DEF at maximum level in addition to its flat defense bonus.
Warrior Mastery (Max Lv. 10): New first-job passive: +10% Speed and Jump at level 10.
2nd Job
Final Attack (Max Lv. 20): Grants a chance to deal additional damage after an attack. Must have a sword or blunt weapon equipped. Required Skill: Weapon Mastery Lv. 3Proc Rate: 40%, Damage: 150%
Weapon Booster (Max Lv. 20): Doubles the attack speed of your weapon. Must have a sword or a blunt weapon equipped. Required Skill: Weapon Mastery Lv. 5MP Cost: 11, Duration: 200 sec
Warrior Leap (Max Lv. 10): Press Jump again in midair to leap farther. Replaces Slipstream and inherits its skill level and hotkey. You can use another skill immediately afterward.
Weapon Mastery (Max Lv. 20): Second-job Weapon Mastery provides 50% mastery at maximum level.
Physical Training (Max Lv. 10): Maximum level: 10 → 5, retaining +30 STR and DEX at maximum level.
Elemental Charge (Max Lv. 1): Alternating elemental charge attacks builds up to 5 stacks. Each stack grants 2% damage reduction, 8 Weapon ATT and 2% increased healing received.
Flame Charge (Max Lv. 20): Moves to second job as a fire attack: 140% damage 3 times to up to 4 enemies, with a fire damage-over-time effect.
Blizzard Charge (Max Lv. 20): Moves to second job as an ice attack: 140% damage 3 times to up to 4 enemies. Deals additional damage to enemies affected by your Flame Charge burn.
3rd Job
Combat Orders (Max Lv. 20): Raises eligible skills for you and your party by up to two levels for three minutes. Eligible skills can exceed their usual cap, including with the equipment version of Combat Orders.
Threaten (Max Lv. 20): Moves to third job, with renewed visual effects.
Shield Mastery (Max Lv. 20): With a shield equipped, grants 200% Weapon and Magic DEF at maximum level. Also grants permanent 40% abnormal status resistance.
Lightning Charge (Max Lv. 20): Becomes an attacking charge in third job: 250% damage 3 times to up to 6 enemies. Deals additional damage to enemies affected by your Blizzard Charge.
HP Recovery (Max Lv. 10): Requires and consumes 5 Elemental Charges. Cooldown: 15 → 30 seconds.
Parashock Guard (Max Lv. 10): Toggle to trade 20% Weapon DEF and 20 percentage points of Guard chance for Critical Rate based on your Weapon DEF. The toggle applies to you; nearby party members receive a separate damage reduction aura while they stay in range. You do not receive that reduction.
Achilles (Max Lv. 30): Moves to third job.
Divine Shield (Max Lv. 10): Moves to third job.
Rush (Max Lv. 30): Moves to third job.
4th Job
Magic Crash (Max Lv. 10): Always blocks new monster buffs for up to 20 seconds. The dispel chance only affects buffs the monsters already have and reaches 100% at level 10. Hits up to 10 enemies and has a 60-second cooldown. No mastery book is needed. SP previously spent above level 10 was refunded.
Advanced Charge (Max Lv. 30): Each Elemental Charge adds 12 Weapon ATT and 5% damage. Charge attacks gain two hits, two targets and a 10% chance to defeat eligible ordinary monsters instantly. Flame, Blizzard and Lightning Charge also gain 210 percentage points of damage. Blast gains two hits.
Power Stance (Max Lv. 30): Adds 30% abnormal status resistance at maximum level.
Divine Charge (Max Lv. 30): Becomes a holy attack: 405% damage 3 times to up to 6 enemies, with a guaranteed 10-second seal. Deals additional damage to enemies affected by your Lightning Charge.
Blast (Max Lv. 30): Hits one enemy six times at 250% per hit, or eight times with Advanced Charge. Casting with five Elemental Charges grants 40% Critical Rate and 20% Ignore Enemy Defense for 45 seconds. Later hits from Blast do not refresh that buff.
Heaven's Hammer (Max Lv. 30): Cooldown is 30 seconds. Damage is unchanged. Attack and hit artwork updated.(Partial)
Void Elemental (Max Lv. 30): New fourth-job buff: +30% damage for 180 seconds. Its former passive charge damage bonus is handled by Advanced Charge.
High Paladin (Max Lv. 30): New fourth-job passive: 70% mastery, +400 Weapon and Magic DEF, and +15% minimum critical damage. Swords gain 10% IED; blunt weapons gain 10% maximum critical damage.
Removed and unavailable skills
HP Boost (1st Job): Removed and replaced by Warrior Mastery; HP growth is handled by the revised class progression.
Power Guard (2nd Job): Removed.
Ground Smash (2nd Job): Removed.
Charged Blow (3rd Job): Removed.
Guardian (4th Job): Removed as a separate skill; its defensive role is covered by the revised shield and stance skills.
Dark Knight
Beginner
Echo of Hero (Max Lv. 1): [Master Level : 1] Increase weapon attack and magic attack on all players around. Terms between skills : 2 hoursMP -30 Weapon attack +4%, Magic attack +4% for 40Minutes
Recovery (Max Lv. 3): [Master Level : 3] Enables the user to recover HP constantly for 30 sec. Terms between skills : 10 min.MP -15; Recover HP 72 in 30 sec.
Nimble Feet (Max Lv. 3): [Master Level : 3] Enables the character to move around quickly for a short amount of time. Terms between skills : 1 min.MP -10; speed +20 for 12 sec.
Three Snails (Max Lv. 3): [Master Level : 3] Hurls snail shells to attack monsters from long distance.MP -7; Damage 25 Attacks three times.
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
1st Job
Power Strike (Max Lv. 20): Consumes MP to deliver powerful damage to enemies.MP Cost: 11, Damage: 300%
Slash Blast (Max Lv. 20): Consumes MP to attack up to 6 nearby enemies simultaneously. Required Skill: Power Strike Lv. 1MP Cost: 14, Damage: 260%, Max Enemies Hit: 6
Iron Body (Max Lv. 20): Adds 5% Weapon DEF at maximum level in addition to its flat defense bonus.
Warrior Mastery (Max Lv. 10): New first-job passive: +10% Speed and Jump at level 10.
2nd Job
Weapon Mastery (Max Lv. 20): Increases the weapon mastery and accuracy of spears and polearms.Spear and Polearm Mastery: 60%, Accuracy: +120
Final Attack (Max Lv. 20): Grants a chance to deal additional damage after an attack. Must have a spear or polearm equipped. Required Skill: Weapon Mastery Lv. 3Proc Rate: 40%, Damage: 150%
Weapon Booster (Max Lv. 20): Doubles the attack speed of your weapon. Must have a spear or polearm equipped. Required Skill: Weapon Mastery Lv. 5MP Cost: 11, Duration: 200 sec
Hyper Body (Max Lv. 20): Raises Max HP and Max MP for you and your party for five minutes at every skill level.
Warrior Leap (Max Lv. 10): Press Jump again in midair to leap farther. Replaces Slipstream and inherits its skill level and hotkey. You can use another skill immediately afterward.
Physical Training (Max Lv. 10): Maximum level: 10 → 5, retaining +30 STR and DEX at maximum level.
Piercing Drive (Max Lv. 20): New second-job attack: 231% damage in 2 lines to up to 7 enemies. Deals up to 10% additional damage to more distant targets.
Evil Eye (Max Lv. 10): Moves to second job as Evil Eye. Lasts 360 seconds, has a 60-second cooldown and restores 10% Max MP every 24 seconds.
3rd Job
Lord of Darkness (Max Lv. 10): Permanently increases Critical Rate and minimum Critical Damage, with a chance to recover a portion of the damage you deal as HP.Crit Rate: +30%, Minimum Critical Damage: +15%, 20% chance to convert 10% of damage to HP
Dragon Roar → Evil Eye Shock (Max Lv. 30): Renamed Evil Eye Shock with renewed artwork. Requires Evil Eye to be summoned. At maximum level, hits up to 10 enemies for 640% damage with a 90% chance to stun for 10 seconds. Cooldown: 10 seconds.
La Mancha Spear (Max Lv. 20): New third-job spear throw: 800% damage in 1 line to up to 10 enemies.
Spear Sweep (Max Lv. 10): New third-job attack: pulls up to 8 enemies toward you, deals 190% damage twice and stuns them.
Cross Surge (Max Lv. 20): Lasts five minutes at every skill level. At maximum level, your current HP ratio determines your damage bonus, up to 100% at full HP. Reduces damage taken by 8% of missing HP, up to 4,000. Phantom can steal this skill.
Hex of the Evil Eye (Max Lv. 20): While Evil Eye is summoned, it buffs you every four seconds. Grants 40 Weapon ATT, 550 Weapon and Magic DEF, 330 Accuracy and 10% Critical Rate for five minutes. Requires Evil Eye level 1.
Rush (Max Lv. 30): Moves to third job.
4th Job
Sacrifice (Max Lv. 30): Consumes Evil Eye to restore full HP and grant 10% boss damage, 10% Ignore Enemy Defense and no Gungnir’s Descent cooldown for 40 seconds. Summoning Evil Eye again ends the buff. Passively grants 30% Ignore Enemy Defense. Cooldown: 45 seconds.
Magic Crash (Max Lv. 10): Always blocks new monster buffs for up to 20 seconds. The dispel chance only affects buffs the monsters already have and reaches 100% at level 10. Hits up to 10 enemies and has a 60-second cooldown. No mastery book is needed. SP previously spent above level 10 was refunded.
Revenge of the Beholden → Revenge of the Evil Eye (Max Lv. 30): Renamed Revenge of the Evil Eye. Master level: 10 → 30; level 30 reaches the previous level 10 values.
Power Stance (Max Lv. 30): Adds 25% abnormal status resistance at maximum level.
Dark Impale (Max Lv. 30): IED removed; maximum targets: 6 → 8.
Gungnir's Descent (Max Lv. 30): Hits one enemy 12 times at 225% per hit and ignores 30% of its defense. Costs 5% Max HP and has an eight-second cooldown. Sacrifice and Final Pact bypass the cooldown.
Barricade Mastery (Max Lv. 30): New fourth-job passive: 65% mastery, +30 Weapon ATT and +15% minimum critical damage.
Final Pact (Max Lv. 30): When a fatal hit lands while ready, restores full HP and grants a 25-second invincibility window, including protection from Damage Reflect and no Gungnir cooldown. Defeat 20 enemies or land 20 boss attacks to fulfill the pact; revival resolves at the end of the window. Cooldown: 360 seconds. Above 20% HP, passively grants 30% damage, 20 Speed, 10% Critical Rate and 15% minimum critical damage.
Removed and unavailable skills
HP Boost (1st Job): Removed and replaced by Warrior Mastery; HP growth is handled by the revised class progression.
Iron Will (2nd Job): Removed.
Ground Smash (2nd Job): Removed.
Elemental Resistance (3rd Job): Removed.
Dragon Buster (3rd Job): Removed.
Dragon Fury (3rd Job): Removed.
Dragon Strength (3rd Job): Removed.
Evil Eye Domination (3rd Job): This skill is not included in the release.(Not planned)
Aura of the Beholden (4th Job): Removed.
Monster Magnet (4th Job): Removed.
Fire/Poison
Beginner
Echo of Hero (Max Lv. 1): [Master Level : 1] Increase weapon attack and magic attack on all players around. Terms between skills : 2 hoursMP -30 Weapon attack +4%, Magic attack +4% for 40Minutes
Recovery (Max Lv. 3): [Master Level : 3] Enables the user to recover HP constantly for 30 sec. Terms between skills : 10 min.MP -15; Recover HP 72 in 30 sec.
Nimble Feet (Max Lv. 3): [Master Level : 3] Enables the character to move around quickly for a short amount of time. Terms between skills : 1 min.MP -10; speed +20 for 12 sec.
Three Snails (Max Lv. 3): [Master Level : 3] Hurls snail shells to attack monsters from long distance.MP -7; Damage 25 Attacks three times.
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
1st Job
Magic Guard (Max Lv. 15): Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage.MP Cost: 13, Damage Displaced: 85% of your HP, Duration: 600 sec
Energy Bolt (Max Lv. 20): Consumes MP to attack one enemy.MP Cost: 14, Damage: 310%
Magic Claw (Max Lv. 20): Attack nearby enemies continuously by consuming MP. Required Skill: Energy Bolt Lv. 1MP Cost: 20, Damage: 130%, Number of Attacks: 2, Max Enemies Hit: 4
Magic Armor (Max Lv. 15): While active, adds Weapon DEF equal to 15% of Magic DEF.
2nd Job
Teleport (Max Lv. 20): Allows you to teleport a set distance to other locations on the same map using the arrow keys.MP Cost: 12, Range: 150
Poison Breath (Max Lv. 20): Creates a poisonous droplet that is fired at an enemy, also striking enemies near the target. The enemies will take continuous damage for a fixed period of time.MP Cost: 30, Damage: 350%, Max Enemies Hit: 6, Damage Over Time: 60% damage every 1 sec for 10 sec
Spell Mastery (Max Lv. 20): Increases Magic Mastery and Magic Attack.Magic Mastery: 50%, Magic ATT: +10
MP Eater (Max Lv. 10): Magic attacks have a 20% chance to absorb 10% of the enemy’s Max MP. Requires Spell Mastery level 5.
High Wisdom (Max Lv. 10): Maximum level: 10 → 5, retaining +40 INT at maximum level.
Meditation (Max Lv. 20): Passively grants 10 Magic ATT; the active party buff grants 20 Magic ATT.
Blazing Arrow (Max Lv. 20): Deals 500% damage in 1 line to up to 3 enemies.
Elemental Drain (Max Lv. 1): New specialized second-job passive: +3% damage for each different damage-over-time skill affecting enemies on the map, up to 5 skills.
Ignite (Max Lv. 10): Fire magic has a 50% chance to leave a wall of fire, dealing 110% damage every 1.5 seconds for six seconds to up to eight enemies. Hits can crit and account for defenses and elemental effects. Does not trigger Elemental Drain.
Spell Booster (Max Lv. 10): Moves to second job, with a maximum level of 10.
3rd Job
Burning Magic (Max Lv. 10): All of your damage over time durations and damage increase when you attack enemies under damage over time, stun, freeze, darkness, or paralysis effects.Damage over time duration increase 10 sec, 20% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect.
Elemental Decrease (Max Lv. 10): Temporarily decreases the magic attributes of all attacks that you use.MP Cost: 50, Elemental Attributes: -100%, Duration: 300 sec
Arcane Overdrive (Max Lv. 20): Permanently increases Critical Rate and Minimum Critical Damage.Critical Rate: +30%, Minimum Critical Damage: +25%
Element Amplification (Max Lv. 20): Its damage bonus now also affects damage over time.
Explosion (Max Lv. 20): Deals 700% damage in 1 line to up to 6 enemies.
Teleport Mastery (Max Lv. 10): Adds a 98% damage-over-time effect every 2 seconds for 4 seconds after Teleport. Counts toward Elemental Drain.
Inferno Aura (Max Lv. 20): New third-job toggle: every 4 seconds spends 10% of the caster’s Max MP to restore 10% of each nearby party member’s Max MP. The caster is not healed. Passively grants 20% status and elemental resistance. Updated cast artwork and a looping aura while active.
Poison Mist (Max Lv. 20): Updated cast animation, mist artwork and poison marks.
4th Job
Buff Mastery (Max Lv. 10): Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill. An On/Off skill that is activated when the skill is used and deactivated when the skill is used again.Permanently increases magic ATT by 30. Buff duration increased by 50% upon using skill.
Arcane Aim (Max Lv. 30): Ignores a set portion of enemy's DEF during the attack. When attacking continuously, increases damage on all attacks. Damage increase effect takes place at a chance. Can be stacked up to 5 times.Enemy DEF ignored: 20%, When attacking enemy at least 3 times, damage +8% at 50% chance for each attack, Damage increase effect can be stacked up to 5 times.
Mist Eruption (Max Lv. 30): Detonates Poison Mist to deal damage based on the damage-over-time effects on the target. Those effects count toward the full damage of the eruption.
Infinity (Max Lv. 30): For 60 seconds, skills cost no MP, you gain knockback resistance and 3% damage per skill level, and recover HP and MP on cast and every four seconds. Its damage bonus stacks with Arcane Aim.
Genesis-type attacks: Mages can keep moving freely while casting Genesis-type attacks.
Fervent Drain (Max Lv. 1): Fourth-job upgrade: Elemental Drain damage bonus per different damage-over-time skill: 3% → 5%.
Ifrit (Max Lv. 30): Elemental resistance removed. Grants 70% Magic Mastery at maximum level, and attacks apply a burn that counts toward Elemental Drain. Summon and hit artwork updated.
Paralyze (Max Lv. 30): Element changed from poison to fire. Attack and hit artwork updated.
Meteor Shower (Max Lv. 30): Hits up to 15 enemies 4 times for 900% damage at maximum level, with a 45-second cooldown and no damage over time. While cooling down, other magic attacks have a 60% chance to add a 220% damage hit to one target.
Flame Haze (Max Lv. 30): New fourth-job attack: burns and slows enemies, stuns those affected by your Poison Mist, and creates Poison Mist at the first enemy hit—even if it is defeated. At maximum level: 504% damage, 190% damage over time for 12 seconds and a 10-second cooldown.
Removed and unavailable skills
MP Boost (1st Job): Removed.
Slow (2nd Job): Removed.
Seal (3rd Job): Removed.
Fire Demon (3rd Job): Removed.
Big Bang (4th Job): Removed.
Ice/Lightning
Beginner
Echo of Hero (Max Lv. 1): [Master Level : 1] Increase weapon attack and magic attack on all players around. Terms between skills : 2 hoursMP -30 Weapon attack +4%, Magic attack +4% for 40Minutes
Recovery (Max Lv. 3): [Master Level : 3] Enables the user to recover HP constantly for 30 sec. Terms between skills : 10 min.MP -15; Recover HP 72 in 30 sec.
Nimble Feet (Max Lv. 3): [Master Level : 3] Enables the character to move around quickly for a short amount of time. Terms between skills : 1 min.MP -10; speed +20 for 12 sec.
Three Snails (Max Lv. 3): [Master Level : 3] Hurls snail shells to attack monsters from long distance.MP -7; Damage 25 Attacks three times.
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
1st Job
Magic Guard (Max Lv. 15): Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage.MP Cost: 13, Damage Displaced: 85% of your HP, Duration: 600 sec
Energy Bolt (Max Lv. 20): Consumes MP to attack one enemy.MP Cost: 14, Damage: 310%
Magic Claw (Max Lv. 20): Attack nearby enemies continuously by consuming MP. Required Skill: Energy Bolt Lv. 1MP Cost: 20, Damage: 130%, Number of Attacks: 2, Max Enemies Hit: 4
Magic Armor (Max Lv. 15): While active, adds Weapon DEF equal to 15% of Magic DEF.
2nd Job
MP Eater (Max Lv. 10): Magic attacks have a 20% chance to absorb 10% of the enemy’s Max MP. Requires Spell Mastery level 5.
Meditation (Max Lv. 20): Temporarily enhances the Magic Attack of all party members nearby through meditation. Required Skill: MP Eater Lv. 3MP Cost: 16, Magic ATT: 10, Duration: 200 sec
Teleport (Max Lv. 20): Allows you to teleport a set distance to other locations on the same map using the arrow keys.MP Cost: 12, Range: 150
Spell Mastery (Max Lv. 20): Increases Magic Mastery and Magic Attack.Magic Mastery: 50%, Magic ATT: +10
High Wisdom (Max Lv. 10): Permanently increase INT through mental discipline.Permanently increase INT by 40
Cold Beam (Max Lv. 20): Deals 180% damage in 3 lines to 1 enemy.
Thunder Bolt (Max Lv. 20): Deals 150% damage in 3 lines to up to 6 enemies.
Freezing Effect (Max Lv. 1): Ice attacks add visible counters to enemies for eight seconds. Each counter adds 3% maximum critical damage against that enemy, up to five counters. The slow increases with each stack on ordinary enemies; bosses receive only a slight slow.
Chilling Step (Max Lv. 10): Toggle to give Teleport a 60% chance to freeze the ground for six seconds. It damages and freezes up to six enemies and adds Freezing Effect counters. Hits account for critical hits, defenses and elemental effects.
Spell Booster (Max Lv. 10): Moves to second job, with a maximum level of 10.
3rd Job
Storm Magic (Max Lv. 10): Has a chance to instantly kills monsters with low HP. Damage will increase when you attack enemies under damage over time, stun, freeze, or darkness effects.Instantly kill monsters under 30% HP with 15% probability. Damage increased by 20% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects.
Element Amplification (Max Lv. 20): Increases the MP cost and the Magic Attack of your magic skills.MP Cost: 150%, Magic Attack: 150%
Teleport Mastery (Max Lv. 10): When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key. Required Skill: Teleport Lv. 20MP Cost: 20, Damage: 340%, Max Monsters Hit: 6, Stun Chance: 80%, Stun Duration: 4 sec, Teleport Distance: +20
Elemental Decrease (Max Lv. 10): Temporarily decreases the magic attributes of all attacks that you use.MP Cost: 50, Elemental Attributes: -100%, Duration: 300 sec
Arcane Overdrive (Max Lv. 20): Permanently increases Critical Rate and Minimum Critical Damage.Critical Rate: +30%, Minimum Critical Damage: +25%
Ice Strike (Max Lv. 20): Deals 180% damage in 4 lines to up to 8 enemies.
Shatter (Max Lv. 10): New third-job passive: attacks against countered enemies have a 20% chance to gain 5% IED per freezing counter for 2 seconds.
Absolute Zero Aura (Max Lv. 20): Toggle to extend eligible existing buffs on yourself and nearby party members by 20% while they remain in the aura. Movement buffs are excluded, and overlapping auras use the strongest effect. Costs 10% Max MP every four seconds and passively grants 20% status and elemental resistance.
Thunder Storm (Max Lv. 20): Summons a storm that follows you for 90 seconds. It attacks every two seconds, dealing 430% damage against one enemy and 30 percentage points less per extra target, down to 310% against five.
Glacier Chain (Max Lv. 20): Moves to third job with a maximum level of 20: 240% damage in 3 lines to up to 6 enemies, with no cooldown, defense ignore or damage over time. Retains its pull and freeze.
4th Job
Buff Mastery (Max Lv. 10): Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill. An On/Off skill that is activated when the skill is used and deactivated when the skill is used again.Permanently increases magic ATT by 30. Buff duration increased by 50% upon using skill.
Arcane Aim (Max Lv. 30): Ignores a set portion of enemy's DEF during the attack. When attacking continuously, increases damage on all attacks. Damage increase effect takes place at a chance. Can be stacked up to 5 times.Enemy DEF ignored: 20%, When attacking enemy at least 3 times, damage +8% at 50% chance for each attack, Damage increase effect can be stacked up to 5 times.
Chain Lightning (Max Lv. 30): Attacks target with high-voltage lightning attack, stunning the enemy. Additional critical rate is applied, and Chain Lightning can chain attack targets near the target.MP Cost: 44, Damage: 273%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 90%, Stun Duration: 4 sec, Additional Critical Rate: 25%
Infinity (Max Lv. 30): For 60 seconds, skills cost no MP, you gain knockback resistance and 3% damage per skill level, and recover HP and MP on cast and every four seconds. Its damage bonus stacks with Arcane Aim.
Genesis-type attacks: Mages can keep moving freely while casting Genesis-type attacks.
Elquines (Max Lv. 30): Elemental resistance and its freeze effect removed. Grants 70% Magic Mastery at maximum level. Summon and hit artwork updated.
Blizzard (Max Lv. 30): While Blizzard is on its 45-second cooldown, landed magic attacks have a 60% chance to add a 220% bonus hit to one enemy. The bonus can hit another living target if the first dies.
Frost Clutch (Max Lv. 1): Fourth-job upgrade: Freezing Effect maximum critical damage per counter: 3% → 5%.
Frozen Orb (Max Lv. 30): Launches a fast-moving orb that slows when it touches enemies, fires ice shards, adds Freezing Effect counters and can trigger Arcane Aim. It can hit Zakum and Horntail body parts and ignores Damage Reflect.220% damage every 0.4 seconds for four seconds, up to eight enemies. Cooldown: five seconds.
Lightning Orb (Max Lv. 30): Hold to channel a lightning orb. It releases automatically after three seconds at full charge. Ignores Damage Reflect and requires mastery books to reach level 30.While charging: seven hits at 200% every 0.25 seconds. Release: one hit at 1,500%. Hits up to 15 enemies and ignores 30% enemy DEF. Cooldown: 40 seconds.
Removed and unavailable skills
MP Boost (1st Job): Removed.
Slow (2nd Job): Removed.
Thunder Spear (3rd Job): Removed.
Seal (3rd Job): Removed.
Ice Demon (3rd Job): Removed.
Big Bang (4th Job): Removed.
Bishop
Beginner
Echo of Hero (Max Lv. 1): [Master Level : 1] Increase weapon attack and magic attack on all players around. Terms between skills : 2 hoursMP -30 Weapon attack +4%, Magic attack +4% for 40Minutes
Recovery (Max Lv. 3): [Master Level : 3] Enables the user to recover HP constantly for 30 sec. Terms between skills : 10 min.MP -15; Recover HP 72 in 30 sec.
Nimble Feet (Max Lv. 3): [Master Level : 3] Enables the character to move around quickly for a short amount of time. Terms between skills : 1 min.MP -10; speed +20 for 12 sec.
Three Snails (Max Lv. 3): [Master Level : 3] Hurls snail shells to attack monsters from long distance.MP -7; Damage 25 Attacks three times.
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
1st Job
Magic Guard (Max Lv. 15): Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage.MP Cost: 13, Damage Displaced: 85% of your HP, Duration: 600 sec
Energy Bolt (Max Lv. 20): Consumes MP to attack one enemy.MP Cost: 14, Damage: 310%
Magic Claw (Max Lv. 20): Attack nearby enemies continuously by consuming MP. Required Skill: Energy Bolt Lv. 1MP Cost: 20, Damage: 130%, Number of Attacks: 2, Max Enemies Hit: 4
Magic Armor (Max Lv. 15): While active, adds Weapon DEF equal to 15% of Magic DEF.
2nd Job
Teleport (Max Lv. 20): Allows you to teleport a set distance to other locations on the same map using the arrow keys.MP Cost: 12, Range: 150
Heal (Max Lv. 20): Restores the HP of all nearby party members. Undead monsters in the area take damage from this skill.MP Cost: 24, HP Restored: 300%, Deals 410% damage on up to 5 undead monsters
Spell Mastery (Max Lv. 20): Increases Magic Mastery and Magic Attack.Magic Mastery: 50%, Magic ATT: +10
High Wisdom (Max Lv. 10): Permanently increase INT through mental discipline.Permanently increase INT by 40
MP Eater (Max Lv. 10): Magic attacks have a 20% chance to absorb 10% of the enemy’s Max MP. Requires Spell Mastery level 5.
Invincible (Max Lv. 10): Maximum level: 15 → 10; reduces damage taken by 25% at maximum level.
Bless (Max Lv. 10): Maximum level: 15 → 10; at maximum level grants 15 Weapon and Magic ATT, 300 Weapon and Magic DEF, and 180 Accuracy and Avoidability.
Holy Arrow (Max Lv. 20): Deals 470% damage in 1 line to up to 4 enemies.
Blessing Ensemble (Max Lv. 1): Passively grants 10% personal EXP. Landed attacks grant up to five EXP stacks for 10 seconds to you and party members on the map. Each stack adds 1% per party member receiving it. The stack bonus uses the higher value when it overlaps with an EXP coupon or family EXP buff.
3rd Job
Dispel (Max Lv. 10): Nullifies all enemy magic effects within the targeted area while removing all abnormal conditions suffered by nearby party members.MP Cost: 10, Chance to Nullify Enemy Magic Effects: 100%
Mystic Door (Max Lv. 10): Creates a portal that leads to the nearest town. All members of the party can use it multiple times until the portal disappears. Press Up arrow key to move. Required Skill: Dispell Lv. 3MP Cost: 60, Use 1 Magic Rock, Portal Duration: 200 sec
Shining Ray (Max Lv. 20): Attacks multiple enemies at once with a ray of holy light. Deals massive damage to the Undead and Devil-type monsters.MP Cost: 57, Damage: 240%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 80%, Stun Duration: 5 sec
Magic Booster (Max Lv. 20): Consumes MP to increase Magic Attack Speed by two steps for set duration.MP Cost: 20, Duration: 200 sec
Teleport Mastery (Max Lv. 10): When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key. Required Skill: Teleport Lv. 20MP Cost: 20, Damage: 340%, Max Monsters Hit: 6, Stun Chance: 80%, Stun Duration: 4 sec, Teleport Distance: +20
Holy Focus (Max Lv. 20): Permanently increases all magic attacks, Heal magic Critical Rate, Accuracy, and Magic Mastery. Required Skill: Spell Mastery Lv. 20For all attacks and the Heal skill, Critical Rate: +40%, Accuracy: +15%, Magic Mastery: +70%
Holy Magic Shell (Max Lv. 20): Upon using skill, ally's HP is restored by 100%, and for a duration the holy shield will absorb all damage multiple times depending on skill level. The shield can be maintained up to 20 seconds, and when it's activated once, it will not be reactivated for a set duration even when a different character uses Holy Magic Shell. [Cooldown: 90 sec]MP Cost: 70, HP Recovery: 100%, Duration: 20 sec, Max Number of Attacks Absorbed: 10, Time to Next Shield Available: 30 sec
Arcane Overdrive (Max Lv. 20): Permanently increases Critical Rate and Minimum Critical Damage.Critical Rate: +30%, Minimum Critical Damage: +25%
Holy Symbol (Max Lv. 1): Replaces the Bishop’s party EXP buff with a specialized passive granted at level 1 upon reaching third job. Every 3 Heal, Dispel or Resurrection casts grant 100% damage for 10 seconds, consumed by the next attack skill that hits. Heal does not consume the bonus. Blessing Ensemble provides the Bishop’s EXP bonus.
Divine Protection (Max Lv. 10): New third-job protection against one abnormal status, with a 180-second cooldown. Curing a party member with Dispel reduces that cooldown. Passively grants 40% status and elemental resistance.
4th Job
Resurrection (Max Lv. 5): Resurrects a party member using a ray of holy light.MP Cost: 150, Cooldown: 10 min
Buff Mastery (Max Lv. 10): Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill. An On/Off skill that is activated when the skill is used and deactivated when the skill is used again.Permanently increases magic ATT by 30. Buff duration increased by 50% upon using skill.
Arcane Aim (Max Lv. 30): Ignores a set portion of enemy's DEF during the attack. When attacking continuously, increases damage on all attacks. Damage increase effect takes place at a chance. Can be stacked up to 5 times.Enemy DEF ignored: 20%, When attacking enemy at least 3 times, damage +8% at 50% chance for each attack, Damage increase effect can be stacked up to 5 times.
Advanced Blessing (Max Lv. 30): Greatly increases nearby party member ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP. Upon using skill, MP consumption will be reduced. Can be stacked with other buff skills, excluding Bless. Required Skill: Bless Lv. 15MP Cost: 58, Weapon ATT: +30, Magic ATT: +30, Weapon DEF: +500, Magic DEF: +500, Accuracy: +320, Avoidability +320, Max HP: +700, Max MP: +700, MP Consumption: -20%, Duration: 240 sec
Infinity (Max Lv. 30): For 60 seconds, skills cost no MP, you gain knockback resistance and 3% damage per skill level, and recover HP and MP on cast and every four seconds. Its damage bonus stacks with Arcane Aim.
Genesis-type attacks: Mages can keep moving freely while casting Genesis-type attacks.
Big Bang (Max Lv. 30): Every 2 consecutive Big Bang casts that hit reduce Genesis’s remaining cooldown by 2 seconds. Another attack skill that hits resets the count; Heal does not.
Genesis (Max Lv. 30): Its remaining cooldown can now be reduced by consecutive Big Bang hits.
Bahamut (Max Lv. 30): Updated summon and hit artwork.
Removed and unavailable skills
MP Boost (1st Job): Removed.
Doom (3rd Job): Removed.
Bowmaster
Beginner
Echo of Hero (Max Lv. 1): [Master Level : 1] Increase weapon attack and magic attack on all players around. Terms between skills : 2 hoursMP -30 Weapon attack +4%, Magic attack +4% for 40Minutes
Recovery (Max Lv. 3): [Master Level : 3] Enables the user to recover HP constantly for 30 sec. Terms between skills : 10 min.MP -15; Recover HP 72 in 30 sec.
Nimble Feet (Max Lv. 3): [Master Level : 3] Enables the character to move around quickly for a short amount of time. Terms between skills : 1 min.MP -10; speed +20 for 12 sec.
Three Snails (Max Lv. 3): [Master Level : 3] Hurls snail shells to attack monsters from long distance.MP -7; Damage 25 Attacks three times.
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
1st Job
Critical Shot (Max Lv. 20): Increases Critical Hit Rate.Critical Hit Rate: +40%
Archery Mastery (Max Lv. 15): Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed.Accuracy +225, Avoidability +225, Range +120, Movement Speed +30, Max Movement Speed Increased to 160
Arrow Blow (Max Lv. 15): Fires multiple arrows at enemies. Only costs 1 arrow.MP Cost: 15, Damage: 260%, Max Enemies Hit: 3
Double Shot (Max Lv. 15): Fires two arrows at an enemy.MP Cost: 14, Shots Fired: 2, Damage: 155%
2nd Job
Bow Mastery (Max Lv. 20): Increases the weapon mastery and accuracy of bows.Bow Mastery: + 50%, Accuracy: +120
Final Attack : Bow (Max Lv. 20): Grants a chance to deal additional damage after an attack. Must have a bow equipped. Required Skill: Bow Mastery Lv. 3Proc Rate: 40%, Damage: 150%
Bow Booster (Max Lv. 20): Doubles the attack speed of your weapon. Must have a bow equipped. Required Skill: Bow Mastery Lv. 5MP Cost: 11, Duration: 200 sec
Physical Training (Max Lv. 10): Improves STR and DEX permanently through physical training.Permanently increase STR by 30 and DEX by 30.
Soul Arrow: Bow (Max Lv. 20): Adds 30 Weapon ATT at maximum level; maximum level: 10 → 20.
Wind Arrow (Max Lv. 20): Replaces Arrow Bomb with a volley that hits up to six enemies three times at 160% per hit.
Sharp Eyes (Max Lv. 1): New specialized second-job passive: +10% Critical Rate. Landing attacks builds up to 5 party Critical Rate stacks.
Double Jump (Max Lv. 10): Velocity increased, cooldown reduced and height requirements relaxed. Most Bowmaster skills can also be cast in midair.
3rd Job
Evasion Boost (Max Lv. 10): Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits.Dodge Chance: 30%, all attacks following a successful dodge for 1 sec will be criticals.
Speed Mirage (Max Lv. 20): Toggle on to summon three afterimages after 12 landed strikes. They fire arrows that pierce up to five enemies for four hits at 420% per hit. Requires Hurricane level 1.One landed Wind Arrow or Arrow Rain counts as one strike, as do five landed Hurricane shots. A multi-target cast counts if any target takes damage.
Mortal Blow (Max Lv. 10): After 30 landed direct attacks, grants 35% damage for five seconds. A cast counts once if any target takes damage. Final Attack and summons do not count.
Concentrate → Focused Fury (Max Lv. 20): Replaced by Focused Fury: grants permanent status and elemental resistance, with additional resistance as attacks land. Resisting a status consumes the accumulated bonus and starts a recovery period.
Arrow Rain (Max Lv. 20): Restored with its original values: 170% damage in 3 lines to up to 10 enemies, with a 60% chance to stun for 4 seconds at level 20. Requires Mortal Blow Lv. 5.
Phoenix (Max Lv. 10): Summons Phoenix to attack up to four enemies with fire, with a 65% chance to stun. No Silver Hawk prerequisite.55 MP. Lasts 140 seconds, deals 390% damage and passively adds 15% Weapon and Magic DEF.
Blood Arrow (Max Lv. 20): For eight seconds, each landed attack has a 60% chance to restore 1% Max HP. An attack counts if any target takes damage. Cooldown: 45 seconds.
Hurricane (Max Lv. 20): Hold to fire continuously for 158% base damage per arrow. You can walk at normal speed while firing and keep firing through hits and knockback. Grabbing a rope or ladder ends the attack. Arrow Stream adds damage and can turn Hurricane into a multi-target attack.
4th Job
Illusion Step (Max Lv. 30): Greatly increases DEX and Avoidability for a set duration. Required Skill: Concentrate Lv. 5MP Cost: 35, Duration: 240 sec, DEX: +40, Dodge Chance: +30%
Advanced Final Attack (Max Lv. 30): Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack. Mastery Book is required to master the skill to level 30. Required Skill: Final Attack Lv. 20Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 70% chance of activating 255% damage Final Attack
Bow Expert (Max Lv. 30): Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage. Required Skill: Bow Mastery Lv. 20Bow Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
Speed Mirage II (Max Lv. 20): Improves Speed Mirage: seven landed strikes trigger four firing afterimages, with an additional 120% arrow damage at maximum level. Requires Speed Mirage level 20 and a level 20 mastery book from Miu Miu.
Marksmanship (Max Lv. 10): Adds 15% damage.
Advanced Sharp Eyes (Max Lv. 10): Adds 10% Critical Rate and 15% maximum critical damage. Sharp Eyes stacks also grant party critical damage.
Binding Shot (Max Lv. 10): New fourth-job attack: 530% damage 4 times on one enemy. Reduces healing received by 60% and Speed by 30 for 20 seconds. Cooldown: 10 seconds.
Arrow Stream (Max Lv. 10): Toggle to make Hurricane hit up to four enemies for 70% of its single-target damage, including this skill’s passive bonus. Each level adds eight percentage points to Hurricane’s damage whether the toggle is on or off.
Armor Break (Max Lv. 20): New fourth-job passive: a 5% starting activation chance, increasing by 5% per unsuccessful direct attack or 2.5% per Hurricane arrow, up to 50% additional chance. Activating it grants 50% IED and 100% damage for 2 seconds.
Removed and unavailable skills
Silver Hawk (2nd Job): Removed.
Puppet (3rd Job): Removed.
Roasting Shot (3rd Job): Removed. Arrow Rain remains available for third-job mobbing.
Strafe (3rd Job): Removed.
Spirit Link: Phoenix (4th Job): Removed.
Broiler Shot (4th Job): Removed.
Elite Puppet (4th Job): Removed.
Sharp Eyes (4th Job): The fourth-job buff is removed; its role moves to the second-job specialized passive.
Marksman
Beginner
Echo of Hero (Max Lv. 1): [Master Level : 1] Increase weapon attack and magic attack on all players around. Terms between skills : 2 hoursMP -30 Weapon attack +4%, Magic attack +4% for 40Minutes
Recovery (Max Lv. 3): [Master Level : 3] Enables the user to recover HP constantly for 30 sec. Terms between skills : 10 min.MP -15; Recover HP 72 in 30 sec.
Nimble Feet (Max Lv. 3): [Master Level : 3] Enables the character to move around quickly for a short amount of time. Terms between skills : 1 min.MP -10; speed +20 for 12 sec.
Three Snails (Max Lv. 3): [Master Level : 3] Hurls snail shells to attack monsters from long distance.MP -7; Damage 25 Attacks three times.
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
1st Job
Critical Shot (Max Lv. 20): Increases Critical Hit Rate.Critical Hit Rate: +40%
Archery Mastery (Max Lv. 15): Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed.Accuracy +225, Avoidability +225, Range +120, Movement Speed +30, Max Movement Speed Increased to 160
Arrow Blow (Max Lv. 15): Fires multiple arrows at enemies. Only costs 1 arrow.MP Cost: 15, Damage: 260%, Max Enemies Hit: 3
Double Shot (Max Lv. 15): Fires two arrows at an enemy.MP Cost: 14, Shots Fired: 2, Damage: 155%
2nd Job
Crossbow Mastery (Max Lv. 20): Increases the weapon mastery and accuracy of Crossbows.Crossbow Mastery: + 50%, Accuracy: +120
Final Attack : Crossbow (Max Lv. 20): Grants a chance to deal additional damage after an attack. Must have a crossbow equipped. Required Skill: Crossbow Mastery Lv. 3Proc Rate: 40%, Damage: 150%
Crossbow Booster (Max Lv. 20): Doubles the attack speed of your weapon. Must have a crossbow equipped. Required Skill: Crossbow Mastery Lv. 5MP Cost: 11, Duration: 200 sec
Physical Training (Max Lv. 10): Improves STR and DEX permanently through physical training.Permanently increase STR by 30 and DEX by 30.
Rangefinder (Max Lv. 1): Landing an attack on an enemy from far away increases your damage and gives your party increased mastery. Also permanently increases your attack range.On landing an attack from at least 400 range: Damage +20%, party Mastery +5%. Duration: 8 sec Passive Effect: Attack Range +400
Soul Arrow: Crossbow (Max Lv. 20): Adds 30 Weapon ATT at maximum level; maximum level: 10 → 20.
Iron Arrow: Crossbow (Max Lv. 20): Deals 480% damage in 1 line to up to 6 enemies.
Double Jump (Max Lv. 10): Velocity increased, cooldown reduced and height requirements relaxed. Most Marksman skills can also be cast in midair.
3rd Job
Arrow Eruption (Max Lv. 20): Arrows burst from the ground, dealing damage to multiple enemies with a chance to Seal. Required Skill: Mortal Blow Lv. 5MP Cost: 36, Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 10, Seal Chance: 60%, Seal Duration: 4 sec
Frostprey (Max Lv. 10): Summons Frostprey to attack up to four enemies with ice and freeze them for two seconds. No Golden Eagle prerequisite.55 MP. Lasts 140 seconds, deals 390% damage and passively adds 15% Weapon and Magic DEF.
Evasion Boost (Max Lv. 10): Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits.Dodge Chance: 30%, all attacks following a successful dodge for 1 sec will be criticals.
Aggressive Resistance (Max Lv. 10): New third-job passive: once every 8 seconds, converts 20% of an attack’s damage into a shield capped at 65% Max HP. It absorbs 60% of incoming damage for up to 8 seconds; shields replace rather than stack.
Pain Killer (Max Lv. 20): New third-job status recovery skill, followed by 1 second of status immunity. Cooldown: 300 seconds. Passively grants 20% status and elemental resistance.
Mortal Blow (Max Lv. 15): Instant kill removed. Each landed attack has a 10% chance to grant 20% damage for 2 seconds and recover 1% Max HP and MP.
Piercing Arrow (Max Lv. 20): Charge a shot that hits up to six enemies four times at 250% per hit. Greater Empowered Arrows raises the target cap to eight and can empower the next shot.
4th Job
Marksman Boost (Max Lv. 30): Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage. Required Skill: Crossbow Mastery Lv. 20Crossbow Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%
Marksmanship (Max Lv. 10): When attacking, ignores a portion of enemy Defense. Permanently increases your Accuracy.DEF Ignored: 25%, Accuracy: +10%
Greater Empowered Arrows (Max Lv. 10): Raises Piercing Arrow’s target cap from six to eight. At maximum level, every three landed Piercing Arrows empower your next Piercing Arrow, and every three landed Snipes empower your next Snipe. The counts are separate and each empowered shot is available for 60 seconds.Empowered Piercing Arrow: 450% per hit, four hits, up to eight enemies. Empowered Snipe: one guaranteed critical hit at 4,940% with 25% Ignore Enemy Defense.
Arrow Illusion (Max Lv. 30): Summons a decoy with 100,000 HP for 45 seconds. It draws in nearby enemies, including bosses, attacks for 200% damage, can stun, and retaliates for 1,200% damage when hit. Cooldown: 45 seconds.
Vital Hunter (Max Lv. 10): Landing an attack on an enemy from far away increases your damage and gives your party increased mastery and minimum critical damage.On landing an attack from at least 400 range: Damage +40%, party Mastery +5% and Minimum Critical Damage +15%. Duration: 8 sec
Illusion Step (Max Lv. 30): No longer requires Concentrate.
Snipe (Max Lv. 30): Deals one guaranteed critical hit at 4,410% with 20% Ignore Enemy Defense. Cooldown: five seconds. Greater Empowered Arrows empowers the next Snipe after three landed Snipes.
Removed and unavailable skills
Golden Eagle (2nd Job): Removed.
Concentrate (3rd Job): Removed; its Weapon ATT role is incorporated into Soul Arrow.
Puppet (3rd Job): Removed; the new fourth-job Arrow Illusion fills the decoy role.
Snapfreeze Shot (3rd Job): Removed. Third-job Piercing Arrow fills the attacking role.
Strafe (3rd Job): Removed.
Dragon's Breath (3rd Job): Removed.
Spirit Link: Frostprey (4th Job): Removed.
Ultimate Strafe (4th Job): Removed.
Elite Puppet (4th Job): Removed and replaced by Arrow Illusion.
Sharp Eyes (4th Job): Removed and replaced by Rangefinder and Vital Hunter.
Night Lord
Beginner
Echo of Hero (Max Lv. 1): [Master Level : 1] Increase weapon attack and magic attack on all players around. Terms between skills : 2 hoursMP -30 Weapon attack +4%, Magic attack +4% for 40Minutes
Recovery (Max Lv. 3): [Master Level : 3] Enables the user to recover HP constantly for 30 sec. Terms between skills : 10 min.MP -15; Recover HP 72 in 30 sec.
Nimble Feet (Max Lv. 3): [Master Level : 3] Enables the character to move around quickly for a short amount of time. Terms between skills : 1 min.MP -10; speed +20 for 12 sec.
Three Snails (Max Lv. 3): [Master Level : 3] Hurls snail shells to attack monsters from long distance.MP -7; Damage 25 Attacks three times.
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
1st Job
Nimble Body (Max Lv. 10): Permanently increases Accuracy and Avoidability.Accuracy: +220, Avoidability: +220.
Dark Sight (Max Lv. 10): Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked.MP Cost: 5, Duration: 200 sec, Movement Speed: speed
Lucky Seven (Max Lv. 20): Throws 2 throwing stars based on LUK, regardless of Claw Mastery.MP Cost: 14, Damage: 190%
Haste (Max Lv. 20): Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently.MP Cost: 20, Duration: 200 sec, Speed: +40, Jump: +20 Passive Effects - Max Movement Speed: +20
Flash Jump (Max Lv. 10): Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases.MP Cost: 22, jumps further
Side Step (Max Lv. 10): Permanently increases Dodge Chance.Dodge Chance +15%
Bandit Slash (Max Lv. 10): Lashes out at a group of enemies with your off-hand weapon.MP Cost: 13, Damage: 330%, Max Enemies Hit: 3
Double Stab (Max Lv. 20): Quickly stabs an enemy twice.MP Cost: 14, Damage: 225%, mobs hit: 3
2nd Job
Star Jumper (Max Lv. 1): The next successful airborne attack will trigger an extra hit on nearby enemiesJump: +10, Maximum Jump: 140. While ready, a successful airborne attack deals one extra hit to up to 2 enemies at (120 + character level)% damage. Cooldown: 3 seconds. Readiness is maintained automatically.
Retreating Throw (Max Lv. 10): Leap backward from the ground or midair. Hold the skill key to throw stars while descending, or tap it to use just the leap.
Claw Mastery (Max Lv. 20): Updated skill artwork; existing skill values are retained.
Critical Throw (Max Lv. 30): Updated skill artwork; existing skill values are retained.
Physical Training (Max Lv. 10): Updated skill artwork; existing skill values are retained.
Claw Booster (Max Lv. 20): Updated skill artwork; existing skill values are retained.
Shuriken Burst (Max Lv. 20): Deals 440% damage in 1 line to up to 4 enemies. Updated artwork and right-facing attack effects.
Flash Jump (Max Lv. 10): Updated Flash Jump artwork; movement and MP costs are retained.
3rd Job
Enveloping Darkness (Max Lv. 20): Max HP bonus removed; retains 30% abnormal status and elemental resistance at maximum level. Skill artwork updated.
Venom (Max Lv. 20): Updated skill artwork. Venom damage also ramps up in real time as the effect builds.
Expert Throwing Star Handling (Max Lv. 10): Damage bonus now applies to all skills. Existing star recharge and guaranteed-critical behavior is retained.
Alchemic Adrenaline (Max Lv. 10): Adds 10% minimum and maximum critical damage while retaining its potion effects.
Shadow Partner (Max Lv. 20): Damage reduced to 70% at maximum level.
Dark Flare (Max Lv. 20): Summons a flare that reflects damage and strikes a nearby enemy for 280% damage every 0.9 seconds. Its attacks and reflected damage leave enemies at a minimum of 1 HP.
Shadow Stars (Max Lv. 10): Updated skill artwork; existing skill values are retained.
Triple Throw (Max Lv. 20): Updated skill artwork; existing skill values are retained.
Shade Splitter (Max Lv. 20): Uses a forward-facing rectangular hitbox and renewed effects. Maximum level remains 20.
4th Job
Extreme Star Jumper (Max Lv. 10): Improves Star Jumper's extra hit, replacing the second-job damage and striking more enemies. Shares its automatic readiness and 3-second cooldown.While Star Jumper is ready, a successful airborne attack deals one extra hit to up to 3 enemies at (220 + character level)% damage. Shared cooldown: 3 seconds. Readiness is maintained automatically.
Showdown (Max Lv. 20): Hits up to six enemies twice at 618% per hit. Affected enemies, including bosses, give 5% more EXP and a 5% higher item drop rate for 120 seconds. No Shadow Shifter prerequisite; use a level 20 mastery book to finish leveling it.
Shadow Shifter (Max Lv. 30): Updated skill artwork; existing skill values are retained.
Toxic Venom (Max Lv. 10): Increases Venom's poison chance and permanently increases poison damage. Required Skill: Venom Lv. 20Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 2 times, 3 from level 6
Claw Expert (Max Lv. 30): Accuracy and Avoidability bonuses removed; adds 15% maximum critical damage.
Maple Warrior (Max Lv. 30): Updated skill artwork; existing skill values are retained.
Showdown (Max Lv. 20): Hits up to six enemies twice at 618% per hit. Affected enemies, including bosses, give 5% more EXP and a 5% higher item drop rate for 120 seconds. No Shadow Shifter prerequisite; use a level 20 mastery book to finish leveling it.
Hero's Will (Max Lv. 5): Updated skill artwork; existing skill values are retained.
Quad Star (Max Lv. 30): Masterfully unleash four throwing stars.MP Cost: 26, Damage: 378%, Number of Attacks: 4
Dark Harmony (Max Lv. 30): Updated skill artwork; existing skill values are retained.
Frailty Curse (Max Lv. 30): Adds 10% passive boss damage while retaining its area effects.
Removed and unavailable skills
Gust Charm (2nd Job): Removed.
Shadow Web (3rd Job): Removed.
Sudden Raid (4th Job): Removed.
Shadower
Beginner
Echo of Hero (Max Lv. 1): [Master Level : 1] Increase weapon attack and magic attack on all players around. Terms between skills : 2 hoursMP -30 Weapon attack +4%, Magic attack +4% for 40Minutes
Recovery (Max Lv. 3): [Master Level : 3] Enables the user to recover HP constantly for 30 sec. Terms between skills : 10 min.MP -15; Recover HP 72 in 30 sec.
Nimble Feet (Max Lv. 3): [Master Level : 3] Enables the character to move around quickly for a short amount of time. Terms between skills : 1 min.MP -10; speed +20 for 12 sec.
Three Snails (Max Lv. 3): [Master Level : 3] Hurls snail shells to attack monsters from long distance.MP -7; Damage 25 Attacks three times.
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
1st Job
Nimble Body (Max Lv. 10): Permanently increases Accuracy and Avoidability.Accuracy: +220, Avoidability: +220.
Dark Sight (Max Lv. 10): Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked.MP Cost: 5, Duration: 200 sec, Movement Speed: speed
Lucky Seven (Max Lv. 20): Throws 2 throwing stars based on LUK, regardless of Claw Mastery.MP Cost: 14, Damage: 190%
Haste (Max Lv. 20): Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently.MP Cost: 20, Duration: 200 sec, Speed: +40, Jump: +20 Passive Effects - Max Movement Speed: +20
Flash Jump (Max Lv. 10): Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases.MP Cost: 22, jumps further
Side Step (Max Lv. 10): Permanently increases Dodge Chance.Dodge Chance +15%
Bandit Slash (Max Lv. 10): Lashes out at a group of enemies with your off-hand weapon.MP Cost: 13, Damage: 330%, Max Enemies Hit: 3
Double Stab (Max Lv. 20): Quickly stabs an enemy twice.MP Cost: 14, Damage: 225%, mobs hit: 3
2nd Job
Dagger Mastery (Max Lv. 20): Increases the weapon mastery and accuracy of daggers.Dagger Mastery: + 50%, Accuracy: +120
Dagger Booster (Max Lv. 20): Doubles the attack speed of your weapon. Must have a dagger equipped. Required Skill: Dagger Mastery Lv. 5MP Cost: 10, Duration: 200 sec
Savage Blow (Max Lv. 20): Deals very quick consecutive attacks to a monster.MP Cost: 21, Number of Attacks: 6, Damage: 110%
Physical Training (Max Lv. 10): Permanently improves LUK and DEX through sheer physical training.Permanently increases LUK by 30 and DEX by 30
Flash Jump (Max Lv. 10): Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.MP Cost: 22, jumps a certain distance
Channel Karma (Max Lv. 20): Maximizes Weapon Attack power.MP Cost: 22, Weapon ATT: +30, Duration: 180 sec
Shadow Walker (Max Lv. 1): New specialized second-job passive: 15% chance to retain Dark Sight when attacking, and 15% chance to trigger it when hit. Your own Smokescreen guarantees retention. While in Dark Sight, adds 25% Critical Rate and 10% damage. Passively grants 25% Critical Rate and 5% maximum critical damage.
Shield Mastery (Max Lv. 10): With a shield equipped, successfully avoiding a monster hit grants 15 Weapon ATT for 1.5 seconds.
Steal (Max Lv. 10): Deals 440% damage in 1 line to up to 4 enemies.
Meso Guard (Max Lv. 10): Blocks 10% of each monster hit and spends the blocked amount in mesos, capped at 10 mesos per hit before Meso Mastery adjustments. Fixed Meso Mastery incorrectly making hits grant mesos.
3rd Job
PickPocket (Max Lv. 10): Temporarily increases the Mesos dropped by monsters. Meso drops increase in proportion to skill level. This skill can be toggled on and off with the skill key. Required Skill: Meso Explosion Lv. 3Meso Drop Chance: 60%
Meso Explosion (Max Lv. 20): Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters.MP Cost: 30, Damage: 190% per Meso, Max Enemies Hit: 10, Number of Attacks: 15
Phase Dash (Max Lv. 20): Dashes in at blinding speeds, damaging and knocking back enemies.MP Cost: 45, Damage: 360%, Max Enemies Hit: 6, Number of Attacks: 2
Shadow Partner (Max Lv. 20): A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.MP Cost: 64, Damage: 70%, Duration: 180 sec
Midnight Carnival (Max Lv. 20): Overwhelms enemies with supersonic slashes.MP Cost: 26, Number of Attacks: 8, Damage: 145%
Meso Mastery (Max Lv. 10): Increase the amount of mesos that drop. Skills that use mesos become more efficient.Mesos Dropped (by monsters): 20%, PickPocket Meso Drop Rate: 20%, Meso Guard Damage Guard Rate: 10%, Mesos Consumed by Meso Guard: -20%, Meso Explosion Damage (per shot): +60%
Into Darkness (Max Lv. 1): Teleports beside the nearest enemy within 200 px horizontally and 150 px vertically, then enters Dark Sight. Costs 20 MP and shares a five-second cooldown with Dark Sight.
Enveloping Darkness (Max Lv. 20): Max HP bonus removed; retains 30% abnormal status and elemental resistance at maximum level.
Dark Flare (Max Lv. 20): Summons a flare that reflects damage and strikes a nearby enemy for 280% damage every 0.9 seconds. Its attacks and reflected damage leave enemies at a minimum of 1 HP.
Venom (Max Lv. 20): Damage ramps up in real time as the effect builds.
4th Job
Toxic Venom (Max Lv. 10): Increases Venom's poison chance and permanently increases poison damage. Required Skill: Venom Lv. 20Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times
Shadower Instinct (Max Lv. 20): Builds Body Count from attacks. Activating the skill spends all Body Count for 20 Weapon ATT plus six per point spent, lasting 60 seconds. Its passive 20% Ignore Enemy Defense applies to every attack.
Shadow Shifter (Max Lv. 30): Grants a chance to summon a wooden doll to take damage in your place.Additional Avoidability Chance: 45%
Assassinate (Max Lv. 30): Strikes an enemy's vital spot 4 times for extreme damage. The last hit will always be critical. Use during Dark Sight to deal additional damage. Use when your Body Count reaches 5 for even more damage.MP Cost: 44, Damage: 740%, Number of Attacks: 4, Additional damage while using Dark Sight: 150%, x2.5 damage when you have a Body Count of 5
Advanced Shadow Walker (Max Lv. 10): Fourth-job upgrade: 40% chance to retain Dark Sight, 20% chance to trigger it on a landed attack, and +50% Critical Rate and +20% damage while in Dark Sight. Retention is guaranteed in your own Smokescreen. Combined passive bonuses reach +25% Critical Rate and +15% maximum critical damage.
Dagger Expert (Max Lv. 30): Accuracy and Avoidability bonuses removed; adds 15% minimum critical damage.
Smokescreen (Max Lv. 30): Party members inside the smoke gain 20% minimum and maximum critical damage.
Boomerang Stab (Max Lv. 30): Damage: 710% → 742%, target limit: 6 → 8, and its 25% damage bonus applies to all attacks.
Removed and unavailable skills
Sudden Raid (4th Job): Removed.
Dual Blade
Beginner
Echo of Hero (Max Lv. 1): [Master Level : 1] Increase weapon attack and magic attack on all players around. Terms between skills : 2 hoursMP -30 Weapon attack +4%, Magic attack +4% for 40Minutes
Recovery (Max Lv. 3): [Master Level : 3] Enables the user to recover HP constantly for 30 sec. Terms between skills : 10 min.MP -15; Recover HP 72 in 30 sec.
Nimble Feet (Max Lv. 3): [Master Level : 3] Enables the character to move around quickly for a short amount of time. Terms between skills : 1 min.MP -10; speed +20 for 12 sec.
Three Snails (Max Lv. 3): [Master Level : 3] Hurls snail shells to attack monsters from long distance.MP -7; Damage 25 Attacks three times.
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
1st Job
Nimble Body (Max Lv. 10): Permanently increases Accuracy and Avoidability.Accuracy: +220, Avoidability: +220.
Dark Sight (Max Lv. 10): Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked.MP Cost: 5, Duration: 200 sec, Movement Speed: speed
Lucky Seven (Max Lv. 20): Throws 2 throwing stars based on LUK, regardless of Claw Mastery.MP Cost: 14, Damage: 190%
Haste (Max Lv. 20): Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently.MP Cost: 20, Duration: 200 sec, Speed: +40, Jump: +20 Passive Effects - Max Movement Speed: +20
Flash Jump (Max Lv. 10): Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases.MP Cost: 22, jumps further
Side Step (Max Lv. 10): Permanently increases Dodge Chance.Dodge Chance +15%
Bandit Slash (Max Lv. 10): Lashes out at a group of enemies with your off-hand weapon.MP Cost: 13, Damage: 330%, Max Enemies Hit: 3
Double Stab (Max Lv. 20): Quickly stabs an enemy twice.MP Cost: 14, Damage: 225%, mobs hit: 3
1st Job — Blade Recruit
Katara Mastery (Max Lv. 20): Increases the weapon mastery and accuracy of daggers and kataras.Dagger and Katara Mastery: +50%, Accuracy: +120
Self Haste (Max Lv. 10): Temporarily increases Movement Speed and Jump. Increases maximum Movement Speed permanently.MP Cost: 16, Duration: 200 sec, Speed: +40, Jump: +23 Passive Effects - Max Movement Speed: +20
Tornado Spin (Max Lv. 15): Dashes forward quickly to perform a powerful spin attack against multiple enemies. Lv. 15 effects: Links to Lv. 10+ Flying AssaulterMP Cost: 36, Damage: 380%, Max Enemies Hit: 6
2nd Job
Channel Karma (Max Lv. 20): Maximizes Weapon Attack power.MP Cost: 22, Weapon ATT: +30, Duration: 180 sec
Physical Training (Max Lv. 10): Permanently improves LUK and DEX through sheer physical training.Permanently increases LUK by 30 and DEX by 30
Katara Booster (Max Lv. 10): Doubles the attack speed of your weapon. Must have a Katara equipped. Required Skill: Katara Mastery lv. 5MP Cost: 12, Duration: 200 sec
Fatal Blow (Max Lv. 20): Deals 84% damage in 8 lines to 1 enemy.
Slash Storm (Max Lv. 20): Deals 175% damage in 3 lines to up to 6 enemies.
2nd Job — Blade Specialist
Flashbang (Max Lv. 5): Throws a flashbang to temporarily blind multiple monsters, with a chance to decrease Accuracy. Also works on boss monsters at half the duration.MP Cost: 65, Damage: 250%, Blind Chance: 90%, Accuracy: -20% for 50 sec, Cooldown: 60 sec
Upper Stab (Max Lv. 20): Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air.MP Cost: 45, Damage: 300%, Max Enemies Hit: 8, Bonus Damage (to airborne enemies): 80%
Venom (Max Lv. 20): Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1.Poison Chance: 30%, 90% damage every 1 sec for 6 sec
Flying Assaulter (Max Lv. 20): Fly down through the sky to slash nearby enemies with a chance to stun. Lv. 10 effect: Links to Lv. 15 Tornado Spin and Lv. 10 Bloody Storm Mastery Book required to unlock Lv. 6MP Cost: 44, Damage: 165%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 20%, Stun Duration: 6 sec
3rd Job
Bloody Storm (Max Lv. 20): A superior form of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. Also provides passive damage increases for Tornado Spin and Flying Assaulter. Required skill: Lv. 20 Slash Storm Lv. 10 effect: Links to Lv. 10 Flying AssaulterMP Cost: 50, Damage: 265%, Max Enemies Hit: 8, Number of Attacks: 3 Passive Effects - Damage of Tornado Spin and Flying Assaulter: +20%
Mirror Image (Max Lv. 20): Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills. Lv.11 or above: Master Book requiredMP Cost: 67, Damage: 70%, Duration: 200 sec
Chains of Hell (Max Lv. 20): Chains of Hell pulls an enemy close and deals 10 consecutive Critical strikes with a chance to stun. Stationary monsters must be in range.MP Cost: 75, Damage: 105%, Number of Attacks: 10, Stun Chance: 10%, Stun Duration: 4 sec, Additional Critical Rate: 100%
Life Drain (Max Lv. 10): Chance to recover HP when attacking. You cannot recover more than 20% of your Max HP.Proc Chance: 10%, Restores 10% of the damage as HP
Shadow Meld (Max Lv. 20): Increases your chance to dodge incoming attacks. A successful dodge will also put you into a 1 second frenzy where your attack power increases and every hit becomes a Critical. Mastery Book required to unlock Lv. 11Dodge Chance: 30%, Upon successful dodge, ATT +15 and all attacks performed afterwards will be Critical Hits for 1 sec
Blade Ascension (Max Lv. 20): New third-job attack: 175% damage 3 times to up to 6 enemies at level 20, costing 41 MP. Launches the Dual Blade into the air so Flying Assaulter can follow.
Enveloping Darkness (Max Lv. 20): Max HP bonus removed; retains 30% abnormal status and elemental resistance at maximum level.
4th Job
Final Cut (Max Lv. 30): Sacrifices HP to attack multiple enemies and temporarily increases damage. Can reach level 30 without mastery books.Costs 10% HP and 400 MP. Deals 2,000% damage to up to eight enemies. Grants 60% damage for 30 seconds and one second of invincibility. Cooldown: 45 seconds.
Blade Fury (Max Lv. 30): Spin furiously to damage nearby enemies. A portion of an enemy's defense will be ignored. Mastery Book required to unlock Lv.11MP Cost: 65, Damage: 165%, Max Enemies Hit: 8, Number of Attacks: 4, Enemy DEF Ignored: 20%
Mirrored Target (Max Lv. 30): Permanently increases your Defense and Avoidability. Also turns your Mirror Image into a dummy that draws enemy attacks and absorbs damage. This skill can only be used when Mirror Image is active. Required Skill: Lv. 20 Mirror Image Mastery Book required to unlock Lv. 11Active Effects - MP Cost: 135, Dummy HP: 20000, Dummy Duration: 90 seconds, Damage Absorbed: 20% Passive Effects - Dodge Chance: 25%, Weapon DEF: +60%, Magic DEF: +60%
Thorns (Max Lv. 30): Increases your ATT for a fixed period of time and allows you to resist knock-back effects when struck. Lv. 11 or above: Mastery Book requiredMP Cost: 90, ATT: +30 for 210 sec, Knock-back Resistance Rate: 90%
Phantom Blow (Max Lv. 30): Pierces one enemy six times at 200% per hit, ignoring 30% of its defense. Can reach level 30 without mastery books.
Sharpness (Max Lv. 10): Increases your Critical Hit Rate and minimum Critical Damage.Crit Rate: +25%, Minimum Crit Damage: +25%
Sudden Raid (Max Lv. 30): Calls in a horde of friends to set the stage on fire.MP Cost: 290, Damage: 1950% to up 15 enemies, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec
Toxic Venom (Max Lv. 10): Increases Venom's poison chance and permanently increases poison damage. Required Skill: Venom Lv. 20Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times
Dual Wield Expert (Max Lv. 30): Increases weapon mastery, Weapon ATT, Accuracy, and Avoidability of daggers and kataras. Required skill: Katara Mastery Lv. 20 Mastery Book required to unlock Lv. 11Dagger and Katara Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15%
Removed and unavailable skills
Advanced Dark Sight (3rd Job): Removed. Previously learned levels no longer grant Dark Sight retention, automatic Dark Sight or bonus damage.
Buccaneer
Beginner
Echo of Hero (Max Lv. 1): [Master Level : 1] Increase weapon attack and magic attack on all players around. Terms between skills : 2 hoursMP -30 Weapon attack +4%, Magic attack +4% for 40Minutes
Recovery (Max Lv. 3): [Master Level : 3] Enables the user to recover HP constantly for 30 sec. Terms between skills : 10 min.MP -15; Recover HP 72 in 30 sec.
Nimble Feet (Max Lv. 3): [Master Level : 3] Enables the character to move around quickly for a short amount of time. Terms between skills : 1 min.MP -10; speed +20 for 12 sec.
Three Snails (Max Lv. 3): [Master Level : 3] Hurls snail shells to attack monsters from long distance.MP -7; Damage 25 Attacks three times.
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
1st Job
Bullet Time (Max Lv. 10): Permanently increases Accuracy, Max Movement Speed, and Jump.Accuracy: +220, Max Movement Speed: +20, Jump: +10
Sommersault Kick (Max Lv. 20): A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity.MP Cost: 16, Damage: 305%, Max Enemies Hit: 6
Double Shot (Max Lv. 20): Fires two consecutive shots at the enemy.MP Cost: 7, Damage: 165%, Range: 380
Dash (Max Lv. 10): Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. [Dash Activation: Arrow keys ->-> or <-<-] Use Corkscrew Blow or Triple Fire during the dash for additional damage.MP Cost: 0, Duration: 20 sec, Movement Speed: +50, Jump: +20, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
Shadow Heart (Max Lv. 10): Increases your Critical Rate and minimum Critical Damage.Critical Rate: +20%, Minimum Critical Damage: +10%
2nd Job
Knuckle Mastery (Max Lv. 20): Increases the weapon mastery and accuracy of Knuckles.Knuckle Mastery: +50%, Accuracy: +120
Knuckle Booster (Max Lv. 20): Doubles the attack speed of your weapon. Must have knuckles equipped. Required Skill: Knuckle Mastery Lv. 5MP Cost: 11, Duration: 200 sec
Physical Training (Max Lv. 10): Permanently improves STR and DEX through sheer physical training.Permanently increase STR by 30 and DEX by 30.
Dark Clarity (Max Lv. 20): Calms your heart to provide a temporary increase to Weapon Attack and Accuracy.MP Cost: 24, Weapon ATT: +30, Accuracy: +160, Duration: 180 sec
Perseverance (Max Lv. 10): Recovers 1% Max HP and 2% Max MP every 3 seconds.
Corkscrew Blow (Max Lv. 20): Can cancel the previous attack animation and can have its own animation cancelled by another skill, enabling smoother combinations.
Tornado Uppercut (Max Lv. 20): Strikes up to six nearby enemies for 375% damage without launching a tornado. Becomes Energy Vortex during Energy Burst. Levels from the old Tornado Uppercut carry over.
Energy Vortex: Replaces Tornado Uppercut during Energy Burst. Fires a projectile that hits up to six enemies for 450% damage and costs 85 energy.
Energy Charge (Max Lv. 1): Landed attacks add 150 energy per cast, up to 5,000. A full bar starts Energy Burst, which lasts until the energy runs out. Attacks with an energy cost spend energy instead of MP during Energy Burst. Supercharge and Ultra Charge raise the cap and unlock double energy gain against bosses.(Partial)
3rd Job
Admiral's Wings (Max Lv. 20): Focus on defensive maneuvers for a temporary boost to defense.MP Cost: 30, Damage Received: -20%, Duration: 180
Precision Strikes (Max Lv. 20): Increases Critical Rate and critical damage. Additional Critical Rate against bosses.Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 20%
Stun Mastery (Max Lv. 20): Increases Abnormal Status Resistance. Critical Rate increases when attacking stunned enemies, and attacks have a chance to stun.Abnormal Status Resistance: +35%, Critical Rate against stunned enemies: +60%, Stun Rate: 20%
Supercharge (Max Lv. 20): Improves Energy Charge: up to 10,000 energy, with 300 energy gained per landed cast and double energy from attacks against bosses. During Energy Burst, grants 30 Weapon ATT, 240 Accuracy, 500 Weapon and Magic DEF, 30 Speed and 90% Stance. While charging, grants half the Attack, Accuracy and DEF bonuses.(Partial)
Energy Blast (Max Lv. 20): Blasts a ball of energy to attack multiple monsters at once, possibly Stunning them. Becomes Hedgehog Buster during Energy Burst.MP Cost: 27, Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 50%, Stun Duration: 7 sec
Hedgehog Buster: Charged Energy Blast: consumes 140 energy to deal 400% damage twice to up to 8 enemies, with a 50% chance to stun for 7 seconds.
Roll of the Dice (Max Lv. 20): Rolls a die for a temporary bonus. A new roll replaces the previous dice buff, and logging back in preserves the rolled result.1 halves cooldown; 2 grants 30% DEF; 3 grants 30 Weapon ATT; 4 grants 15% Critical Rate; 5 grants 20% damage; 6 grants 20% EXP.
Spiral Assault (Max Lv. 20): Damage: 325% → 337%, targets: 6 → 8, and range: 265 → 450. Can cancel attack animations like Corkscrew Blow.
Turning Kick (Max Lv. 20): Hits up to seven nearby enemies twice at 393% per hit, with a 50% chance to stun for seven seconds. Whirlpool Mastery adds damage and turns it into Sea Serpent Burst during Energy Burst.
4th Job
Speed Infusion (Max Lv. 20): Uses HP and MP to double your team's attack speed. This can be combined with other boosters. Required Skill: Knuckle Booster Lv. 20Cost: -40 HP and 40 MP, Duration: 300 sec
Time Leap (Max Lv. 5): Resets the cooldown for your skills and your party member's skills. Does not reset the cooldown of Time Leap.MP Cost: 405, Cooldown: 25 min
Pirate's Revenge (Max Lv. 10): When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.Chance: 40%, Damage: +15%, Duration: 45 sec
Typhoon Crush (Max Lv. 20): Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well.40% chance of ignoring all enemy DEF
Crossbones (Max Lv. 30): Summons the souls of pirates past to temporarily increase Attack. Also increases Abnormal Status Resistance, Elemental Resistance, and Knuckle Mastery as passive effects. Required Skill: Knuckle Mastery Lv. 20MP Cost: 45, Duration: 180 sec, Attack: +15% Passive Effects - Knuckle Mastery: 70%, Status/Elemental Resistance: +30%
Defensive Stance (Max Lv. 10): Landing Sea Serpent skills raises a barrier that reduces damage taken for a short time. The barrier forms after 5 Sea Serpent Burst, Sea Serpent's Rage or Serpent Assault casts that hit an enemy, counted while no barrier is up. The count resets on death, map change, or when Energy Burst ends. Required Skill: Whirlpool Mastery Lv. 5After 5 Sea Serpent casts that hit: damage taken -25% for 3 sec
Ultra Charge (Max Lv. 10): Requires Supercharge level 20. Landed attacks add 350 energy per cast, or 700 against bosses. Grants 50 Weapon ATT, 300 Accuracy, 600 Weapon and Magic DEF and 40 Speed during Energy Burst. While charging, grants half the Attack, Accuracy and DEF bonuses.(Partial)
Double Down (Max Lv. 5): Reworked double-roll bonuses: 2 grants 40% DEF; 3 grants 40 Weapon ATT; 4 grants 15% Critical Rate and critical damage; 5 grants 30% damage; 6 grants 40% EXP. Double 4, 5 and 6 chances increase by 5%.
Whirlpool Mastery (Max Lv. 20): Replaces Dragon Strike with a passive that adds 375 percentage points to Turning Kick at level 20 and turns it into Sea Serpent Burst during Energy Burst. SP spent on Dragon Strike was refunded. Requires a level 20 mastery book to finish leveling.
Sea Serpent Burst: Replaces Turning Kick during Energy Burst once Whirlpool Mastery is learned. Costs 260 energy and hits up to 10 enemies around you four times at 500% per hit.
Octopunch (Max Lv. 30): Becomes Sea Serpent’s Rage during Energy Burst.
Sea Serpent's Rage: Replaces Octopunch during Energy Burst. Costs 150 energy and strikes in front of you eight times at 280% per hit.
Serpent Assault (Max Lv. 30): Energy Burst only. Costs 1,700 energy and hits up to 12 enemies five times at 423% per hit. Has no cooldown.
Removed and unavailable skills
HP Boost (2nd Job): Removed. Previously learned levels no longer grant Max HP; learned levels are retained without an SP refund.
Landlubber Blast (3rd Job): Removed and replaced by Turning Kick; learned levels carry over.
Nautilus Strike (4th Job): Removed and replaced by Serpent Assault; learned levels and mastery-book support carry over.
Buccaneer Blast (4th Job): Removed and replaced by Sea Serpent Burst.
Corsair
Beginner
Echo of Hero (Max Lv. 1): [Master Level : 1] Increase weapon attack and magic attack on all players around. Terms between skills : 2 hoursMP -30 Weapon attack +4%, Magic attack +4% for 40Minutes
Recovery (Max Lv. 3): [Master Level : 3] Enables the user to recover HP constantly for 30 sec. Terms between skills : 10 min.MP -15; Recover HP 72 in 30 sec.
Nimble Feet (Max Lv. 3): [Master Level : 3] Enables the character to move around quickly for a short amount of time. Terms between skills : 1 min.MP -10; speed +20 for 12 sec.
Three Snails (Max Lv. 3): [Master Level : 3] Hurls snail shells to attack monsters from long distance.MP -7; Damage 25 Attacks three times.
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
1st Job
Bullet Time (Max Lv. 10): Permanently increases Accuracy, Max Movement Speed, and Jump.Accuracy: +220, Max Movement Speed: +20, Jump: +10
Sommersault Kick (Max Lv. 20): A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity.MP Cost: 16, Damage: 305%, Max Enemies Hit: 6
Double Shot (Max Lv. 20): Fires two consecutive shots at the enemy.MP Cost: 7, Damage: 165%, Range: 380
Dash (Max Lv. 10): Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. [Dash Activation: Arrow keys ->-> or <-<-] Use Corkscrew Blow or Triple Fire during the dash for additional damage.MP Cost: 0, Duration: 20 sec, Movement Speed: +50, Jump: +20, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
Shadow Heart (Max Lv. 10): Increases your Critical Rate and minimum Critical Damage.Critical Rate: +20%, Minimum Critical Damage: +10%
2nd Job
Gun Mastery (Max Lv. 20): Increases the weapon mastery, accuracy, and number of bullets for guns.Mastery for Guns +50%, Accuracy: +120, Number of Bullets: +200
Gun Booster (Max Lv. 20): Doubles the attack speed of your weapon. Must have a gun equipped. Required Skill: Gun Mastery Lv. 5MP Cost: 11, Duration: 200 sec
Recoil Shot (Max Lv. 20): Uses the recoil of the gun to retreat after firing. Required Skill: Wings Lv. 5MP Cost: 24, Damage: 300%
Infinity Blast (Max Lv. 10): Uses multiple bullets and lets you attack without using any ammo for a short time.MP Cost: 20 and 100 bullets, Duration: 180 sec
Physical Training (Max Lv. 10): Permanently improves STR and DEX through sheer physical training.Permanently increase STR by 30 and DEX by 30.
Triple Fire (Max Lv. 20): Increases the potency and the number of bullets fired when using Double Shot. Required Skill: Double Shot Lv. 20MP Cost: 16, Damage: 181%, Number of Attacks: 3
Scurvy Summons (Max Lv. 1): New specialized second-job skill: summons one random crewmember for 120 seconds. Valerie deals 280%, Muirhart 230% and Jack 160% damage. Cooldown: 120 seconds.
Rapid Blast (Max Lv. 20): Deals 151% damage in 3 lines to up to 4 enemies.
Wings (Max Lv. 5): Jump higher, then hold the skill in midair to descend slowly and move faster sideways. Release to fall normally. Costs 10 MP.
3rd Job
Blunderbuster (Max Lv. 20): Fires a scatter shot that damages multiple enemies.MP Cost: 32 and 2 bullets, Damage: 450%, Max Enemies Hit: 6, Number of Attacks: 2
Blackboot Bill (Max Lv. 20): Summons the mighty Blackboot Bill to blast through enemies and knock them back.MP Cost: 35, Max Enemies Hit: 6, Damage: 734%, Knockback Range: 400
Outlaw's Code (Max Lv. 20): Strict adherence to the Outlaw's Code provides a permanent increase to Weapon/Magic DEF and Max HP/MP.Weapon/Magic DEF: +30%, Max HP/MP: +600
Fullmetal Jacket (Max Lv. 20): Increases Critical Rate and ignores a portion of enemy's DEF.Critical Rate: +30%, Enemy DEF Ignored: 20%
Octo-Cannon (Max Lv. 20): Summons the brave octopus crew and their super-powerful gatling cannon to blast nearby enemies.MP Cost: 18, Octopus Damage: 140%, Summon Duration: 30 sec, Cooldown: 10 sec
Roll of the Dice (Max Lv. 20): Uses the revised six-face dice bonuses: 1 halves cooldown; 2 grants 30% DEF; 3 grants 30 Weapon ATT; 4 grants 15% Critical Rate; 5 grants 20% damage; 6 grants 20% EXP.
Cross Cut Blast (Max Lv. 20): Retains its attack buff, lasting 180 seconds at maximum level.
All Aboard (Max Lv. 10): Third-job Scurvy Summons upgrade: summons two different crewmembers. At maximum level Valerie deals 560%, Muirhart 500%, Jack 320%, and the new Cutter deals 480% damage to up to 6 enemies. The crew can absorb stun or seduce for you.
4th Job
Pirate's Revenge (Max Lv. 10): When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.Chance: 40%, Damage: +15%, Duration: 45 sec
Eight-Legs Easton (Max Lv. 30): Summons the dread pirate Eight-Legs Easton, a giant, trigger-happy octopus that fires a hefty barrage of bullets.MP Cost: 55 and 4 bullets, Damage: 590%, Max Enemies Hit: 6, Number of Attacks: 4
Majestic Presence (Max Lv. 30): Uses the Corsair's majestic nature to increase Gun Mastery and allows you to use explosive bullets to deal additional damage. Required Skill: Gun Mastery Lv. 20Gun Mastery: 70%, 70% additional explosion damage upon performing a shot-firing attack.
Double Down (Max Lv. 5): Uses the revised double-roll bonuses: 2 grants 40% DEF; 3 grants 40 Weapon ATT; 4 grants 15% Critical Rate and critical damage; 5 grants 30% damage; 6 grants 40% EXP. Double 4, 5 and 6 chances increase by 5%.
Ahoy Mateys (Max Lv. 15): Fourth-job crew upgrade: +45 Weapon ATT and 15% crew damage while crew are out. Muirhart grants 15% critical damage; Valerie grants 15% Critical Rate; Jack grants 30% Max HP/MP and 30 Speed; Cutter grants 15% abnormal status resistance. A crewmember that absorbs a status has a 15% chance to remain.
Rapid Fire (Max Lv. 30): Hold to keep firing while walking, even through hits and knockback. Grabbing a rope or ladder ends the attack.
Broadside (Max Lv. 30): New fourth-job summon linked to Rapid Fire: up to two battleships, each lasting 60 seconds. Attacks deal 325% damage 3 times to up to 6 enemies every 0.9 seconds, with 40% IED and no reflected damage. Cooldown: 60 seconds.
Nautilus Strike (Max Lv. 30): Adds 30% passive damage to Corsair summons.
Parrotargetting (Max Lv. 20): Adds 10% passive minimum and maximum critical damage.
Firing Orders (Max Lv. 10): New fourth-job attack: consumes the battleship closest to expiring to strike the highest-HP-percentage marked enemy in range for 860% damage 6 times. Requires a Broadside battleship and a Parrotargetting-marked target; without a target, the battleship is still consumed.
Quickdraw (Max Lv. 10): Passive: each landed summon hit has an 8% chance to reduce the remaining cooldowns of Broadside and Corsair’s Nautilus Strike by four seconds.
Jolly Roger (Max Lv. 20): ATT bonus: 10% → 20%.
Removed and unavailable skills
Brain Scrambler (4th Job): Removed and replaced by the Broadside and Firing Orders combination.
Cannoneer
Beginner
Echo of Hero (Max Lv. 1): [Master Level : 1] Increase weapon attack and magic attack on all players around. Terms between skills : 2 hoursMP -30 Weapon attack +4%, Magic attack +4% for 40Minutes
Recovery (Max Lv. 3): [Master Level : 3] Enables the user to recover HP constantly for 30 sec. Terms between skills : 10 min.MP -15; Recover HP 72 in 30 sec.
Nimble Feet (Max Lv. 3): [Master Level : 3] Enables the character to move around quickly for a short amount of time. Terms between skills : 1 min.MP -10; speed +20 for 12 sec.
Three Snails (Max Lv. 3): [Master Level : 3] Hurls snail shells to attack monsters from long distance.MP -7; Damage 25 Attacks three times.
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
1st Job
Cannon Blaster (Max Lv. 20): Shoots a flame bomb that attacks multiple enemies.MP Cost: 11, Damage: 225%, Max Enemies Hit: 3
Cannon Strike (Max Lv. 20): Fires Cannon Strike at a nearby enemy.MP Cost: 9, Damage: 95%, Max Monsters Hit: 1, Number of Attacks: 3
Cannon Boost (Max Lv. 10): Improves the cannon to permanently increase ATT and DEF.ATT: +20, Weapon DEF +250, Magic DEF: +250
Blast Back (Max Lv. 15): Can be chained with Cannon Jump, in either order, before landing.
2nd Job
Barrel Bomb (Max Lv. 20): Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding.MP Cost: 28, Damage: 60%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 100%, Explode dealing 270% damage after moving a fixed distance.
Cannon Booster (Max Lv. 20): Uses MP to increase the attack speed of your cannon by 2 levels for a fixed period of time. Required Skill: Cannon Mastery Lv. 5MP Cost: 11, Duration: 200 sec
Monkey Magic (Max Lv. 20): Uses the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs.MP Cost: 55, Duration: 300 sec, HP: +300, MP: +300, All Stats: +20, Speed: +10, Jump +5, Accuracy: +160, Avoidability +160
Cannon Mastery (Max Lv. 20): Increases the weapon mastery and accuracy of cannons.Cannon Mastery: +50%, Accuracy: +120
Critical Fire (Max Lv. 15): Permanently increases your Critical Rate and the minimum Critical Damage.Permanently increases Critical Rate by 20% and Minimum Critical Damage by +20%
Pirate Training (Max Lv. 10): Increases STR and DEX through secret Pirate training.Permanently increase STR by 30 and DEX by 30.
Scatter Shot (Max Lv. 20): Deals 260% damage in 2 lines to up to 4 enemies.
3rd Job
Monkey Madness (Max Lv. 20): Explodes a large number of special bombs that deals damage on multiple nearby enemies and stuns them for a fixed period of time. In addition, when Monkey Madness is learned, damage from Barrel Bomb will increase permanently.Active Effects - MP Cost: 46, Damage: 280%, Max Enemies Hit: 10, Number of Attacks: 5, Stun Chance: 95%, Stun Duration: 4 sec, Cooldown: 5 sec Passive Effects - Barrel Bomb: +30%
Monkey Wave (Max Lv. 20): Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength.MP Cost: 55, Max Damage: 860%, Stun Chance: 95%, When Critical is hit: 20% chance of full strength
Barrel Roulette (Max Lv. 10): Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them.MP Cost: 60, Buff Duration: 240 sec, When attacking, darkness, stun, freeze, or slow status will be applied to target at 30% chance for 5 sec. Cooldown time: 30 sec
Luck of the Die (Max Lv. 20): Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing.MP Cost: 60, Buff Duration: 180 sec Cooldown: 180 sec
Reinforced Cannon (Max Lv. 15): Permanently increases ATT and Attack Speed by strengthening the cannon.Permanently increases ATT by 30 and Attack Speed by 1.
Counter Crush (Max Lv. 15): When hit, there is a chance of countering the attack by swinging the cannon.20% chance of blocking an enemy attack and countering with 160% damage.
Pirate Rush (Max Lv. 20): Max HP bonus removed; retains 50% DEF and 20% abnormal status resistance at maximum level.
Cannon Spike (Max Lv. 20): Deals 290% damage in 3 lines to up to 6 enemies.
Cannon Jump (Max Lv. 15): Can be chained with Blast Back, in either order, before landing.
4th Job
Cannon Bazooka (Max Lv. 30): Fires a powerful shot that deals damage to multiple enemies nearby.MP Cost: 75, Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 4
Cannon Barrage (Max Lv. 30): Focus your firepower on enemies ahead of you. Additional critical chance is applied.MP Cost: 63, Number of Attacks: 5, Damage: 545%, Bonus Critical Rate: 25%
Nautilus Strike (Max Lv. 30): Order the Nautilus to attack multiple enemies at once.MP Cost: 350, Damage: 520%, Max Enemies Hit: 15, Number of Attacks: 3 Cooldown: 30 sec
Pirate's Spirit (Max Lv. 30): Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a fixed period of time. Also grants additional damage.Active Effect - MP Cost: 80, Duration: 300 sec, Stance Chance: 80% Passive Effect - Permanently increases chance of counterattack by 15% Also gives 10% bonus damage.
Anchors Aweigh (Max Lv. 15): Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies.MP Cost: 86, Summon Duration: 20 sec. Pulls the enemy forward while dealing 1250% damage at fixed intervals. When duration has run out, will explode to deal 520% additional damage
Monkey Militia (Max Lv. 15): Summons Artillery Monkey Twins to aid you in battle.MP Cost: 70, Summon Duration: 60 sec, Damage: 350%, Max Enemies Hit: 1 Cooldown: 10 sec
Cannon Overload (Max Lv. 30): Permanently increases the damage dealt by the cannon by upgrading the cannon's performance to its maximum capacity. In addition, a certain amount of enemy DEF will be ignored.Permanently increases damage to 60%. Enemy DEF ignored by 20%.
Mega Monkey Magic (Max Lv. 30): Upgrade the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs. Required Skill: Monkey Magic Lv. 20MP Cost: 80, Duration: 300 sec, HP: +700, MP: +700, All Stats: +100, Speed: +15, Jump +10, Accuracy: +250, Avoidability +250
Double Down (Max Lv. 5): Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff: Required Skill: Roll of the Dice Lv. 20MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 200 sec Cooldown: 200 sec
Jett
Beginner
Echo of Hero (Max Lv. 1): [Master Level : 1] Increase weapon attack and magic attack on all players around. Terms between skills : 2 hoursMP -30 Weapon attack +4%, Magic attack +4% for 40Minutes
Recovery (Max Lv. 3): [Master Level : 3] Enables the user to recover HP constantly for 30 sec. Terms between skills : 10 min.MP -15; Recover HP 72 in 30 sec.
Nimble Feet (Max Lv. 3): [Master Level : 3] Enables the character to move around quickly for a short amount of time. Terms between skills : 1 min.MP -10; speed +20 for 12 sec.
Three Snails (Max Lv. 3): [Master Level : 3] Hurls snail shells to attack monsters from long distance.MP -7; Damage 25 Attacks three times.
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
1st Job
Quick Motion (Max Lv. 10): Permanently increases Accuracy, Max Movement Speed, and Jump.Accuracy: +220, Max Movement Speed: +20, Jump: +10
Tornado Uppercut (Max Lv. 20): Performs a super-fast uppercut, creating a tornado that attacks enemies.MP Cost: 23, Damage: 350%, Max Enemies Hit: 6
Double Shot (Max Lv. 20): Fires two consecutive shots at the enemy.MP Cost: 7, Damage: 165%, Range: 380
Glide Blast (Max Lv. 10): Move forward during a jump by tumbling. Movement distance increases as the skill level increases.MP Cost: 20, jumps a certain distance
Shadow Heart (Max Lv. 10): Increases your Critical Rate and minimum Critical Damage.Critical Rate: +20%, Minimum Critical Damage: +10%
2nd Job
Gun Mastery (Max Lv. 20): Increases the weapon mastery and accuracy of guns.Gun Mastery: 50%, Accuracy: +120
Gun Booster (Max Lv. 20): Doubles the attack speed of your weapon. Must have a gun equipped. Required Skill: Gun Mastery Lv. 5MP Cost: 11, Duration: 200 sec
Triple Fire (Max Lv. 20): Increases the potency and the number of bullets fired when using Double Shot. Required Skill: Double Shot Lv. 10MP Cost: 16, Damage: 181%, Number of Attacks: 3
Shockwave (Max Lv. 20): Pounds the ground to create a shockwave that damages multiple enemies.MP Cost: 30, Damage: 550%, Max Enemies Hit: 6
Physical Training (Max Lv. 10): Permanently improves STR and DEX through sheer physical training.Permanently increase STR by 30 and DEX by 30.
Perseverance (Max Lv. 15): Recovers HP and MP over time.Recover 8% HP/MP every 5 sec
Dark Clarity (Max Lv. 20): Calms your heart to provide a temporary increase to Weapon Attack and Accuracy.MP Cost: 24, Weapon ATT: +30, Accuracy: +160, Duration: 180 sec
3rd Job
Solar Array (Max Lv. 30): Fires a scatter shot that damages multiple enemies.MP Cost: 40, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 500%
Turret Deployment (Max Lv. 20): Summons an upgraded turret to unleash a barrage of shots on nearby enemies.MP Cost: 18, Turret Damage: 640%, Summon Duration: 30 sec, Cooldown: 10 sec
Gamma Missile (Max Lv. 20): Fires a missile that knocks back enemies and deals additional damage when it explodes.35 MP. The initial hit deals 280% damage to up to six enemies. The follow-up explosion deals 734% damage to up to eight enemies and costs no additional MP.
High Life (Max Lv. 20): Uses life experiences to permanently increase Weapon/Magic DEF and Max HP/MP.Weapon/Magic DEF: +30%, Max HP/MP: +600
Cutting Edge (Max Lv. 20): Borrows power from the core to increase Critical Rate and ignore a portion of enemy's DEF.Critical Rate: +30%, Enemy DEF Ignored: 20%
Roll of the Dice (Max Lv. 20): Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing.MP Cost: 60, Buff Duration: 180, Cooldown: 200 sec
Drone Blast (Max Lv. 30): Throws a flurry of punches with a drone.MP Cost: 32, Number of Attacks: 8, Damage: 160%
4th Job
Maple Warrior (Max Lv. 30): Increases the stats of all party members.MP Cost: 70, All Stats: +15%, Duration: 900 sec
Rapid Fire (Max Lv. 30): Fires bullets very quickly. Hold down the skill key to shoot longer. Required Skill: Triple Fire Lv. 20MP Cost: 9, Damage: 330% per shot
Mighty Meteor (Max Lv. 20): Tosses an exploding meteorite at the enemy, weakening them. From then on, all attacks will be focused on that monster and all attacks will deal extra damage.MP Cost: 37, Damage: 610%, Bonus Damage: +20%
Starfall (Max Lv. 30): Order your spaceship to attack multiple enemies at once.MP Cost: 350, Damage: 520%, Max Enemies Hit: 15, Number of Attacks: 3 Cooldown: 30 sec
Double Down (Max Lv. 5): Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff: Required Skill: Luck of the Die Lv. 20MP Cost: 60, 50% chance of rolling a Double Down , Buff Duration: 200 sec Cooldown: 200 sec
Brain Scrambler (Max Lv. 30): Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO'd.MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 1320%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 40%, Bonus Critical Chance: 100% Cooldown: 5 sec
Suborbital Bombardier (Max Lv. 30): Summons a sharpshooting giant robot that fires a hefty barrage of bullets.MP Cost: 55, Damage: 590%, Max Enemies Hit: 6, Number of Attacks: 4
Collateral Damage (Max Lv. 20): Increases critical rate and critical damage. Grants additional critical rate and damage against bosses.Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 20%, Damage on Bosses: +20%
Relentless (Max Lv. 20): Sheds all fear of danger, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect.MP Cost: 55, Duration: 180 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +40%, Stance Chance: 40%, Avoidability -300
Counterattack (Max Lv. 10): Temporarily increases damage upon being hit. Duration increases as skill level increases. Counterattack effect can only take place once every 50 seconds.Upon being hit, damage +15% at 40% chance, Duration: 45 sec.
Dawn Warrior
Beginner
Three Snails (Max Lv. 3): [Master Level : 3] Hurls snail shells to attack monsters from long distance.MP -7; Damage 25 Attacks three times.
Recovery (Max Lv. 3): [Master Level : 3] Enables the user to recover HP constantly for 30 sec. Terms between skills : 10 min.MP -15; Recover HP 72 in 30 sec.
Nimble Feet (Max Lv. 3): [Master Level : 3] Enables the character to move around quickly for a short amount of time. Terms between skills : 1 min.MP -10; speed +20 for 12 sec.
Echo of Hero (Max Lv. 1): [Master Lever : 1] Increase weapon attack and magic attack on all players around. Terms between skills : 2 hoursConsumes MP 30 and increases Weapon & Magic Attack by 4% for 40Minutes.
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
Benediction of the Fairy (Max Lv. 5): Cygnus's Blessing enhances your fighting spirit. Skill Points increase by 1 when a Cygnus Knight character reaches Lv. 30, 50, 70, 100, and 120.Spirit's summon time: +100 sec, Attack: +50%
Noble Mind (Max Lv. 6): Enhances Empress's Blessing effects.Increase Empress's Blessing Master Level by 6
1st Job
Iron Body (Max Lv. 10): Increases your Weapon Defense for a fixed amount of time.MP Cost: 14, Weapon DEF: +200, Duration: 200 sec
Soul (Max Lv. 10): Summons a spirit that attacks the enemies you are fighting.MP Cost: 20, Damage: 120%, Duration: 200 sec
Power Strike (Max Lv. 20): Damage: 280% → 300%.
Slash Blast (Max Lv. 20): Damage: 220% → 260%; target limit: 6 → 7.
2nd Job
Sword Mastery (Max Lv. 20): Increases the weapon mastery and accuracy of swords.Weapon Mastery: 50%, Accuracy: +120
Sword Booster (Max Lv. 20): Doubles the attack speed of your weapon. Must have a sword equipped. Required Skill: Sword Mastery Lv. 5MP Cost: 11, Duration: 200 sec
Final Attack (Max Lv. 20): Grants a chance to deal additional damage after an attack. Must have a sword equipped. Required Skill: Sword Mastery Lv. 3MP Cost: 25, Damage: 160%, Proc Rage: 45%, Duration: 650 sec
Rage (Max Lv. 20): Improves the Weapon ATT of party members.MP Cost: 20, Weapon ATT: +10, Duration: 155 sec
Soul Rush (Max Lv. 10): The power of Soul allows you to move quicker than the eye can follow.MP Cost: 15, pushes you forward a set distance
Power Reflection (Max Lv. 20): Temporarily absorbs damage, amplifies its power, and reflects it back at the enemy. Cannot reflect more than half of the enemy's Max HP at once. Required Skill: Rage: Lv. 3MP Cost: 20, for 180 seconds, 30% of received damage is absorbed, amplified by 500%, and delivered back to the enemy.
Physical Training (Max Lv. 10): Permanently improves STR and DEX through sheer physical training.Permanently increase STR by 30 and DEX by 30.
Soul Blade (Max Lv. 20): Deals 430% damage in 1 line to up to 5 enemies.
3rd Job
Combo Attack (Max Lv. 20): For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal.MP Cost: 32 , Duration: 200 sec, Max Combo Orbs: 5, Damage: +5% per combo orb
Panic (Max Lv. 20): Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic's blindness effect is applicable to all monsters, but its duration is cut in half against bosses. Required Skill: Combo Attack Lv. 1MP Cost: 20, 2 combo orbs are used to deal 1040% damage on 6 enemies, Enemy Attack: --30%, Blind Chance: 90%, Enemy Accuracy (when Blind): -20% Cooldown: 30 sec
Coma (Max Lv. 20): Deals damage to multiple enemies at once and stuns them at a fixed rate. Only possible when the combo count is at 1 or more. Required Skill: Combo Attack Lv. 122 MP and 1 combo orbs are used to deal 680% on 6 enemies, Stun Chance: 90%, Stun Duration: 4 sec
Soul Charge (Max Lv. 10): Empowers your weapon with a Holy Attribute.MP Cost: 40, Holy Attribute Duration: 300 sec, Damage: +130%
Hero's Will (Max Lv. 5): By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.MP Cost: 30, Cooldown: 360 sec
Brandish (Max Lv. 20): Deals 360% damage in 2 lines to up to 3 enemies.
Soul Driver: Deals 200% damage in 4 lines to up to 6 enemies.
Self Recovery (Max Lv. 20): HP/MP recovery: 100/60 → 200/120 every 4 seconds.
Removed and unavailable skills
HP Boost (2nd Job): Removed. Previously learned levels no longer grant Max HP; learned levels are retained without an SP refund.
Blaze Wizard
Beginner
Three Snails (Max Lv. 3): [Master Level : 3] Hurls snail shells to attack monsters from long distance.MP -7; Damage 25 Attacks three times.
Recovery (Max Lv. 3): [Master Level : 3] Enables the user to recover HP constantly for 30 sec. Terms between skills : 10 min.MP -15; Recover HP 72 in 30 sec.
Nimble Feet (Max Lv. 3): [Master Level : 3] Enables the character to move around quickly for a short amount of time. Terms between skills : 1 min.MP -10; speed +20 for 12 sec.
Echo of Hero (Max Lv. 1): [Master Lever : 1] Increase weapon attack and magic attack on all players around. Terms between skills : 2 hoursConsumes MP 30 and increases Weapon & Magic Attack by 4% for 40Minutes.
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
Benediction of the Fairy (Max Lv. 5): Cygnus's Blessing enhances your fighting spirit. Skill Points increase by 1 when a Cygnus Knight character reaches Lv. 30, 50, 70, 100, and 120.Spirit's summon time: +100 sec, Attack: +50%
Noble Mind (Max Lv. 6): Enhances Empress's Blessing effects.Increase Empress's Blessing Master Level by 6
1st Job
Magic Guard (Max Lv. 15): Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, you HP take the full amount of damage.MP Cost: 13, Damage Displaced: 85% of your HP, Duration: 600 sec
Magic Armor (Max Lv. 15): Condenses magic into armor for a period of time to increase DEF. Required Skill: Magic Guard Lv. 3MP Cost: -16, Weapon DEF: +120, Magic DEF: +225, Duration: 240 sec
MP Boost (Max Lv. 10): Permanently increases your Max MP.Max MP: +20%
Flame (Max Lv. 10): Summons a spirit that attacks the enemies you attacked.MP Cost: 20, Damage: 120%, Duration: 200 sec
Magic Claw (Max Lv. 20): Damage: 120% → 130% per attack; target limit: 2 → 4.
2nd Job
Meditation (Max Lv. 20): Through meditation, you temporarily enhance the Magic Attack of all party members nearby.MP Cost: 16, Magic ATT: 10, Duration: 200 sec
Slow (Max Lv. 10): Temporarily slows the movement of up to 6 monsters. Cannot be used on the same monsters more than twice in a row. Required Skill: Teleport: Lv. 5MP Cost: 10, Enemy Movement Speed: -40, Duration: 40 sec
Teleport (Max Lv. 20): Allows you to teleport a set distance to other locations on the same map using the arrow keys.MP Cost: 12, Range: 150
Spell Booster (Max Lv. 20): Increases Magic Attack Speed for set duration.MP Cost: 20, Duration: 200 sec
Elemental Reset (Max Lv. 10): Temporarily decreases the magic attributes of all attacks that you use.MP Cost: 50, Elemental Attributes: -100%, Duration: 300 sec
Spell Mastery (Max Lv. 20): Increases Magic Mastery and Magic Attack.Magic Mastery: 50%, Magic ATT: +10
High Wisdom (Max Lv. 10): Permanently increase INT through mental discipline.Permanently increase INT by 40
Fire Arrow (Max Lv. 20): Deals 590% damage in 1 line to 1 enemy.
Fire Pillar (Max Lv. 20): Deals 450% damage in 1 line to up to 6 enemies.
3rd Job
Magic Critical (Max Lv. 20): Permanently increases attack critical rate and minimum critical damage.Critical rate: +30%, Minimum Critical Damage: +25%
Element Amplification (Max Lv. 20): Increases the MP cost and the Magic Attack of your magic skills.MP Cost: 150%, Magic Attack: 150%
Seal (Max Lv. 20): Seals up to 6 enemies nearby for a given duration. Required Skill: Element Amplification Lv. 3MP Cost: 20, Seal Duration: 20, Seal Chance: 95%
Hero's Will (Max Lv. 5): By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.MP Cost: 30, Cooldown: 360 sec
Flame Gear (Max Lv. 20): Damage over time: 100% → 140%.
Fire Strike (Max Lv. 30): Deals 270% damage in 3 lines to up to 6 enemies.
Wind Archer
Beginner
Three Snails (Max Lv. 3): [Master Level : 3] Hurls snail shells to attack monsters from long distance.MP -7; Damage 25 Attacks three times.
Recovery (Max Lv. 3): [Master Level : 3] Enables the user to recover HP constantly for 30 sec. Terms between skills : 10 min.MP -15; Recover HP 72 in 30 sec.
Nimble Feet (Max Lv. 3): [Master Level : 3] Enables the character to move around quickly for a short amount of time. Terms between skills : 1 min.MP -10; speed +20 for 12 sec.
Echo of Hero (Max Lv. 1): [Master Lever : 1] Increase weapon attack and magic attack on all players around. Terms between skills : 2 hoursConsumes MP 30 and increases Weapon & Magic Attack by 4% for 40Minutes.
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
Benediction of the Fairy (Max Lv. 5): Cygnus's Blessing enhances your fighting spirit. Skill Points increase by 1 when a Cygnus Knight character reaches Lv. 30, 50, 70, 100, and 120.Spirit's summon time: +100 sec, Attack: +50%
Noble Mind (Max Lv. 6): Enhances Empress's Blessing effects.Increase Empress's Blessing Master Level by 6
1st Job
Critical Shot (Max Lv. 20): Increases Critical Hit Rate.Critical Hit Rate: +40%
Archery Mastery (Max Lv. 15): Become proficient in the fundamentals of Archery. Increases Accuracy, Avoidability, Movement Speed, and Max Movement Speed.Accuracy +225, Avoidability +225, Range +120, Movement Speed +30, Max Movement Speed Increased to 160
Storm (Max Lv. 10): Summons a spirit that attacks the enemies you attacked.MP Cost: 20, Damage: 120%, Duration: 200 sec
Double Shot (Max Lv. 20): Damage: 300% → 310%.
2nd Job
Bow Mastery (Max Lv. 20): Increases the weapon mastery and accuracy of bows.Bow Mastery: + 50%, Accuracy: +120
Bow Booster (Max Lv. 20): Doubles the attack speed of your weapon. Must have a bow equipped. Required Skill: Bow Mastery Lv. 5MP Cost: 11, Duration: 200 sec
Final Attack (Max Lv. 20): Grants a chance to deal additional damage after an attack. Must have a bow equipped. Required Skill: Bow Mastery Lv. 3MP Cost: 25, Damage: 170%, Proc Rate: 40%, Duration: 600 sec
Soul Arrow (Max Lv. 10): Enables you to use your bow without consuming arrows for a fixed period of time. Required Skill: Bow Booster Lv. 5MP Cost: 15, Duration: 300 sec
Wind Walk (Max Lv. 10): Borrows the power of the wind to temporarily hide yourself. Attacking in Wind Walk state will deal bonus damage additional damage as well as make you visible.MP Cost: 25, Duration: 30 sec, Speed: -0. Damage: 160%
Physical Training (Max Lv. 10): Permanently improves STR and DEX through sheer physical training.Permanently increase STR by 30 and DEX by 30.
Strafe (Max Lv. 20): Deals 125% damage in 4 lines to 1 enemy.
Double Jump (Max Lv. 10): Velocity increased, cooldown reduced and height requirements relaxed.
Storm Spike (Max Lv. 20): Deals 370% damage in 1 line to up to 6 enemies.
3rd Job
Arrow Rain (Max Lv. 20): Fires a volley of arrows into the sky, attacking multiple monsters at once with a chance to stun.MP Cost: 24, Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 10, Stun Chance: 60%, Stun Duration: 4 sec
Puppet (Max Lv. 15): Summons a Puppet (doppelganger) for a given duration. When the Puppet is summoned, monsters will attack the Puppet instead of you.MP Cost: 50, Puppet HP: 10000, Duration: 60 sec
Eagle Eye (Max Lv. 5): Transforms you into Eagle Eye, a heroic figure who was able to use his bow more freely and skillfully than anyone else! This will enhance your Speed and Jump as well as give you access to the exclusive skills of Eagle Eye.MP Cost: 48, Duration: 120 sec, Weapon ATT: +20, Weapon DEF: +100, Magic DEF: +100, Speed: +40, Jump: +20. Cooldown: 130 sec
Wind Shot (Max Lv. 15): Fires 3 arrows to inflict damage on monsters. Available only as Eagle Eye. Required skill: Eagle Eye Lv. 1MP Cost: 27, Damage: 380%
Evasion Boost (Max Lv. 10): Grants you a chance to dodge enemy attacks. When you succeed, attacks made by you in the following 1 second will result in Critical Hits.Dodge Chance: 30%, all attacks following a successful dodge for 1 sec will be criticals.
Hero's Will (Max Lv. 5): By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.MP Cost: 30, Cooldown: 360 sec
Wind Piercing (Max Lv. 20): Deals 850% damage in 1 line to up to 6 enemies.
Concentrate (Max Lv. 20): Earlier partial notes propose increasing the ATT bonus from 20 to 30; this value remains awaiting confirmation.(Awaiting confirmation)
Hurricane: Damage: 190% → 200%.
Night Walker
Beginner
Three Snails (Max Lv. 3): [Master Level : 3] Hurls snail shells to attack monsters from long distance.MP -7; Damage 25 Attacks three times.
Recovery (Max Lv. 3): [Master Level : 3] Enables the user to recover HP constantly for 30 sec. Terms between skills : 10 min.MP -15; Recover HP 72 in 30 sec.
Nimble Feet (Max Lv. 3): [Master Level : 3] Enables the character to move around quickly for a short amount of time. Terms between skills : 1 min.MP -10; speed +20 for 12 sec.
Echo of Hero (Max Lv. 1): [Master Lever : 1] Increase weapon attack and magic attack on all players around. Terms between skills : 2 hoursConsumes MP 30 and increases Weapon & Magic Attack by 4% for 40Minutes.
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
Benediction of the Fairy (Max Lv. 5): Cygnus's Blessing enhances your fighting spirit. Skill Points increase by 1 when a Cygnus Knight character reaches Lv. 30, 50, 70, 100, and 120.Spirit's summon time: +100 sec, Attack: +50%
Noble Mind (Max Lv. 6): Enhances Empress's Blessing effects.Increase Empress's Blessing Master Level by 6
1st Job
Nimble Body (Max Lv. 10): Permanently increases Accuracy and Avoidability.Accuracy: +220, Avoidability: +220.
Dark Sight (Max Lv. 10): Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked.MP Cost: 5, Duration: 200 sec, Movement Speed: -10
Haste (Max Lv. 20): Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently.MP Cost: 25, Duration: 200 sec, Speed: +40, Jump: +20 Passive Effects - Max Movement Speed: +20
Lucky Seven (Max Lv. 20): Throws 2 throwing stars based on LUK, regardless of Claw Mastery.MP Cost: 14, Damage: 190%
Darkness (Max Lv. 10): Summons a spirit that attacks the enemies you attacked.MP Cost: 20, Damage: 120%, Duration: 200 sec
2nd Job
Claw Mastery (Max Lv. 20): Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges.Claw Master: +50%, Accuracy: +120, Throwing Stars: +200
Critical Throw (Max Lv. 20): Increases your Critical Rate and the minimum Critical Damage.Critical Rate: +50%, Minimum Critical Damage: + 15%
Claw Booster (Max Lv. 20): Doubles the attack speed of your weapon. Must have a Claw equipped.MP Cost: 11, Duration: 200 sec
Flash Jump (Max Lv. 10): Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.MP Cost: 22, jumps a certain distance
Vampire (Max Lv. 20): Attacks multiple enemies 4 times then absorbs some of the damage dished out to the enemy as HP. The most you can absorb at once is half of your Max HP or the monster's total Max HP.MP Cost: 24, Damage: 90%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 5% of the damage as HP
Physical Training (Max Lv. 10): Permanently improves DEX and LUK through sheer physical training.Permanently increase LUK by 30 and DEX by 30
Gust Charm (Max Lv. 20): Solidifies the wind to damage and knock back enemies.MP Cost: 21 and 2 throwing stars, Damage: 281%, Max Enemies Hit: 4, Knockback Range: 350
Shuriken Burst (Max Lv. 20): Deals 440% damage in 1 line to up to 4 enemies.
3rd Job
Shadow Partner (Max Lv. 20): A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.MP Cost: 64, Damage: 70%, Duration: 180 sec
Shadow Web (Max Lv. 10): Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage.MP Cost: 25, Duration: 8, Bind Chance: 80%, Damage: 150%, Damage Over Time: 100% per second
Poison Bomb (Max Lv. 30): Throws a bomb that generates a poisonous cloud. Monsters within the range of the poisonous cloud will continuously take damage.MP Cost: 50, Damage: 170%, Duration: 40, Damage Over Time: 120% damage every 1 sec for 10 sec
Shadow Stars (Max Lv. 10): Upon Unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time.MP Cost: 16 and 100 throwing stars, Duration: 180 sec
Alchemic Adrenaline (Max Lv. 10): Increases the effect of the recovery items like potions. Percentage based recover items, like Elixirs, do not count.Recovery Amount: +170%
Hero's Will (Max Lv. 5): By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.MP Cost: 30, Cooldown: 360 sec
Enveloping Darkness (Max Lv. 20): Max HP bonus removed; retains 30% abnormal status and elemental resistance at maximum level.
Shade Splitter (Max Lv. 20): Deals 301% damage in 2 lines to up to 6 enemies.
Thunder Breaker
Beginner
Three Snails (Max Lv. 3): [Master Level : 3] Hurls snail shells to attack monsters from long distance.MP -7; Damage 25 Attacks three times.
Recovery (Max Lv. 3): [Master Level : 3] Enables the user to recover HP constantly for 30 sec. Terms between skills : 10 min.MP -15; Recover HP 72 in 30 sec.
Nimble Feet (Max Lv. 3): [Master Level : 3] Enables the character to move around quickly for a short amount of time. Terms between skills : 1 min.MP -10; speed +20 for 12 sec.
Echo of Hero (Max Lv. 1): [Master Lever : 1] Increase weapon attack and magic attack on all players around. Terms between skills : 2 hoursConsumes MP 30 and increases Weapon & Magic Attack by 4% for 40Minutes.
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
Benediction of the Fairy (Max Lv. 5): Cygnus's Blessing enhances your fighting spirit. Skill Points increase by 1 when a Cygnus Knight character reaches Lv. 30, 50, 70, 100, and 120.Spirit's summon time: +100 sec, Attack: +50%
Noble Mind (Max Lv. 6): Enhances Empress's Blessing effects.Increase Empress's Blessing Master Level by 6
1st Job
Quick Motion (Max Lv. 10): Permanently increases Accuracy, Max Movement Speed, and Jump.Accuracy: +220, Max Movement Speed: +20, Jump: +10
Somersault Kick (Max Lv. 20): A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity.MP Cost: 16, Damage: 305%, Max Enemies Hit: 6
Dash (Max Lv. 10): Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. [Dash Activation: Arrow keys ->-> or <-<-] Use Corkscrew Blow or Triple Fire during the dash for additional damage.MP Cost: 0, Duration: 20 sec, Movement Speed: +50, Jump: +20, Additional Damage when using Triple Fire or Corkscrew Blow during the dash: 100%
Lightning (Max Lv. 10): Summons a spirit that attacks the enemies you attacked.MP Cost: 20, Damage: 120%, Duration: 200 sec
Shadow Heart (Max Lv. 10): Increases your Critical Rate and minimum Critical Damage.Critical Rate: +20%, Minimum Critical Damage: +10%
2nd Job
Knuckle Mastery (Max Lv. 20): Increases the weapon mastery and accuracy of Knuckles.Knuckle Mastery: +50%, Accuracy: +120
Knuckle Booster (Max Lv. 20): Doubles the attack speed of your weapon. Must have knuckles equipped. Required Skill: Knuckle Mastery Lv. 5MP Cost: 11, Duration: 200 sec
Corkscrew Blow (Max Lv. 10): Allows you to run forward and punch multiple monsters at once.MP Cost: 20, Damage: 340%, Max Monsters Hit: 6
Energy Charge (Max Lv. 20): Charges energy after every attack. When your energy is fully charged, Accuracy, Attack, DEF, and Movement Speed increase. You also have a chance to activate a Stance that allows you to use energy-type skills. Energy charges twice as fast when attacking bosses.Energy charged at attack: 300, Duration: 60 sec, Accuracy: +300, Weapon ATT: +30, Weapon/Magic DEF: +300, Movement Speed: +50, Knock-back Resistance Rate: 90%, Double energy charged when attacking bosses
Energy Blast (Max Lv. 20): Blasts a ball of energy to attack multiple monsters at once. This skill can only be used when your energy is fully charged. Required Skill: Energy Charge Lv. 1Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 2
Dark Clarity (Max Lv. 20): Calms your heart to provide a temporary increase to Weapon Attack and Accuracy.MP Cost: 24, Weapon ATT: +30, Accuracy: +160, Duration: 180 sec
Physical Training (Max Lv. 10): Permanently improves STR and DEX through sheer physical training.Permanently increase STR by 30 and DEX by 30.
Tornado Uppercut (Max Lv. 20): Deals 385% damage in 1 line to up to 6 enemies.
3rd Job
Spark (Max Lv. 10): Uses the Spirit of Lightning to deal additional attacks. Nearby monsters also take damage.MP Cost: 40, Damage: 190%, Duration: 240 sec, Max Enemies Hit: 4
Shark Wave (Max Lv. 30): Attack multiple monsters in front of you.MP Cost: 35, Damage: 510%, Max Enemies Hit: 6
Buccaneer Blast (Max Lv. 20): Unleashes a powerful energy blast. Can only be used when energy is fully charged. Allows you to charge additional energy as passive effect.Damage: 260%, Max Enemies Hit: 9. Number of Attacks: 4 Passive Effects: Charges 80 energy with each attack
Precision Strikes (Max Lv. 20): Increases Critical Rate and critical damage. Additional Critical Rate against bosses.Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 20%
Opportunistic Fighter (Max Lv. 20): Critical Rate increases when attacking stunned enemies. Attacks also have a chance to stun targets.Critical Rate when attacking stunned enemies: +60%, Stun Rate: 20%
Landlubber Blast (Max Lv. 20): Pounds the ground to create a shockwave that damages multiple enemies.MP Cost: 28, Damage: 750%, Max Enemies Hit: 6
Hero's Will (Max Lv. 5): By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.MP Cost: 30, Cooldown: 360 sec
Removed and unavailable skills
HP Boost (1st Job): Removed. Previously learned levels no longer grant Max HP; learned levels are retained without an SP refund.
Aran
Beginner
Three Snails (Max Lv. 3): [Master Level : 3] Hurls snail shells to attack monsters from long distance.MP -7; Damage 25 Attacks three times.
Recovery (Max Lv. 3): [Master Level : 3] Enables the user to recover HP constantly for 30 sec. Terms between skills : 2 min.MP -15; Recover HP +72 in 30 sec.
Agile Body (Max Lv. 3): [Master Level : 3] Explosive speed for an instant. Takes about 1 min. until the next call.MP -10; Speed +20% in 12 sec
Echo of Hero (Max Lv. 1): [Master Level : 1] Increase weapon attack and magic attack on all players around. Terms between skills : 2 hoursMP -30 Weapon attack +2%, Magic attack +2% for 40Minutes
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
1st Job
Double Swing (Max Lv. 20): Press the attack key twice to deal a double attack on up to 8 enemies.MP Cost: 5, Damage: 250%
Combo Ability (Max Lv. 10): Every 10 Combo Count grants Attack, Weapon DEF, Magic DEF and Speed, up to 10 stacks. The Combo counter can reach 999. Requires Double Swing level 10.Per stack: +3 Attack, +20 Weapon and Magic DEF, +3 Speed.
Combat Step (Max Lv. 5): Press a direction key twice to quickly move a short distance. Additionally has a passive effect which permanently increases the movment speed and the supremum of maximum movement speed. [Command: Right and Right Arrow key] Required Skill: Double Swing Lv.5MP Cost: 5, travel a short distance Movement Speed +15, Max Movement Speed +20
Polearm Booster (Max Lv. 20): Triples the attack speed of your weapon. Must have a polearm equipped. Required Skill: Combat Step Lv. 5MP Cost: 11, Duration: 200 sec
Combo Smash (Max Lv. 10): Uses the polearm to fire a burst of energy at enemies in front of you. Can only be used when your Combo Count is 15 or higher. [Command: Down and Right Arrow Key + Attack Key] Required Skill: Combo Ability Lv. 1Damage: 480%, Max Enemies Hit: 8
2nd Job
Triple Swing (Max Lv. 20): Press the attack key three times to deal a triple attack on up to 8 enemies. Required Skill: Double Swing Lv. 20MP Cost: 8, Damage: 500%
Polearm Mastery (Max Lv. 20): Increases the weapon mastery, accuracy, and speed of polearms. Required Skill: Triple Swing Lv. 3Polearm Mastery: 50%, Accuracy: +120, Attack Speed +1 step
Final Charge (Max Lv. 10): Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing. Has a chance to stun enemies. [Command: Triple Swing + Left Arrow KeyRight Arrow Key + Attack Key] Required Skill: Triple Swing Lv. 20MP Cost: 29, Damage: 230%, Max Enemies Hit: 10, Stun Chance: 30%, Duration: 10 sec
Body Pressure (Max Lv. 10): Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds.MP Cost: 20, Damage: 400%, Duration: 180 sec, Stun Chance: 40%
Combo Drain (Max Lv. 10): Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP. Can only be used when your Combo Count is 30 or higher. [Command: Down Arrow KeyDown Arrow Key + Attack Key] Required Skill: Combo Ability Lv. 1Restores 10% of damage for 240 sec
Snow Charge (Max Lv. 10): Permanently increases damage and infuses your polearm with ice for a certain amount of time.Permanent Damage Increase: +35%. MP Cost: 33, Ice Duration: 200 sec, Enemy Speed: --40 for 20 sec
Combo Fenrir (Max Lv. 20): Fires the condensed energy of the wolves to attack enemies in front of you twice. Can only be used when Combo Count is 50 or higher. [Command: Down and Right Arrow Key + Attack Key] Required Skill: Combo Smash Lv. 10Damage: 480%, Max Enemies Hit: 8, Number of Attacks: 2
Physical Training (Max Lv. 10): Improves STR and DEX permanently through physical training.Permanently increase STR by 30 and DEX by 30.
Final Attack (Max Lv. 20): Grants a chance to deal additional damage after an attack. Must have a polearm equipped. Required Skill: Polearm Mastery Lv. 3Proc Rate: 40%, Damage: 150%
3rd Job
Full Swing (Max Lv. 20): Increases the damage of Double Swing, Triple Swing, and Combo Smash. Required Skill: Triple Swing Lv. 20Double Swing MP Cost: 12,Damage: 205%, Triple Swing MP Cost: 14, Damage: 570% Combo Smash Damage: 50%
Combo Critical (Max Lv. 20): Increases your Critical Hit Rate and Critical Maximum Damage. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase. Required Skill: Combo Ability Lv. 10Critical Hit Rate: +20%, Critical Maximum Damage: +20%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 10
Final Toss (Max Lv. 20): Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Can only be used after Triple Swing. [Command: Triple Swing + Down Arrow Key and Up Arrow Key + Attack Key] Required Skill: Triple Swing Lv. 20MP Cost: 25, Damage: 400%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 100%
Rolling Spin (Max Lv. 20): Jump in place and attack surrounding enemies. Has a chance to stun targets. [Command: Up and Up Arrow Key + ATT Key]MP Cost: 35, Damage: 160% x4, Max Enemies Hit: 6, Stun Chance: 90%, Stun Duration: 2 sec
Might (Max Lv. 20): Temporarily increases ATT and DEF and allows you to knock-back enemies even when only a small amount of damage is dealt.MP Cost: 30, Duration: 120 sec, Weapon ATT: +25, Weapon DEF: +215, Magic DEF: +215, Knock-back Damage Requirement: -10%
Combo Recharge (Max Lv. 20): Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%.Cost: 10% HP and 50 MP, Combo Count: +150, Cooldown: 30 sec
Cleaving Blows (Max Lv. 10): Ignores a portion of a monster's defense and allows you to deal additional damage to boss monsters.Defense Ignored: 40%, Damage Against Boss Monster: +30%
Combo Judgment (Max Lv. 20): Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. Can only be used when Combo Count is 100 or higher. [Command : Up and Down Arrow Key + Attack Key] Required Skill: Combo Fenrir Lv. 10Damage: 550%, Max Enemies Hit: 10, Attack Count: 3, Damage Over Time: 200% damage every 1 sec for 6 sec, Freeze Duration: 10 sec
Maha Blessing (Max Lv. 10): Increases party members' Attack with the blessings of Maha, the spirit of the polearm.MP Cost: 13, Weapon ATT: +30, Magic ATT: +30, Duration: 100 sec
4th Job
Over Swing (Max Lv. 30): Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir. Required Skill: Full Swing Lv. 20Double Swing MP Cost: 20,Damage: 460% x2, Triple Swing MP Cost: 22, Damage: 1050% x2 Combo Fenrir Damage: 40%
High Mastery (Max Lv. 20): Maxes out Polearm Mastery while increasing Minimum Critical Damage and Weapon Attack. Required Skill: Polearm Mastery Lv. 20Polearm Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
Final Blow (Max Lv. 30): Swings the polearm to deal a powerful attack on many enemies. The attack ignores a fixed about of enemy DEF and all attacks will become critical hits. Can only be used after using Triple Swing. [Command: Triple Swing + Down Arrow Key + Attack Key] Required Skill: Triple Swing Lv. 20MP Cost: 35, Damage: 690% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 20%
Freeze Standing (Max Lv. 20): Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back.MP Cost: 55, Knock-back Resist Chance: 90%, Duration: 300 sec
Combo Tempest (Max Lv. 30): Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. In addition, damage of Combo Judgment will increase permanently. Can only be used when Combo Count reaches 200. [Command: Down Arrow and Right Arrow key + Attack Key] Required Skill: Combo Judgment Lv. 10Damage: 790% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 40 sec, Combo Judgment permanent damage: +590%
Sudden Strike (Max Lv. 10): Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage.Final Charge and Final Toss Damage: +60%
Advanced Final Attack (Max Lv. 30): Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. Mastery Book is required to master the skill to level 30. Required Skill: Final Attack Lv. 20Permanently increases ATT by 30 and Accuracy by 10%. Also has a 60% chance of activating 250% damage Final Attack
High Defense: Max HP bonus removed; retains 20% damage reduction at maximum level.
Evan
Beginner
Three Snails (Max Lv. 3): [Master Level: 3] Hurls snail shells to attack monsters from long distance.MP -7; Damage 25 Attacks three times.
Recover (Max Lv. 3): [Master Level: 3] Enables the user to recover a certain amount of HP over 30 sec. Cooldown: 10 min.MP -15, recovers 72 HP over 30 sec.
Nimble Feet (Max Lv. 3): [Master Level: 3] Enables the character to move around quickly for a short amount of time. Cooldown: 1 min.MP -10, Speed +20 for 12 sec.
Hero's Echo (Max Lv. 1): [Master Level: 1] Increases the Weapon and Magic Attack of all nearby users. Cooldown: 2 hrsMP -30, Weapon and Magic Attack +4% for 40 min
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Dragon Flight (Max Lv. 1): Fly a long distance with your Dragon.Fly a long distance by pressing and holding the jump key. Can only be used if the Monster Riding skill has been obtained and you are not currently on a mount.
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
1st Growth
Magic Missile (Max Lv. 20): Continuously attacks the enemy by consuming MP.MP Cost: 18, Number of Attacks: 2, Damage: 190%
Dragon Soul (Max Lv. 20): Commune with your Dragon to increase Attack Speed, Magic ATT, Defense, and Speed.Attack Speed: +2, Magic ATT: +20, Weapon DEF: +145, Magic DEF: +145, Speed: +10
2nd Growth
Fire Circle (Max Lv. 20): Shoots out a flame that attacks multiple enemies.MP Cost: 20, Damage: 280%, Max Monsters Hit: 6
Teleport (Max Lv. 20): Allows you to teleport a set distance to other locations on the same map using the arrow keys.MP Cost: 12, Range: 150
3rd Growth
Lightning Bolt (Max Lv. 20): Drops thunderbolts on up to 8 enemies.MP Cost: 28, Damage: 340%, Max Enemies Hit: 6
Magic Guard (Max Lv. 20): Reduces damage dealt to you, and makes a portion of the damage affect your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage.MP Cost: 30, Damage Taken: -10% , Damage Displaced: 85% of damage received, Duration: 600 sec
4th Growth
Spell Mastery (Max Lv. 10): Increases Magic Mastery, Magic Attack, and Critical Rate.Magic Mastery: +50%, Magic ATT: +10, Critical Hit Rate: +10%
High Wisdom (Max Lv. 10): Permanently increase INT through mental discipline.Permanently increase INT by 40
Ice Breath (Max Lv. 20): Deals 400% damage in 1 line to up to 4 enemies.
5th Growth
Magic Shield (Max Lv. 10): Creates a protective shield that absorbs a fixed amount of damage received by party members for a set duration.Active Effects - MP Cost: 40, Damage Absorption: 10%, DEF: +300, Duration: 60 sec Cooldown: 90 sec Passive Effects - Max HP: +10%
Elemental Decrease (Max Lv. 10): Temporarily decreases the magic attributes of all attacks that you use.MP Cost: 50, Elemental Attributes: -100%, Duration: 300 sec
Magic Flare (Max Lv. 20): Deals 450% damage in 1 line to up to 5 enemies.
6th Growth
Critical Magic (Max Lv. 15): Increases your Critical Hit Rate and minimum Critical Damage.Crit Rate: +30%, Minimum Crit Damage: +15%
Dragon Thrust (Max Lv. 20): A fierce dragon deals damage to enemies while knocking them back.MP Cost: 34, Damage: 180% x 3, Max Enemies Hit: 6, Knock-back Chance: 100%
Magic Booster (Max Lv. 20): Consumes MP to increase Magic Attack Speed by two steps for set duration.MP Cost: 38, Duration: 300 sec
Dragon Blink (Max Lv. 10): Teleport to a random location of the map. The MP cost and cooldown time decreases as Skill Level increases.MP Cost: 30, Cooldown: 10 sec
7th Growth
Magic Amplification (Max Lv. 15): Increases the MP cost and the Magic Attack of your magic skills.MP Cost: 150%, Magic Attack: 150%
Fire Breath (Max Lv. 20): Unleashes furious flames to attack and stun multiple monsters.MP Cost: 40, Damage: 500%, Max Monsters Hit: 6, Stun Chance: 30%, Stun Duration: 5 sec
Killer Wings (Max Lv. 10): Brands an enemy with a Dragon seal. Your following attacks focus on that enemy, and the enemy takes damage over time.MP Cost: 35, Damage: 500%, Damage Over Time: 90% damage every 1 sec for 6 sec
Magic Resistance (Max Lv. 10): Temporarily increases the magic resistance and Magic DEF for all party members nearby.MP Cost: 36, Magic Resistance: +20%, Magic DEF: +100, Duration: 150 sec
Dragon Spark (Max Lv. 10): Grants a chance to deal additional damage after an attack.Chance: 40%, Damage: 200%
8th Growth
Dragon Fury (Max Lv. 5): When your MP is within a certain range, the focus of the Dragon strengthens and your Magic Attack increases. This effect disappears once your MP is out of that range.Magic ATT: +35%, MP Range: 30% to 100%
Phantom Imprint (Max Lv. 10): Creates a pentacle that puts a curse on a target enemy. Cursed enemies temporarily take more damage.MP Cost: 40, Damage: 440%, Bonus Damage: 20% for 15 sec
Recovery Aura (Max Lv. 5): Creates a recovery aura around you for a short time. The HP and MP of all party members within the aura will be continuously restored.HP Cost: 50, MP Cost: 50, 100% MP restored every 45 sec Cooldown: 1 min
Onyx Shroud (Max Lv. 15): Temporarily increases Avoidability rate for party members.MP Cost: 70, Duration: 180 sec, Avoidability: +20%
Teleport Mastery (Max Lv. 10): When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key. Required Skill: Teleport Lv. 20MP Cost: 20, Damage: 300%, Max Enemies Hit: 6, Stun Chance: 80%, Stun Duration: 4 sec, Teleport Distance: +20
Earthquake (Max Lv. 20): Deals 640% damage in 1 line to up to 8 enemies.
9th Growth
Maple Warrior (Max Lv. 30): Increases the stats of all party members. Mastery Book is required to master the skill to level 30.MP Cost: 70, All Stats: +15%, Duration: 900 sec
Illusion (Max Lv. 30): The Dragon's clone attacks a monster consecutive times. A portion of the enemy's defense will be ignored.MP Cost: 48, Number of Attacks: 4, Damage: 380%, Enemy DEF Ignored: 20%, Stun Chance: 40%
Flame Wheel: Deals 230% damage in 3 lines. Target count now scales with skill level: up to 8 enemies at levels 1–14, 9 at levels 15–29 and 10 at level 30.
10th Growth
Blessing of the Onyx (Max Lv. 25): Increases Weapon Defense, Magic Defense, and Magic Attack.MP Cost: 80, Weapon DEF: +550, Magic DEF: +550, Magic ATT: +35, Duration: 180 sec
Blaze (Max Lv. 30): Strike the target with fire for high damage and a chance to stun. A portion of enemy's defense will be ignored.MP Cost: 50, Damage: 420%, Number of Attacks: 3, Stun Chance: 100%, Stun Duration: 4 sec, DEF ignored: 35%
Onyx Will (Max Lv. 20): Decreases a portion of received damage for a set period and, enables you to resist being knocked back when struck.MP Cost: 70, Damage Absorption: 15% for 240 sec, Knock-back Resistance Rate: 90%
Mercedes
Beginner
Hero's Echo (Max Lv. 1): [Master Level: 1] Increases the Weapon ATT and Magic ATT of all nearby players. Cooldown: 2 hrsMP Cost: 30, Weapon ATT and Magic ATT: + 4%, Duration: 40 min
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
Elven Blessing (Max Lv. 1): [Job Specialty Skill] Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves.Returns you to Elluel (Cooldown: 1800 sec) Additional Effect: Permanently receive 10% additional EXP
Updraft (Max Lv. 1): Quickly move up on ladders or ropes.Can be used on ladders or ropes. [Command:Up Arrow Key + Jump ]
Elven Grace (Max Lv. 1): Rulers of the Elves are naturally gifted with swift movement, and fatal charms.Permanently increase attack speed 1 level. Movement Speed 10, Jump: 20, Charm +30
Deadly Crits (Max Lv. 1): [Master Level: 20] Grants you an increase Critical Hit Rate.50% Chance
1st Job
Swift Dual Shot (Max Lv. 20): Fire arrows at multiple enemies in front of you.MP Cost: 14, Arrows Fired: 2, Damage: 115%, Max Monsters Hit: 3
Potential Power (Max Lv. 15): Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks.Movement Speed: +30, Max Movement Speed Limit: +165, Enemy Attack Avoidance Rate: 20%
Glide Blast (Max Lv. 10): Move forward during a jump by tumbling. Movement distance increases as the skill level increases.MP Cost: 10, jumps a certain distance
Sharp Aim (Max Lv. 20): Permanently increases Critical Rate.Critical Rate +40%
2nd Job
Piercing Storm (Max Lv. 20): Continuously fire arrows containing the power of nature. Arrows can penetrate enemies.MP Cost: 24, Damage: 83%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
Rising Rush (Max Lv. 15): Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air.MP Cost: 25, Damage: 130%, Launch Damage: 210%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 30%
Parting Shot (Max Lv. 5): Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush. Required Skill: Rising Rush Lv. 1MP Cost: 16, Damage: 70%, Number of Attacks: 4, Max Enemies Hit: 8
Dual Bowguns Boost (Max Lv. 20): Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time. Required Skill: Dual Bowguns Mastery Lv. 5MP Cost: 11, Duration: 200 sec
Spirit Surge (Max Lv. 15): Increases Damage and Critical Chance for a fixed period of time.MP Cost: 45, Damage: 15%, Duration: 180 sec, Critical Chance: +15%
Dual Bowguns Mastery (Max Lv. 20): Increases the weapon mastery and accuracy of Dual Bowguns.Dual Bowguns Mastery: +50%, Accuracy: +120
Final Attack: Dual Bowguns (Max Lv. 20): Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped. Required Skill: Dual Bowguns Mastery Lv. 32-hit Final Attack takes place at 40% chance, 1st Hit: 75% Damage, 2nd Hit: 50% Damage
Physical Training (Max Lv. 10): Improves STR and DEX permanently through physical training.Permanently increase STR by 30 and DEX by 30.
3rd Job
Stunning Strikes (Max Lv. 20): Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned.MP Cost: 35, Damage: 135%, Number of Arrows: 5, Max Monsters Hit: 5, Stun Chance: 80%, Stun Duration: 6 sec
Leap Tornado (Max Lv. 20): Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump.MP Cost: 45, Damage: 135%, Number of Attacks: 4, Max Enemies Hit: 8
Unicorn Spike (Max Lv. 20): Summons a sacred unicorn that attacks multiple enemies ahead of you while weakening them for a fixed period of time. Weakened enemies take additional damage from a fixed number of attacks from your party members. For boss monsters, the amount of additional damage is doubled.MP Cost: 62, Damage: 140%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 95%, Additional Damage Debuff Duration: 15 sec, Amount of Additional Damage: 10 Cooldown: 10 sec
Gust Dive (Max Lv. 20): Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump.MP Cost: 45, Damage: 195%, Number of Attacks: 3, Max Enemies Hit: 6
Aerial Barrage (Max Lv. 15): A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush.Active Effects - MP Cost: 32, Damage: 100%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 15% Passive Effects - Rising Rush Damage: +20%
Ignis Roar (Max Lv. 20): Permanently increases your Avoidability, while borrowing the power of the Fire Spirit to greatly increase your ATT for a fixed period of time.Active Effect: MP Cost: 60, ATT: +40, Duration: 180 sec Passive Effect: Avoidability: +20%
Water Shield (Max Lv. 20): Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks.MP Cost: 100, Absorbs 30% damage for 180 sec and increases resistance to abnormal status and all elemental attacks by 25%.
Elemental Knights (Max Lv. 20): Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle. Ice Spirit: Has a chance to freeze enemies. Fire Spirit: Deals continuous fire damage to enemies. Shadow Spirit: Deals increased damage.MP Cost: 60, 1 random Spirit summoned for 160 sec. Ice Spirit - Damage: 850%, Freeze Chance: 90%, Freeze Duration: 5 sec Fire Spirit - Damage Over Time: 850% chance of causing 250% damage every 1 sec for 5 sec Shadow Spirit: Damage: 1100% Cooldown: 120 sec
4th Job
Ishtar's Ring (Max Lv. 30): Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently. Required Skill: Stunning Strikes Lv. 20Active Effect: MP Cost: 10, Damage: 150%, Number of Attacks: 2 Passive Effect: Stunning Strikes Damage: +25%
Spikes Royale (Max Lv. 20): Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently. Required Skill; Leap Tornado Lv. 10Active Effect: MP Cost: 60. Critical Attack - Damage: 540%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --20%, Duration: 60 sec Cooldown: 5 sec Passive Effect: Leap Tornado Damage: +30%
Lightning Edge (Max Lv. 30): Dash forward while attacking multiple enemies in your path.MP Cost: 74. While moving forward - Damage: 520%, Max Enemies Hit: 8, Number of Attacks: 3 Cooldown: 5 sec
Rolling Moonsault (Max Lv. 20): A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased.Active Effects - MP Cost: 70, Damage: 180%, Max Enemies Hit: 8, Number of Attacks: 6 Passive Effects - Rising Rush Damage: +50%
Ancient Warding (Max Lv. 30): For a fixed period of time, receive the Ancient Spirit's protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently. Required Skill: Ignis Roar Lv. 5Active Effect: MP Cost: 80, Damage: +30%, HP: +1500, Duration: 210 Passive Effect: Ignis Roar's Avoidability Chance: +20%
Dual Bowguns Expert (Max Lv. 30): Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage. Required Skill: Dual Bowguns Mastery Lv. 20Dual Bowguns Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%
Defense Break (Max Lv. 20): Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well.45% chance of ignoring all enemy DEF
Advanced Final Attack (Max Lv. 30): Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. Mastery Book is required to master the skill to level 30. Required Skill: Final Attack Lv. 20Permanently increases Attack by 20 and Accuracy by 10%, During an attack 2-hit 70% chance of Final Attack, 1st Hit: 145% Damage, 2nd Hit: 100% Damage
Maple Warrior (Max Lv. 30): Increases the stats of all party members. Mastery Book is required to master the skill to level 30.MP Cost: 70, All Stats: +15%, Duration: 900 sec
Phantom
Beginner
Hero's Echo (Max Lv. 1): [Master Level: 1] Increases the Weapon ATT and Magic ATT of all nearby players. Cooldown: 2 hrsMP Cost: 30, Weapon ATT and Magic ATT: + 4%, Duration: 40 min
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
To The Skies (Max Lv. 1): Returns to Phantom's airship, Lumiere.MP Cost: 30, Returns you to Lumiere
Shroud Walk (Max Lv. 1): Swathes you in a curtain of cards to teleport long distances.MP Cost: 30, Use directional keys to teleport (Arrows shown only for the directions you can go to) Number of directional keys you can enter: 3
Skill Swipe (Max Lv. 1): Steals the skills of Explorer characters nearby. Select skills cannot be stolen.MP Cost: 30, Shifts to steal mode upon use Move the mouse cursor to select the nearby Explorer character
Loadout (Max Lv. 1): Allows you to manage skills stolen from other Explorer characters. Use this skill to throw away stolen skills or call them up with Impeccable Memory.Manage stolen skills using the mouse
Judgment Draw (Max Lv. 1): Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only been used when your deck is full.MP Cost: 30, Attacks with Carte Blanche 5 times. Grants one of the following effects: Destin Card: Critical Rate +5% Malheur Card: Item Drop Rate +10%
Ghostwalk (Max Lv. 1): Skill used exclusively in Phantom's tutorial. Use this skill to avoid being detected by the guards. You will be detected if you collide with a guard.Goes into hide mode
Chump Change (Max Lv. 1): Skill used exclusively in Phantom's tutorial. Divert a guards attention with a little bit of coin.Tosses Mesos to distract a guard
1st Job
Double Entendre (Max Lv. 20): Quickly strikes an enemy twice.MP Cost: 14, Damage: 160%, Number of Attacks: 2, Max Enemies Hit: 4
Impeccable Memory I (Max Lv. 20): Lets you use 1st job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout.MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 20
Phantom Swiftness (Max Lv. 15): Permanently increases Movement Speed, Max Movement Speed, and Jump. Increasing the Skill Level will increase Jump distance. Can also be used with jump key.Active Effects - MP Cost: 20, Additional Jump distance Passive Effects - Movement Speed +35, Max Movement Speed +20, Jump +20
Feather Foot (Max Lv. 10): Permanently increases Avoidability.Base Avoidability +20%
2nd Job
Impeccable Memory II (Max Lv. 20): Lets you use 2nd job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout.MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 20
Mille Cartes (Max Lv. 20): Launches a torrent of cards that knocks back enemies.MP Cost: 40, Damage: 320%, Max Enemies Hit: 10, Knocks back enemies
Carte Blanche (Max Lv. 10): Each critical attack has a chance to produce a card that attacks nearby enemy automatically. This card is added to your deck.Upon a successful critical attack, card appears at 60% chance, Damage: 70%, Deck +1
Cane Mastery (Max Lv. 20): Increases the weapon mastery and Accuracy of canes.Cane Mastery: +50%, Accuracy: +200
Cane Booster (Max Lv. 20): Uses MP to temporarily increase the attack speed of your canes by 2 levels. Required Skill: Cane Mastery Lv. 5MP Cost: 30, Duration: 240 sec
Devil's Luck (Max Lv. 10): Permanently increases LUK.Permanently increases LUK by 40
Calling Card (Max Lv. 20): Deals 165% damage in 3 lines to up to 3 enemies.
3rd Job
Blason (Max Lv. 20): Marks enemies with Phantom's coat of arms before slicing them to bits.MP Cost: 30, Damage: 225%, Number of Attacks: 4, Max Enemies Hit: 8
Impeccable Memory III (Max Lv. 20): Lets you use 3rd job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout.MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 20
Final Feint (Max Lv. 20): Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you reach KO status. This skill increases also increases LUK permanently.Active Effects - MP Cost: 300, Upon death, you revive with 100% of Max HP. Makes you invincible for 4 sec Passive Effects: Permanently increases LUK by 60 After using buff: 900 sec Cooldown
Bad Luck Ward (Max Lv. 20): Casts a sigil to ward off bad luck. Increases HP, MP, Elemental Resistance, and Abnormal Status Resistance.MP Cost: 80, Duration: 240, Max HP: +30%, Max MP: +30%, Elemental Resistance +40%, Abnormal Status Resistance +40%
Mist Mask (Max Lv. 20): Permanently increases Avoidability chance.Additional Avoidability Chance: 30%
Clair de Lune (Max Lv. 20): Enjoys the cool evening moonlight to increase Attack and Accuracy.MP Cost: 80, Duration: 240, Attack: +30, Accruacy: +200
Rapier Wit (Max Lv. 20): Forms a giant sword with cards, then charges and performs multiple attacks. Link with Mille Cartes to reduce post-attack downtime. Permanently increases Mille Cartes's damage.Active Effects - MP Cost: 40, While moving - Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 270% damage Passive Effects - Increases Mille Cartes's damage by 50%
Piercing Vision (Max Lv. 20): Permanently increases Critical Rate.Permanently increases Critical Rate by 50%
4th Job
Mille Aiguilles (Max Lv. 30): Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly and you can move while attacking.MP Cost: 15, Damage: 130%, Max Enemies Hit: 6, Number of Hits: 2 While pressing the skill key, use the directional keys to move
Impeccable Memory IV (Max Lv. 30): Lets you use 4th job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout.MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 30
Carte Noire (Max Lv. 20): Each critical attack has a chance to produce a card that attacks nearby enemy automatically. This card is added to your deck. Also permanently increases Avoidability chance.Upon a successful critical attack, card appears at 100% chance, Damage: 170%, Deck +1 Additional Avoidability Chance +20%
Penombre (Max Lv. 20): Leaps back and throws a powerful card attack. Link with Rapier Wit to reduce post-attack downtime. Permanently increases Rapier Wit's damage.Active Effects - MP Cost: 50, Damage: 600%, Max Enemies Hit: 10, Number of Attacks: 3 Passive Effects - Rapier Wit Damage: +50%
Priere D'Aria (Max Lv. 30): Powerful memories of Aria significantly increase Attack and allow you to ignore some enemy DEF.MP Cost: 120, Damage: +30%, Enemy DEF Ignored: 30%, Duration: 240
Tempest (Max Lv. 30): Creates an expanding tornado of cards to blast through enemies.MP Cost: 30, Max Enemies Hit: 8, Damage: 400% Cooldown: 12 sec
Cane Expert (Max Lv. 30): Increases Cane Mastery, Weapon Attack, and Minimum Critical Damage. Required Skill: Cane Mastery Lv. 20Cane Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%
Vol D'Ame (Max Lv. 20): Steals buffs from nearby monsters. If you steal more than one buff, the most powerful will be applied. This skill only works of monsters have been buffed.MP Cost: 60, Max Enemies: 12, Buffs applied: Attack: Attack +40 Damage Ignored: Damage Received -40% Damage Reflect: Reflects 600% of Damage Received Invincibility: Temporary Invincibility Cooldown: 60 sec
Maple Warrior (Max Lv. 30): Increases the stats of all party members.MP Cost: 70, All Stats: +15%, Duration: 900 sec
Battle Mage
Beginner
Crystal Throw (Max Lv. 3): You attack a ranged enemy by throwing a Rue collected from a mine.MP Cost: 7, Damage: 40
Infiltrate (Max Lv. 3): Allows you to hide and move quickly for a short time. Cooldown: 1 minMP Cost: 15, Duration: 30 sec, Movement Speed: +15
Potion Mastery (Max Lv. 3): You learn how to use potions more efficiently in order to resolve supply shortage issues.Recovery Rate: +115%
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
1st Job
Triple Blow (Max Lv. 20): Quickly attacks multiple enemies 3 times in a row.MP Cost: 20, Damage: 130%, Max Attacks: 3, Max Monsters Hit: 8
Teleport (Max Lv. 15): Allows you to teleport a set distance to other locations on the same map using the arrow keys.MP Cost: 20, Range: 150
Dark Aura (Max Lv. 20): Produces a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.MP Cost: 30, Damage Done: +10%
Grim Contract (Max Lv. 10): Can be macroed with any Blow attack. Startup speed improved by approximately 15%.
2nd Job
Yellow Aura (Max Lv. 20): Creates a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.MP Cost: 18, Movement Speed: +20, Attack Speed: +1 step
Blood Drain (Max Lv. 20): Casts a buff that allows you to recover HP equivalent to a portion of the damage you inflict on enemies. Only up to 10% of your Max HP can be recovered with each attack.MP Cost: 75, Duration: 120 sec, recovers HP equivalent to 5% of the damage you do
Staff Boost (Max Lv. 20): Doubles the attack speed of your weapon. Must have a staff equipped. Required Skill: Staff Mastery Lv. 5MP Cost: 40, Duration: 120 sec
Staff Mastery (Max Lv. 20): Increases Staff Mastery, Magic Attack, and Critical Hit Rate.Staff Mastery: +50%, Magic ATT: +10, Critical Hit Rate: +40%
High Wisdom (Max Lv. 10): Permanently increase INT through mental discipline.Permanently increase INT by 40
Quad Blow (Max Lv. 20): Deals 130% damage in 4 lines to up to 6 enemies.
Hyper Dark Chain (Max Lv. 20): Deals 390% damage in 1 line to up to 8 enemies.
3rd Job
Dark Shock (Max Lv. 20): Summons two dark orbs and creates a magnetic field between them, which attacks multiple enemies. Increases Critical Hit Rate. Cooldown decreases as your skill level increases.MP Cost: 85, Damage: 1120% Max Monsters Hit: 8, Additional Critical Hit Rate: 50%, Cooldown: 5 sec
Battle Mastery (Max Lv. 20): You've honed your skills in battle and have now permanently increase your Damage and your Minimum Critical Damage.Damage: 50%, Minimum Critical Damage: +20%
Blue Aura (Max Lv. 20): Creates a bright blue aura that increases Defense and HP, and absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras.MP Cost: 42, DEF: +300, Max HP: +250, Damage Distributed: 30%, with 20% of that absorbed
Conversion (Max Lv. 10): Consumes MP to rapidly increase your Max HP for a fixed period of time.MP Cost: 1000, MaxHP +100%, Duration: 180 sec
Advanced Blue Aura (Max Lv. 10): Permanently increases your Abnormal Status and Elemental resistances while increasing the power of your Blue Aura. Also increases the DEF of nearby party members when you're using Blue Aura. Required Skill: Blue Aura Lv. 20Active Effects - MP Cost: 62, absorbs 10% of the distributed damage, Defense: +60% Passive Effects - Abnormal Status Resistance: +20%, Elemenatal Resistance: +20%
Body Boost (Max Lv. 20): Consumes MP to rapidly increase the effects of your active aura. You must first cancel this skill to switch auras. Required Skill: Dark Aura Lv. 10, Blue Aura Lv, 10, Yellow Aura Lv. 10.MP Cost: 90, Cooldown: 120 sec - Dark Aura: Damage +40% for 60 sec - Yellow Aura: Speed +40 for 60 sec, Attack Speed +2, 40% chance of evading enemy attack - Blue Aura: Invincible for 10 sec
Summon Reaper Buff (Max Lv. 20): A chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned.MP Cost: 100, Summon Chance: 10%, Buff Duration: 120 sec - Reaper's Damage: 450% - Reaper Duration: 30 sec
Teleport Mastery (Max Lv. 10): When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key. Required Skill: Teleport Lv. 15MP Cost: 20, Damage: 300%, Max Monsters Hit: 6, Stun Chance: 80%, Stun Duration: 4 sec, Teleport Distance: +20
Stance (Max Lv. 10): With great concentration, you hold your ground when struck, resisting knock-back effects.MP Cost: 90, Knock-back Resist Chance: 90%, Duration: 300 sec
Quintuple Blow (Max Lv. 20): Deals 150% damage in 5 lines to up to 8 enemies.
4th Job
Finishing Blow (Max Lv. 30): Quickly deals 6 attacks on multiple enemies. Required Skill: Quintuple Blow Lv. 20MP Cost: 60, Damage: 180%, Max Enemies Hit: 8, Number of Attacks: 6, Enemy DEF Ignored: 30%
Twister Spin (Max Lv. 30): You spin at an incredible speed, creating a twister that deals damage to nearby enemies. While you're a twister, you're invincible. Level up the skill to decrease the skill's cooldown.MP Cost: 170, Damage: 300%, Duration: 20 sec, Cooldown: 40 sec
Dark Genesis (Max Lv. 30): Uses the power of darkness to attack and possibly stun up to 15 enemies at once. If you've learned Dark Shock, that skill's damage will also permanently increase.Active Effects - MP Cost: 400, Damage: 2000%, Max Monsters Hit: 15, Stun Chance: 90%, Stun Duration: 4 seconds, Cooldown: 30 seconds. Passive Effects - Dark Shock Damage: +60%
Advanced Dark Aura (Max Lv. 30): Permanently increases your Magic Attack and upgrades your Dark Aura skill. When using Dark Aura, nearby enemies will take continuous damage until their HP reaches 1. Required Skill: Dark Aura Lv. 20Active Effects - MP Cost: 60, +20%, continuously deals 100% per sec to nearby enemies when using Dark Aura Passive Effects - Magic Attack: +30.
Advanced Yellow Aura (Max Lv. 30): Permanently increases your Avoidability and upgrades your Yellow Aura skill. You'll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura. Required Skill: Yellow Aura Lv. 20Active Effects - MP Cost: 50, Movement Speed: +35, Attack Speed: +1 step, Dodge Chance: 20% chance, Enemy Movement Speed: --30 Passive Effects - Dodge Chance: +20%
Party Shield (Max Lv. 30): Creates a protective wall centered around you to protect party members. Party members behind the wall will not take damage. Cooldown: 7 minMP Cost: 150, Duration: 40 sec
Maple Warrior (Max Lv. 30): Increases the stats of all party members. Mastery Book is required to master the skill to level 30.MP Cost: 70, All Stats: +15%, Duration: 900 sec
Energize (Max Lv. 30): You've become energized, permanently increasing your Max MP and DEF! Also provides a boost to Ignore Enemy Defense and attack speed.Max MP: +30%, Weapon DEF: +150%, Magic DEF: +150%, Ignore Enemy Defense: +10%, Attack Speed: +1 from level 15, +2 at level 30
Wild Hunter
Beginner
Crystal Throw (Max Lv. 3): You attack a ranged enemy by throwing a Rue collected from a mine.MP Cost: 7, Damage: 40
Infiltrate (Max Lv. 3): Allows you to hide and move quickly for a short time. Cooldown: 1 minMP Cost: 15, Duration: 30 sec, Movement Speed: +15
Potion Mastery (Max Lv. 3): You learn how to use potions more efficiently in order to resolve supply shortage issues.Recovery Rate: +115%
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
1st Job
Triple Shot (Max Lv. 20): Quickly fires three consecutive arrows.MP Cost: 15, Damage: 120%
Jag Jump (Max Lv. 10): Your Jaguar double jumps a set distance.MP Cost: 10, jumps a a certain distance
Crossbow Booster (Max Lv. 20): Doubles the attack speed of your weapon. Must have a Crossbow equipped.MP Cost: 11, Duration: 200 sec
Jaguar Rider (Max Lv. 15): Added a Jaguar management window to select which Jaguar to ride.
2nd Job
Crossbow Mastery (Max Lv. 20): Increases the weapon mastery and accuracy of Crossbows.Crossbow Mastery: + 50%, Accuracy: +120
Jaguar Rawr (Max Lv. 20): Deals damage to multiple enemies in front of you. Any enemies knocked back by your Jaguar's RAWR will also be Stunned. Good kitty.MP Cost: 18, Damage: 280%, Max Monsters Hit: 8, Stun Duration: 4 sec
Soul Arrow: Crossbow (Max Lv. 10): Allows you to use your Crossbow without spending ammo for a fixed amount of time.MP Cost: 20, Duration: 300 sec
It's Raining Mines (Max Lv. 20): You drop mines at fixed intervals while moving. The mines explode after a while, showering damage to nearby enemies.MP Cost: 30, Mine Damage: 280%, Duration: 100 sec
Jaguar-oshi (Max Lv. 10): Your Jaguar swallows an enemy. Then, your Jaguar can either spit the enemy out to hit and damage multiple enemies or swallow the enemy to buff you. [Cooldown: 30 sec]MP Cost: 19, Damage (when spit): 800%, Max Monsters Hit: 6, Buff Duration (when swallowed): 90 sec
Final Attack (Max Lv. 20): Grants a chance to deal additional damage after an attack. Must have a crossbow equipped. Required Skill: Crossbow Mastery Lv. 3Proc Rate: 40%, Damage: 150%
Physical Training (Max Lv. 10): Improves STR and DEX permanently through physical training.Permanently increase STR by 30 and DEX by 30.
Ricochet (Max Lv. 20): Deals 390% damage in 1 line to up to 7 enemies.
3rd Job
Jaguar Boost (Max Lv. 20): Further enhances the Jaguar Rider skill.While Mounted - Movement Speed: +15, Jaguar Rider Skills Damage: +40%, Knock-back Resist Chance (when hit): 55%
Enduring Fire (Max Lv. 30): Quickly fires five consecutive arrows.MP Cost: 29, Damage: 184%
Dash 'n Slash (Max Lv. 30): The Jaguar charges forward and attacks multiple enemies, possibly stunning them.MP Cost: 40, Damage: 600%, Max Monsters Hit: 6, Stun Chance: 95%, Stun Duration: 4 sec
Wild Trap (Max Lv. 20): Summons a trap that attacks nearby enemies. The trap is so alluring that monsters attack it instead of you.MP Cost: 40, Trap Damage: 200%, Trap HP: 14000, Trap Duration: 50 sec
Blind (Max Lv. 10): Shoots at the eyes of a monster, possibly causing Blindness to decrease the monster's Accuracy.MP Cost: 30, Buff Duration: 160 sec, Accuracy: -20%, Enemy DEF: -50, Blind Duration: 10 sec, Blind Chance: 30%
Silver Hawk (Max Lv. 20): Summons a silver hawk that hovers around you, attacking and possibly Stunning monsters nearby.MP Cost: 80, Summons Damage: 250%, Summon Duration: 180 sec, Stun Chance: 99%
Swipe (Max Lv. 20): Your Jaguar consecutively swipes nearby enemies, absorbing some of the damage dealt as HP for you. You cannot absorb more than 15% of your Max HP or more than the enemy's Max HP.MP Cost: 32, Damage: 300%, Number of Hits: 4, Max Monsters Hit: 8, absorbs 5% of the damage as HP
Feline Berserk (Max Lv. 30): Your Jaguar appears to spout red wings, increasing Max HP, ATT, and Movement Speed. [Cooldown: 2 min 30 sec]MP Cost: 150, MaxHP: +80%, ATT: +20%, Movement Speed: +15, Duration: 120 sec
4th Job
Wild Arrow Blast (Max Lv. 30): Launches arrows at a tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously.MP Cost: 10, Damage: 270% per arrow
Sonic Roar (Max Lv. 30): The Jaguar roars sharply. The roar creates a shock wave that damages and stuns multiple enemies.MP Cost: 80, Damage: 250%, Max Monsters Hit: 8, Stun Chance: 100%, Stun Duration: 10 sec, Number of Attacks: 6
Exploding Arrows (Max Lv. 30): Summons a giant, jagged wheel that attacks multiple enemies. Has a chance to stun.MP Cost: 350, Damage: 180%, Max Monsters Hit: 15, Max Attacks: 10, Explosion Damage: 850%, Stun Chance: 100%, Cooldown: 30 sec
Crossbow Expert (Max Lv. 30): Increases Crossbow Mastery, Weapon Attack, and Minimum Critical Damage. Required Skill: Crossbow Mastery Lv. 20Crossbow Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%
Stink Bomb Shot (Max Lv. 10): Launches an arrow with a gaseous bomb attached to it. Monsters hit by it are pissed off and you earn more EXP from defeating them.MP Cost: 60, EXP Earned: +20% EXP
Maple Warrior (Max Lv. 30): Increases the stats of all party members. Mastery Book is required to master the skill to level 30.MP Cost: 70, All Stats: +15%, Duration: 900 sec
Wild Instinct (Max Lv. 10): You ignore a portion of an monster's defense when attacking. Also, you have a chance to dodge enemy attacks.Monster DEF Ignored: 20%, Dodge Chance: 10%
Advanced Final Attack (Max Lv. 30): Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. Mastery Book is required to master the skill to level 30. Required Skill: Final Attack Lv. 20Permanently increases ATT by 20 and Accuracy by 10%. Also has a 70% chance of activating 210% damage Final Attack
Call of the Wild (Max Lv. 20): Replaces Sharp Eyes with a party buff: 20% less damage taken, 20% Avoidability, 20% Max MP and 10% Weapon/Magic ATT for 300 seconds at level 20. No longer grants critical bonuses. Its damage reduction and ATT bonuses use the higher value when overlapping with Invincible or Echo of Hero.
Mechanic
Beginner
Crystal Throw (Max Lv. 3): You attack a ranged enemy by throwing a Rue collected from a mine.MP Cost: 7, Damage: 40
Infiltrate (Max Lv. 3): Allows you to hide and move quickly for a short time. Cooldown: 1 minMP Cost: 15, Duration: 30 sec, Movement Speed: +15
Potion Mastery (Max Lv. 3): You learn how to use potions more efficiently in order to resolve supply shortage issues.Recovery Rate: +115%
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
1st Job
Mech: Prototype (Max Lv. 10): Allows you to summon and mount the Prototype Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect. Hit the skill key to mount/unmount.MP Cost: 50, Max HP: +500, Max MP: +500, Speed: +20, ATT: +20, DEF: +200
Gatling Gun (Max Lv. 15): Focuses your Gatling Gun on a single enemy. Required Skill: Mech Protoype Lv. 1MP Cost: 14, Damage: 80%, Number of Attacks: 4
Flame Launcher (Max Lv. 20): Launches flames that engulf multiple enemies. You can use this skill for up to 12 seconds. Required Skill: Gatling Gun Lv. 10MP Cost: 7 per attack, Damage: 80%, Max Monsters Hit: 8, Max Duration (hold down skill key): 12 sec
ME-07 Drillhands (Max Lv. 20): Uses drill arms to push and attack enemies. Required Skill: Mech Protoype Lv. 1MP Cost: 35, Damage: 180%, Max Monsters Hit: 15
2nd Job
Mechanic Mastery (Max Lv. 20): Permanently increases your Weapon Attack, Weapon Mastery, Critical Rate, and Accuracy.Weapon ATT: +20, Weapon Mastery: +50%, Critical Rate: +10%, Accuracy: +120
Mechanic Rage (Max Lv. 20): Temporarily doubles your Attack Speed. Required Skill: Mechanic Mastery lv. 5MP Cost: 21, Duration: 200 sec
Heavy Weapon Mastery (Max Lv. 20): Greatly enhances the Gatling Gun and Flame Launcher skills.Gatling Gun - MP Cost: 22, Damage: 75%, Critical Hit Rate: +20% Flame Launcher :-MP Cost: 17, Damage: 100%, Damage Over Time: 90% damage every 5 sec, skill range increased
Rocket Booster (Max Lv. 10): Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land.MP Cost: 50 each (launch and land), Damage: 200%, Max Monsters Hit (upon landing): 6
Open Portal: GX-9 (Max Lv. 10): Installs Portal <GX-9>. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart.MP Cost: 50, Portal Duration: 300 sec
Perfect Armor (Max Lv. 20): Your Mech has been upgraded with two new abilities. They can be toggled on/off by using the skill key. Required Skill: Mech: Protoype Lv. 10Ability One - While mounting your mech, it has a 20% chance to guard against attacks (permanent) Ability Two - Reflects 500% damage back to enemies (when skill is active)
Physical Training (Max Lv. 10): Improves STR and DEX permanently through physical training.Permanently increase STR by 30 and DEX by 30.
Atomic Hammer (Max Lv. 20): Deals 460% damage in 1 line to up to 6 enemies.
3rd Job
Metal Fist Mastery (Max Lv. 20): Increases damage of the ME-07 Drillhands and Atomic Hammer skills.Damage: +50% (for both skills)
Satellite (Max Lv. 20): Summons Satellites, tiny remote-controlled drones, to strike monsters you attack. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again.MP Cost: 60, Max Satellites: 3, Damage: 240%
Mech: Siege Mode (Max Lv. 20): Transforms your mech into Siege Mode. You can cast buffs without leaving Siege Mode.
Rock 'n Shock (Max Lv. 20): Installs up to 3 <Tesla Coils> to continuously attack and possibly stun enemies. They self-destruct when they run out of power.MP Cost: 75, Tesla Coil Duration: 60 sec, Damage: 200%, Max Monsters Hit: 10, Self-Destruct Damage: 350%, Cooldown: 180 sec
Healing Robot H-LX (Max Lv. 20): Summons the stationary bot H-LX to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power.MP Cost: 90, Summon Duration: 30 sec, Party HP Healed: 50%, Self-Destruct Damage: 400%, Cooldown: 35 sec
Acceleration Bot EX-7 (Max Lv. 15): You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power.MP Cost: 50, Buff Duration: 80 sec, Enemy Speed: +30, Enemy Defense: -15%, Self-Destruct Damage: 350%
Roll of the Dice (Max Lv. 20): Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.MP Cost: 60, Buff Duration: 180 sec,Cooldown: 200 sec
Punch Launcher (Max Lv. 20): Deals 740% damage in 1 line to up to 6 enemies.
4th Job
Extreme Mech (Max Lv. 30): Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech. Required Skill: Mech: Prototype Lv. 10ATT: +40, Defense: +1000, Max HP: +1200, Max MP: +1200, Weapon Mastery: +70
Mech: Missile Tank (Max Lv. 30): Activates <Missile Tank> mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage. Get on/off your mount by pressing the skill key. [To shoot: [Attack key] [Skills that can be used: Laser Blast, Siege Mode] Required Skill: Mech: Siege Mode Lv. 10Tank Mode MP Cost: 60 plus 25 MP every 5 sec, Damage: 120% Basic Attack Critical Rate: +20%, MP Cost: 30, Damage Bonus (Siege mode): +30%
Laser Blast (Max Lv. 30): Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode. Required Skill: Mech: Missile Tank Lv. 1MP Cost: 78, Damage: 500%, Max Attacks: 3, Max Monsters Hit: 8
Satellite Safety (Max Lv. 25): Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown. Toggle this skill On/Off by pressing the skill key. Required Skill: Satellite Lv. 10Satellite Attack Damage: +50% Procs when you take damage more than 30% of your Max HP, Absorbs 80% of the damage received, Cooldown: 10 sec
Giant Robot SG-88 (Max Lv. 30): Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key.MP Cost: 400, Damage: 1440%, Max Monsters Hit: 15, Cooldown: 30 sec
Bots 'n Tots (Max Lv. 30): Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time.MP Cost: 100, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 500%, Summon Interval: every 3 sec, Self-Destruct Damage: 1000%, Cooldown: 60 sec
Amplifier Robot AF-11 (Max Lv. 20): The stationary amplifier robot <AF-11> is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power.MP Cost: 50, Robot Duration: 80 sec, Damage Buff: +20%, Self-Destruct Damage: 300%, Cooldown: 90 sec
Robot Mastery (Max Lv. 15): Increases the ATT, self-destruct damage, and summon duration of all summoned robots.Damage (attack, self-destruct): +50%, Summon Duration: +50%
Maple Warrior (Max Lv. 30): Increases the stats of all party members. Mastery Book is required to master the skill to level 30.MP Cost: 70, All Stats: +15%, Duration: 900 sec
Demon Slayer
Beginner
Hero's Echo (Max Lv. 1): [Master Level: 1] Increases the Weapon ATT and Magic ATT of all nearby players. Cooldown: 2 hrsFury Cost: 10, Weapon ATT and Magic ATT: + 4%, Duration: 40 min
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
Dark Winds (Max Lv. 1): Allows you to user various jump skills using your wingsHigh Jump: Press the up arrow key twice during a jump Jag Jump: Press the right or left arrow key twice during a jump Glide: Jump Key (Maintain Press)
Curse of Fury (Max Lv. 1): When attacking, has a chance to trigger Endless Fury. When activated, your HP regenerates, and eliminated enemies return a fixed amount of Fury.Endless Fury Chance: 1%. Recovers 5% HP when Endless Fury is activated. Absorbs Fury from eliminated enemies.
Fury Unleashed (Max Lv. 1): When facing Boss Monsters, unleashes the full might of your Fury to do additional damage and absorb Fury.When attacking Boss Monster- Damage: +10%, Additional Fury Absorption: 6
Demonic Blood (Max Lv. 1): Demons are known for their naturally strong willpower and overwhelming ambition.Willpower: Lv. 20, Ambition: 20, Knock-back Resistance: 100%.
Deadly Crits (Max Lv. 1): [Master Level: 20] Grants you an increased Critical Hit Rate.50% Chance
1st Job
Demon Lash (Max Lv. 10): Mash the attack key to whip enemies in front of you 4 times with dark power. Hits return some Fury to you.1st, 2nd: Damage: 110%, Max Monsters Hit: 6. 3rd: Damage: 100%, Max Monsters Hit: 6, Number of Attacks: 3 4th: Damage: 100%, Max Monsters Hit: 6, Number of Attacks: 4
Grim Scythe (Max Lv. 15): Summons a demonic scythe that tears through multiple enemies in front of you. Required Skill: Demon Lash Lv.1HP Cost: 15, Fury Cost: 2, When skill key is held - Damage: 100%, Max Enemies Hit: 8, Number of Attacks: 3
Battle Pact (Max Lv. 20): Infuses your weapon with your own life force to increase One Handed Blunt Weapons or Axes by 2 levels for a short time. Required Skill: Demon Lash Lv. 5HP Cost: 80, Attack Speed increased for 180 sec
Shadow Swiftness (Max Lv. 10): Permanently increases Accuracy, Speed, and Jump. Required Skill: Demon Lash Lv.1Accuracy +200, Speed +25, Jump +20
2nd Job
Barbed Lash (Max Lv. 1): Makes your Demon Lash hurt more and look nastier, permanently increasing its damage.Demon Lash Damage +30%
Soul Eater (Max Lv. 20): Snares and pulls multiple enemies towards you, where they suffer the full force of your might.HP Cost: 45, Fury Cost: 3, When skill key is pressed down - Damage: 120%, Max Enemies Hit: 8, Number of Attacks: 5
Dark Thrust (Max Lv. 20): Charge forward with terrifying rage, dragging multiple unfortunate enemies with you.Fury Cost: 6, Damage: 115%, Number of Attacks: 3, Max Enemies Hit: 8
Chaos Lock (Max Lv. 15): Targets and attacks the enemy closest to you. Has a chance to stun the enemy. Allows you to teleport using the directional keys.Fury Cost: 18 x2, After teleporting - Damage: 305%, Max Monsters Hit: 6, Stun Chance: 90%, Stun Duration: 3 sec, Cooldown: 5 sec
Vengeance (Max Lv. 20): Returns damage taken from enemies to the dealer, along with a chance to stun them. Cannot return more than half of an enemy's HP at once.HP Cost: 150, Returns 400% of damage received back to the enemy for 180 sec, Paralysis Chance: 90%, Paralysis Duration: 5 sec
Weapon Mastery (Max Lv. 20): Increases the Mastery and Accuracy of One Handed Blunt and Axe type weapons.One Handed Blunt and Axe type weapons Mastery +50, Accuracy +120
Outrage (Max Lv. 20): Permanently increases ATT and Critical Rate.ATT: +40, Critical Rate: +20%
Physical Training (Max Lv. 10): Permanently increases STR and DEX.Permanently increase STR by 30 and DEX by 30.
3rd Job
Demon Lash Arch (Max Lv. 1): Uses teeth-gritting anger to grant an additional increase to damage done by Demon Lash. Required Skill: Demon Lash ImpDemon Lash's damage increases by an additional 70%. (Final Damage Increase Amount: 100%)
Judgment (Max Lv. 20): Judge your enemies...harshly. This attack hits multiple nearby enemies, dealing critical damage with a chance for additional critical hits.HP Cost: 300, Fury Cost: 20, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 200%, Critical Hit Rate: +40%
Vortex of Doom (Max Lv. 20): Creates a vortex of dark energy inside you that draws nearby enemies into your attack and stuns them.Fury Cost: 10, Damage: 190%, Number of Attacks: 3, Max Monsters Hit: 10, Stun Chance: 90%, Stun Duration: 5 sec
Carrion Breath (Max Lv. 20): Summons the power of the Poison Demon's horrible breath to attack multiple enemies at once. Targets receive continual damage over a short amount of time and are unable to eat lunch for a week afterwards.HP Cost: 80, Fury Cost: 6. When skill key is pressed - Damage: 155%, Max Monsters Hit: 10, Number of Attacks: 5. Poison Damage Over Time: 135% damage every 1 sec for 8 sec.
Focused Fury (Max Lv. 20): Focuses powers to permanently increase damage and improve attack speed by 1 level.Damage increased by 25%. Improves attack speed.
Raven Storm (Max Lv. 20): Summons a flock of really angry ravens that peck the faces off of any enemies in front of you. The ravens then return the enemies' HP to you as thanks for letting them take out their aggression.Fury Cost: 25, Damage: 170%, Max Enemies Hit: 8, Number of Attacks: 4, Recovers up to 40% of HP Cooldown: 10 sec
Black-Hearted Strength (Max Lv. 20): Your cold, uncaring heart steels you against attacks, providing a temporary increases to DEF, Abnormal Status Resistance, and all Elemental Resistance.HP Cost: 200, DEF +100%, Abnormal Status Resistance +60%, All Elemental Resistance: +60%, Duration: 180.
Insult to Injury (Max Lv. 15): Increases damage and critical rate when attacking enemies in abnormal status.When attacking enemies in abnormal status, Damage: +15%, Critical Rate: +15%
Possessed Aegis (Max Lv. 15): Grants the Demon Aegis a chance to guard against enemy attacks. When guarding is successful, a small amount of Fury and HP are recovered.When attacking, 30% chance of guarding. When guarding is successful, 3% of HP and 5 of Fury gauge is recovered.
Max Fury (Max Lv. 5): Allows you to receive additional Fury when using Demon Slash, and recovers a fixed amount of Fury every 4 seconds.When using Demon Slash, 75% chance of absorbing additional Fury. Automatically recovers 10 Fury every 4 seconds.
4th Job
Demon Thrash (Max Lv. 1): Demon Lash's ultimate upgrade. Required Skill: Demon Lash ArchDemon Lash's damage increases by an additional 120%. (Final Damage Increase Amount: 220%)
Infernal Concussion (Max Lv. 30): Calls an eruption from below to blast nearby enemies into the air. Enemies in air receive 100% critical damage from the explosion.HP Cost: 300, Fury Cost: 50, Damage: 400%, Max Monsters Hit: 10. Lifts enemies into the air and deals 5 critical attacks that deal 320% damage.
Demon Impact (Max Lv. 30): Call forth your inner demon to deal critical damage on multiple enemies in front of you. Your channel to the nether gives you a chance to ignore Enemy DEF and raises your chance for a critical. Final damage increases when fighting boss monsters.Fury Cost: 10, Damage: 330%, Max Enemies Hit: 4, Number of Attacks: 6, Additional Critical Rate: 100%, Enemy Defense Ignored: 30%, Final Damage against Boss Monster: +30%
Demon Cry (Max Lv. 20): Releases your inner demons to intimidate and deal damage on multiple nearby enemies. Enemies will suffer a hit to DEF, ATT, and Accuracy while your EXP and item drop rate increase.HP Cost: 400, Fury Cost: 30, Attack Count: 6, Damage: 210%, Max Monsters Hit: 15. For 15 sec, Enemy Attack and Defense -15%, Accuracy -15%. EXP and item drp rate: +20%.
Binding Darkness (Max Lv. 20): Binds enemies, including bosses, and deals damage over time. Its passive 30% Ignore Enemy Defense applies to every attack.
Dark Metamorphosis (Max Lv. 30): Unleashes 2 beings of spectral shadow to join you and attack anything in sight. The spirit channel also provides you and increase to damage and HP for a short period of time.HP Cost: 300, Fury Cost: 40, Damage: 35% for 180 sec, Max HP Increase: 20%, Automatically attack nearby enemies to deal 250% damage.
Boundless Rage (Max Lv. 15): Consumes all remaining Fury to send yourself into a raging berserker mode. All Fury-based attacks will be free for a short period, however the skill has a long cooldown.Fury Cost: 100, Use skills without consuming Fury, Duration: 60 sec Cooldown: 180 sec
Leech Aura (Max Lv. 10): Utilize your connection with the crawling slimy things of the world to sap enemy HP with every blow. You and your party members will receive life for every blow you inflict for a short time, up to 3% at a time.Fury Cost: 30, 3% of damage returned to party members as HP for 180 sec, Cannot recover more than 50% of Max HP. Requires 1 minute cooldown.
Maple Warrior (Max Lv. 30): Increases the stats of all party members. Mastery Book is required to master the skill to level 30.HP Cost: 500, All Stats: +15%, Duration: 900 sec
Barricade Mastery (Max Lv. 30): Become a master of melee. Maxes out the Mastery of One Handed Blunt and Axe type weapons while increasing Minimum Critical Damage and Weapon ATT. Required Skill: Weapon Mastery Lv. 20One Handed Blunt and Axe type weapon Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%
Obsidian Skin (Max Lv. 30): Permanently fortify your defensive abilities so that you take less damage from enemies.Permanently decreases damage taken by 20%
Hero's Will (Max Lv. 5): By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.Cooldown: 360 sec
Removed and unavailable skills
HP Boost (1st Job): Removed. Previously learned levels no longer grant Max HP; learned levels are retained without an SP refund.
Mihile
Beginner
Three Snails (Max Lv. 3): [Master Level: 3] Hurls snail shells to attack monsters from long distance.MP -7; Damage 25 Attacks three times.
Recovery (Max Lv. 3): [Master Level: 3] Enables the user to recover HP constantly for 30 sec. Cooldown: 2 minMP Cost: 15, Recover 72 HP over 30 sec
Nimble Feet (Max Lv. 3): [Master Level: 3] Temporarily enables the user to move around quickly. Cooldown: 1 minMP Cost: 10, Duration: 12 sec, Movement Speed: +20
Hero's Echo (Max Lv. 1): [Master Level: 1] Increases the Weapon ATT and Magic ATT of all nearby players. Cooldown: 2 hrsMP Cost: 30, Weapon ATT and Magic ATT: + 2%, Duration: 40 min
Blessing of the Fairy (Max Lv. 20): Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing (Max Lv. 30): For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill.Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
Noble Mind (Max Lv. 6): Enhances Empress's Blessing effects.Increase Empress's Blessing max level by 6
Knight's Watch (Max Lv. 1): Receives protection from the light which keeps you from being pushed back by enemy's attacks for a set time.Duration: 90 sec, Knock-back Resistance Rate: 100% (Cooldown: 180 sec)
1st Job
Soul Shield (Max Lv. 15): Amplifies the power of the Soul Shield to increase defense.Weapon DEF: +200, Magic DEF: +200
Soul Blade (Max Lv. 20): Summons and gives form to invisible Soul power to inflict damage to enemies.MP Cost: 14, Damage: 340%, Max Enemies Hit: 5
Weightless Heart (Max Lv. 10): Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases.MP Cost: 20, jumps further
Soul Devotion (Max Lv. 10): Permanently increases Accuracy, Movement Speed, and Jump. Required Skill: Soul Shield Lv.1Accuracy +200, Speed +25, Jump +20
2nd Job
Sword Mastery (Max Lv. 20): Increases the weapon mastery and accuracy of one-handed swords.One-Handed Sword Mastery: +50%, Accuracy: +120
Final Attack (Max Lv. 20): Grants a chance to deal additional damage after an attack skill. Must have an one-handed sword equipped. Required Skill: Sword Mastery Lv. 3Proc Rate: 40%, Damage: 150%
Sword Booster (Max Lv. 20): Doubles the attack speed of your weapon. Must have an one-handed sword equipped. Required Skill: Sword Mastery Lv. 5MP Cost: 11, Duration: 200 sec
Rage (Max Lv. 20): Increases Weapon ATT of your party members for a set time. Can be stacked with other buffs.MP Cost: 20, Weapon ATT: +10, Duration: 180 sec
Physical Training (Max Lv. 10): Permanently improves STR and DEX through sheer physical training.Permanently increase STR by 30 and DEX by 30.
Soul Driver (Max Lv. 20): Deals 125% damage in 4 lines to up to 6 enemies.
Radiant Driver (Max Lv. 20): Deals 340% damage in 1 line to up to 6 enemies.
3rd Job
Trinity Attack (Max Lv. 20): Deal 3 consecutive attacks on multiple enemies in front of you.MP Cost: 19, Damage: 230%, Number of Attacks: 3, Max Enemies Hit: 4
Radiant Buster (Max Lv. 20): Emits shining light to blast and stun multiple enemies in the front.MP Cost: 40, Damage: 270%, Number of Attacks: 3, Max Enemies Hit: 6, Stun Chance: 20%, Duration: 4 sec
Radiant Charge (Max Lv. 10): Temporarily increases damage.MP Cost: 40, Damage: +30%, Duration: 300 sec
Enduring Spirit (Max Lv. 20): Significantly increases your defense, Abnormal Status Resistance, and all Elemental Resistance for a set time.MP Cost: 40, DEF +100%, Abnormal Status Resistance +60%, All Elemental Resistance: +60%, Duration: 180 sec
Magic Crash (Max Lv. 20): Has a chance to cancel all enemy buffs and prevent them from casting new buffs. [Cooldown: 60 sec]MP Cost: 15, Success Rate: 100%, Buff Block Duration: 20 sec
Righteous Indignation (Max Lv. 20): Increases damage and critical rate when attacking enemies in abnormal status.When attacking enemies in abnormal status, Damage: +20%, Critical Rate: +20%
Self Recovery (Max Lv. 30): Restores some HP and MP every 4 seconds, even in combat.300 HP and 90 MP recovered every 4 seconds.
Intense Focus (Max Lv. 20): Now permanently increases attack speed by 1 stage, in addition to its unchanged +60 STR at level 20.
4th Job
Soul Asylum (Max Lv. 30): Uses the enhanced power of the Soul Shield to permanently decrease damage received from enemies. Required skill: Soul Shield Lv. 15Permanently decreases damage taken by 20%
Expert Sword Mastery (Max Lv. 30): Maxes out mastery of one-handed sword while increasing Minimum Critical Damage and Weapon Attack. Required Skill: Sword Mastery Lv. 20One-Handed Sword Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%
Advanced Final Attack (Max Lv. 30): Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. Required Skill: Final Attack Lv. 20Permanently increases ATT by 30 and Accuracy by 10%. Also has a 60% chance of activating 250% damage Final Attack 2 times.
Four-Point Assault (Max Lv. 30): Unleashes four soul blades with a chance to blind enemies. The final hit will always be a Critical Hit.\t Inflicts Blind on all monsters, but its duration is cut in half on boss monsters.MP Cost: 32, Damage: 330%, Number of Attacks: 4, Blind Chance: 40%, Accuracy: -30%, Duration: 100, Critical Hit on final attack
Radiant Cross (Max Lv. 30): Attacks multiple enemies with a burst of intense light. Has a chance to inflict Blindness. Blindness duration is halved against bosses. Required Skill: Radiant Buster Lv. 20MP Cost: 75, Damage: 230%, Number of Attacks: 6, Max Enemies Hit: 6, Blind Chance: 30%, Enemy Accuracy: -30%, Blind Duration: 10 sec
Roiling Soul (Max Lv. 30): Focuses a short burst of attacks on a single enemy with significantly higher damage.MP Cost: 50, Damage: +60%, Critical Rate: +20%, Minimum Critical Damage: +15%, Duration: 240 sec, Max Enemies Targeted: 1
Combat Mastery (Max Lv. 10): Ignores a portion of a monster's defense while attacking.Defense Ignored: 40%
Stance (Max Lv. 30): With great concentration, you hold your ground when struck, resisting knock-back effects.MP Cost: 60, Knock-back Resist Chance: 95%, Duration: 300 sec
Maple Warrior (Max Lv. 30): Increases all team members' stats by a percentage for a set duration.MP Cost: 70, All Stats: +15%, Duration: 900 sec
Hero's Will (Max Lv. 5): By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.MP Cost: 30, Cooldown: 360 sec
Removed and unavailable skills
HP Boost (1st Job): Removed. Previously learned levels no longer grant Max HP; learned levels are retained without an SP refund.