Release Patch Notes
Changes from Beta to release.
Expeditions
New Party Quest Expeditions
- Princess No PQ.
- Wood Theme Park PQ.
New Boss Expeditions
- Normal & Hard Magnus.
- Chaos Papulatus.
- Chaos Pink Bean.
- Gollux.
Revised Boss Expeditions
- Added missing mechanics to all bosses that were incomplete.
- Various drops added to all bosses, including stamps and scissors.
- Maximum player count adjusted to 12 for all expeditions.
- All expeditions now show your remaining revives in the UI.
- Weekly boss entries now reset on Sunday instead of Monday.
- Dead characters can no longer enter expeditions.
- Expedition entry menus are clearer and standardized.
- Arkarium's screen crack speed reduced by approximately 20%.
- Krexel only needs the pre-quest completed, the Soul Lantern requirement has been removed.
- All skills can be used in the Balrog map.
- Normal and Chaos Zakum drop Zakum Diamonds, used to purchase Zakum's Poisonic weapons. Shop available soon.
- Cygnus, Pink Bean Statues, Hilla & Hard Hilla hitboxes extended to the ground during all animations.
- Fixed a Cygnus bug causing the run to become unwinnable.
- Hard Ranmaru: Each phase increases HP by 400 million. Starts at 1.2 billion HP, up to 2.8 billion HP on the final body.
- Arkarium's petrification is now working correctly.
- Normal Papulatus automatically spawns the Time Sphere.
- Fixed Horntail portals sometimes being broken.
- Hilla's expedition entry map can be entered without a party.
- Fixed Zakum pre-quest completion not being recognized across the account.
- Chaos Zakum now enforces its minimum entry level of 140.
- Fixed duplicate NPCs in Pink Bean and adjusted Chaos Pink Bean's HP.
- Damage Reflect now lasts 6 seconds (globally).
- Fixed certain maps not enforcing required pre-quest conditions when using the Teleport Rock.
Party Quests
- Fixed some PQs failing to remove players when their timer expired.
Quests
Weekly & Daily Tasks
- Weekly & Daily Tasks added.
- A Cube Chair Reward Box is given each week for completing all weekly tasks.
- Added a daily task for staying logged in for 30 minutes.
- Daily tasks no longer stack across days. Completion messages now show trait rewards.
Milestone quests
- Milestone quests revised.
- Removed Megumin Weapon from the level 30 reward, replaced with “Explorer” sets for each class that do not expire.
Kerning Tower
- Revised various cutscenes throughout the questline.
- Fixed quest NPCs not hiding or displaying the correct animations at certain points during the questline.
- The “Kerning Square's Superstar” quest removes the correct items from inventory when turning in.
Other quest changes
- Tristan's Successor requires 5 Balrog kills, down from 200.
- Golden Temple: You can re-enter the Ravana fight for the questline even after the quest is completed.
- Fixed quest item rewards and quest items reappearing after changing channels once their quest was complete.
- Fixed movie skipping not actually skipping the cutscene.
- Fixed an Amoria quest and unblocked the start of the Tynerum questline.
- The Veracent questline now awards the Abel pet from quest 54305.
Achievements
- Added dozens of new achievements.
- Revised achievement rewards across the board.
- Added storyline completion achievements, such as Chryse and Neo City.
- Added Slayer achievements for defeating various bosses.
- Added achievements for reaching level 10 in professions.
- Added medals to achievement rewards, including the Well-Traveled medal.
- Rebalanced Legion and Star Force achievements, removed the Star Force 50 achievement.
- Fixed trait achievements not being checked, and improved quest, profession, main-stat and Legion progress tracking.
- Improved reward descriptions and claim prompts. Pending reward indicators now show only earned, unclaimed rewards.
- Fixed achievement rewards and completion progress being lost or shown incorrectly after reconnecting.
Ironman Challenge
- Added an account-wide Ironman challenge with its own medals and rankings.
- Ironman accounts cannot trade, use storage, join parties or families, receive guild buffs, or pick up items dropped by other players. Other players cannot pick up an Ironman's dropped items and vice-versa.
- The challenge is available once per new account. Opt in before leaving the starting map.
- Added Steelforged Ironman, a one-life challenge. A death on any character stops EXP gains across the account and freezes its place in the Steelforged rankings.
- Regular Ironman accounts can return to being a normal account. This choice cannot be reversed; Steelforged accounts cannot use this option.
- Fixed Ironman medals not being granted when skipping the tutorial or creating additional characters on the account.
Items
- Hundreds of new mounts, chairs, pets, NX and styles.
- Mounts can now be previewed in the Cash Shop.
- Damage Skins added.
- Maple Weapons show their correct sell price in shops instead of 0.
- Certain equips given the floating effect, the same as the Garnet Raven Persona cap.
- Updated visuals for item indicators added to certain items.
- Cube Chair Reward Box added. Cube chairs can be stacked into a tower, 1–6 cubes tall.
- Secondaries now available for all classes.
- Added a job-specific secondary weapon shop.
- Protection Scrolls can now be used on eligible items with no upgrade slots remaining.
- Fixed potential stamps and prevented inappropriate weapon potential lines from being added to secondaries.
- Saddles and secondaries below level 120 can no longer be Starforced.
- Umbra Powders can no longer be dropped or traded (account bound item).
- Pet stat increase scrolls are no longer obtainable.
- Arrows can now be recharged like Stars and Bullets. Stack size reduced to 2,000.
Storage & Shops
- Custom storages now use native UI.
- Removed MCS and CoG from the Umbra Shop, and removed the MCOG trade.
- Aswan shops now use the correct NPCs.
- Fixed Fredrick recovery quantities, merchant item recovery and shop transfers.
- Inventory, storage, trade and Cash Shop transfers now handle full inventories and failed transactions more reliably.
- Notifications now appear when an item is added to refund storage.
Drops
- Maple Pyrope Weapons now drop from level 100+ mobs.
- Adjusted global Maple Weapon drop rates and reduced Fragment of Distorted Time drops.
Gachapon Room
- Regular Gachapon has been removed.
- Added and slightly rearranged Gachapon Room NPCs.
- Added chair, medal and premium title Gachapon options, with revised reward pools.
- Gachapon can be used with the universal Gachapon ticket.
- Mount Gachapon has paginated selections and a direct-purchase option.
- Chair Gachapon rewards are sealed. Reward boxes and Gachapon respect duplicate protection and display a message when no eligible rewards remain.
- Achievement-exclusive medals are kept out of Medal Gachapon rewards.
Maps
New areas
- Crimsonhheart.
- Veracent (version 1 and 2).
Other map changes
- Snofro in Golden Temple no longer requires a quest to enter. Respawn timer reduced from 30 minutes to 15 minutes.
- Fixed some NPCs not showing their marks on the minimap.
- Movement skills are now correctly disabled in jump quest maps.
- Deep Sea King lurks...
- Biggerfoot lurks...
Professions
- Rebalanced gathering success and rare gathering node spawn rates.
- Gathering nodes no longer spawn in mini-dungeons and certain theme areas such as Veracent.
- Fixed gathering nodes sometimes failing to appear or leaving behind unusable nodes.
- Fatigue Drinks are limited to one per day, and fatigue recovery now updates correctly.
- Fixed incorrect numbers appearing above characters when using professions.
Combat & Progression
- Ignore Enemy Defense now stacks with diminishing returns. Two sources of 30% IED give 51% total, rather than 60%.
- Reworked defensive calculations and HP growth. All weapons now have 20% base mastery.
- Bosses now receive the full effect of defense-reduction debuffs (instead of half).
- Fixed boss damage being counted twice on weapons and Inner Ability boss damage not appearing correctly in the stat window.
- Revised party EXP calculations.
- Skills previously unlocked with skill books are now learned by default; their skill-book unlock requirement has been removed.
- Fixed spending SP without meeting a skill's requirements.
- Mihile no longer provides Empress's Blessing.
- Inner Ability lines can no longer be duplicates.
- Inventory can hold up to 9,990,000,000 mesos, and account storage up to 25,000,000,000 mesos.
Interface & Client Improvements
- Expanded the stat detail panel to show Ignore Enemy Defense, minimum critical damage and maximum critical damage.
- Skill buffs, including custom skills, can now be cancelled by right-clicking their icons. Toggle skills can be switched off by casting them again.
- Added a Jaguar management window and a Jaguar button in the skill window.
- Titles can keep their equipped appearance while using the stats of another owned title.
- Special face-covering accessories now hide the face correctly, including in previews and on androids.
- Fixed cash weapon sprites disappearing during some attacks or animations.
- Greatly improved game initialization and loading times.
- Fixed login hanging when the account was already in use.
- Returning to character selection is faster and keeps the original channel. Added a return-to-character-selection option to the Settings item.
- Fixed boss HP bars displaying incorrectly above approximately 2.1 billion HP.
- DPS details now report damage-over-time effects separately.
Commands & Other Fixes
- Extended QuickSlot keyboard from 8 to 28 slots.
- Universal scrolls available from the Spell Trace shop. Regular scrolls removed from the drop pool; Spell Traces drop globally.
- Event shop added. Complete tasks or attend events to gain points usable towards premium items.
- Updated transmog system that also includes weapons.
- MapleTips removed. More relevant tips will be added later.
- Modern Level-Up animation can be toggled on/off.
- Improved medals & nametags, they are no longer misaligned.
@CDshows in alphabetical order.- Added
@mobinfo <mob_name>for monster information, and@onas an alias for the online command. - Fixed warping while sitting in a chair leaving skills unusable.
- Fixed Mercedes ears sometimes disappearing.
Skills
Values below describe the current server at maximum skill level unless stated otherwise.
Explorer Warrior
HP Boost: Removed and replaced by Warrior Mastery; HP growth is handled by the revised class progression.
Iron Body: Adds 5% Weapon DEF at maximum level in addition to its flat defense bonus.
Warrior Mastery: New first-job passive: +10% Speed and Jump at level 10.
Hero
Weapon Mastery: Second-job Weapon Mastery provides 50% mastery at maximum level.
Physical Training: Maximum level: 10 → 5, retaining +30 STR and DEX at maximum level.
Rage: Passively grants 10 Weapon ATT; the active party buff grants 20 Weapon ATT.
Power Reflection: Removed.
Self Recovery: Recovers 1% Max HP and 2% Max MP every 3 seconds.
Chance Attack: Deals 25% additional damage to bosses affected by stun, freeze or blindness.
Combo Attack: Moves to second job as a one-level specialized skill. Each orb grants 2% damage, with a 40% base chance to gain an orb.
Panic: Cooldown removed. Combo orb cost: 2 → 5; blindness duration is halved. Attack and hit artwork updated.
Coma: Moves to second job as a single-target combo spender costing 3 combo orbs. Deals 700% damage in 1 line to 1 enemy. Attack and hit artwork updated.
Magic Crash: Moves to fourth job.
Shout: Costs 1 combo orb. Target limit: 10 → 6.
Intrepid Slash: Deals 210% damage in 4 lines to up to 5 enemies.
Combo Synergy: At level 20, raises combo orb generation to 80% and adds 2.5% damage per orb.
Advanced Combo Attack: Raises mastery to 70% at level 30, 20 percentage points above second-job Weapon Mastery.
Combat Mastery: At maximum level, swords gain an additional 10% Ignore Enemy Defense and axes gain 10% Critical Rate.
Monster Magnet: Removed.
Power Stance: Adds 20% abnormal status resistance at maximum level.
Rush: Moves to third job.
Raging Blow: Maximum targets reduced to 5. Attack artwork updated, with a separate Enraged appearance while Enrage is active.
Enrage: Restricts attacks to one target for single-target damage rotations.
Puncture: New fourth-job attack: spends 4 combo orbs to deal 576% damage 3 times to up to 6 enemies and apply a 165% damage-over-time effect for 30 seconds. Attacking an affected enemy grants 20% critical damage to the Hero and 10% to the party. Requires Advanced Combo Attack level 20.
Brandish: Updated attack and hit artwork.
Paladin
Weapon Mastery: Second-job Weapon Mastery provides 50% mastery at maximum level.
Physical Training: Maximum level: 10 → 5, retaining +30 STR and DEX at maximum level.
Threaten: Moves to third job, with renewed visual effects.
Power Guard: Removed.
Ground Smash: Removed.
Elemental Charge: Alternating elemental charge attacks builds up to 5 stacks. Each stack grants 2% damage reduction, 8 Weapon ATT and 2% increased healing received.
Shield Mastery: With a shield equipped, grants 200% Weapon and Magic DEF at maximum level. Also grants permanent 40% abnormal status resistance.
Charged Blow: Removed.
Flame Charge: Moves to second job as a fire attack: 140% damage 3 times to up to 4 enemies, with a fire damage-over-time effect.
Blizzard Charge: Moves to second job as an ice attack: 140% damage 3 times to up to 4 enemies. Deals additional damage to enemies affected by your Flame Charge burn.
Lightning Charge: Becomes an attacking charge in third job: 250% damage 3 times to up to 6 enemies. Deals additional damage to enemies affected by your Blizzard Charge.
Magic Crash: Moves to fourth job.
HP Recovery: Requires and consumes 5 Elemental Charges. Cooldown: 15 → 30 seconds.
Parashock Guard: New third-job toggle: reduces the Paladin’s Weapon DEF and Guard rate by 20%, while giving nearby party members damage reduction based on the Paladin’s Weapon DEF. The Paladin gains Critical Rate based on Weapon DEF instead of receiving the party protection.
Achilles: Moves to third job.
Guardian: Removed as a separate skill; its defensive role is covered by the revised shield and stance skills.
Advanced Charge: At maximum level, each Elemental Charge grants 12 additional Weapon ATT and 5% damage. Charge attacks gain 2 attack lines, 2 targets and a 10% instant-kill chance against ordinary enemies. Flame, Blizzard and Lightning Charge also gain 210 percentage points of damage. Blast also gains 2 additional attack lines while Advanced Charge is learned.
Divine Shield: Moves to third job.
Power Stance: Adds 30% abnormal status resistance at maximum level.
Divine Charge: Becomes a holy attack: 405% damage 3 times to up to 6 enemies, with a guaranteed 10-second seal. Deals additional damage to enemies affected by your Lightning Charge.
Rush: Moves to third job.
Blast: Passive effects removed. Casting with 5 Elemental Charges grants 40% Critical Rate and 20% IED for 45 seconds.
Heaven's Hammer: Cooldown is 30 seconds. Damage is unchanged. Attack and hit artwork updated.Partial
Void Elemental: New fourth-job buff: +30% damage for 180 seconds. Its former passive charge damage bonus is handled by Advanced Charge.
High Paladin: New fourth-job passive: 70% mastery, +400 Weapon and Magic DEF, and +15% minimum critical damage. Swords gain 10% IED; blunt weapons gain 10% maximum critical damage.
Dark Knight
Physical Training: Maximum level: 10 → 5, retaining +30 STR and DEX at maximum level.
Iron Will: Removed.
Ground Smash: Removed.
Piercing Drive: New second-job attack: 231% damage in 2 lines to up to 7 enemies. Deals up to 10% additional damage to more distant targets.
Elemental Resistance: Removed.
Dragon Wisdom → Lord of Darkness: Renamed Lord of Darkness. At maximum level: +30% Critical Rate, +15% minimum critical damage, and a 20% chance to recover 10% of damage dealt as HP.
Dragon Buster: Removed.
Dragon Fury: Removed.
Sacrifice: Moves to fourth job. Consumes Evil Eye to restore full HP, grant 10% boss damage and 10% IED, and remove Gungnir’s Descent’s cooldown for 40 seconds. Resummoning Evil Eye ends the effect. Also grants 30% passive IED.
Dragon Roar → Evil Eye Shock: Renamed Evil Eye Shock with renewed artwork. Requires Evil Eye to be summoned. At maximum level, hits up to 10 enemies for 640% damage with a 90% chance to stun for 10 seconds. Cooldown: 10 seconds.
Magic Crash: Moves to fourth job.
Dragon Strength: Removed.
La Mancha Spear: New third-job spear throw: 800% damage in 1 line to up to 10 enemies.
Evil Eye Domination: This skill is not included in the release.Not planned
Spear Sweep: New third-job attack: pulls up to 8 enemies toward you, deals 190% damage twice and stuns them.
Berserk → Cross Surge: Moves to third job and becomes Cross Surge. At maximum level, adds damage equal to 100% of current HP ratio and reduces damage taken by 8% of missing HP, up to 4,000. Lasts 180 seconds.
Aura of the Beholden: Removed.
Hex of the Beholden → Hex of the Evil Eye: Available in third job as Hex of the Evil Eye. While Evil Eye is summoned, periodically grants combat buffs; the restored version does not drain HP.
Revenge of the Beholden → Revenge of the Evil Eye: Renamed Revenge of the Evil Eye. Master level: 10 → 30; level 30 reaches the previous level 10 values.
Monster Magnet: Removed.
Power Stance: Adds 25% abnormal status resistance at maximum level.
Rush: Moves to third job.
Evil Eye: Moves to second job as Evil Eye. Lasts 360 seconds, has a 60-second cooldown and restores 10% Max MP every 24 seconds.
Dark Impale: IED removed; maximum targets: 6 → 8.
Gungnir's Descent: New fourth-job single-target attack: 312% damage 8 times, 30% IED, an 8-second cooldown and a cost of 5% Max HP. Sacrifice and Final Pact bypass its cooldown.
Barricade Mastery: New fourth-job passive: 65% mastery, +30 Weapon ATT and +15% minimum critical damage.
Final Pact: When a fatal hit lands while ready, restores full HP and grants a 25-second invincibility window, including protection from Damage Reflect and no Gungnir cooldown. Defeat 20 enemies or land 20 boss attacks to fulfill the pact; revival resolves at the end of the window. Cooldown: 360 seconds. Above 20% HP, passively grants 30% damage, 20 Speed, 10% Critical Rate and 15% minimum critical damage.
Explorer Magician
MP Boost: Removed.
Magic Armor: While active, adds Weapon DEF equal to 15% of Magic DEF.
Genesis-type attacks: Mages can keep moving freely while casting Genesis-type attacks.
Fire/Poison
MP Eater: Maximum level: 20 → 10, retaining a 20% chance to absorb 10% of an enemy’s Max MP at maximum level.
High Wisdom: Maximum level: 10 → 5, retaining +40 INT at maximum level.
Meditation: Passively grants 10 Magic ATT; the active party buff grants 20 Magic ATT.
Slow: Removed.
Blazing Arrow: Deals 500% damage in 1 line to up to 3 enemies.
Elemental Drain: New specialized second-job passive: +3% damage for each different damage-over-time skill affecting enemies on the map, up to 5 skills.
Ignite: Fire attacks have a 50% chance to leave a wall of fire. At maximum level it deals 110% damage every 1.5 seconds for 6 seconds to up to 8 enemies. Does not count toward Elemental Drain.
Element Amplification: Its damage bonus now also affects damage over time.
Explosion: Deals 700% damage in 1 line to up to 6 enemies.
Seal: Removed.
Spell Booster: Moves to second job, with a maximum level of 10.
Fire Demon: Removed.
Teleport Mastery: Adds a 98% damage-over-time effect every 2 seconds for 4 seconds after Teleport. Counts toward Elemental Drain.
Inferno Aura: New third-job toggle: every 4 seconds spends 10% of the caster’s Max MP to restore 10% of each nearby party member’s Max MP. The caster is not healed. Passively grants 20% status and elemental resistance. Updated cast artwork and a looping aura while active.
Fervent Drain: Fourth-job upgrade: Elemental Drain damage bonus per different damage-over-time skill: 3% → 5%.
Big Bang: Removed.
Ifrit: Elemental resistance removed. Grants 70% Magic Mastery at maximum level, and attacks apply a burn that counts toward Elemental Drain. Summon and hit artwork updated.
Paralyze: Element changed from poison to fire. Attack and hit artwork updated.
Meteor Shower: Hits up to 15 enemies 4 times for 900% damage at maximum level, with a 45-second cooldown and no damage over time. While cooling down, other magic attacks have a 60% chance to add a 220% damage hit to one target.
Flame Haze: New fourth-job attack: burns and slows enemies, stuns those affected by your Poison Mist, and creates Poison Mist at the first enemy hit—even if it is defeated. At maximum level: 504% damage, 190% damage over time for 12 seconds and a 10-second cooldown.
Poison Mist: Updated cast animation, mist artwork and poison marks.
Ice/Lightning
Slow: Removed.
Cold Beam: Deals 180% damage in 3 lines to 1 enemy.
Thunder Bolt: Deals 150% damage in 3 lines to up to 6 enemies.
Freezing Effect: New specialized second-job passive: ice attacks add up to 5 freezing counters. Counters slow ordinary enemies and add 3% maximum critical damage each; bosses receive counters without the slow.
Chilling Step: New second-job toggle: Teleport has a 60% chance to freeze the ground for 6 seconds. The ground affects up to 6 enemies and adds freezing counters.
Ice Strike: Deals 180% damage in 4 lines to up to 8 enemies.
Thunder Spear: Removed.
Seal: Removed.
Spell Booster: Moves to second job, with a maximum level of 10.
Ice Demon: Removed.
Shatter: New third-job passive: attacks against countered enemies have a 20% chance to gain 5% IED per freezing counter for 2 seconds.
Absolute Zero Aura: New third-job toggle: nearby party members’ existing buffs, including the caster’s, last 20% longer. Costs 10% Max MP every 4 seconds and passively grants 20% status and elemental resistance. Updated cast artwork and a looping aura while active.
Thunder Storm: New third-job stationary summon lasting 90 seconds. Strikes up to 5 enemies, dealing 430% damage against one target and 30 percentage points less per additional target, down to 310%.
Big Bang: Removed.
Glacier Chain: Moves to third job with a maximum level of 20: 240% damage in 3 lines to up to 6 enemies, with no cooldown, defense ignore or damage over time. Retains its pull and freeze.
Elquines: Elemental resistance and its freeze effect removed. Grants 70% Magic Mastery at maximum level. Summon and hit artwork updated.
Blizzard: Damage over time and freeze removed; cooldown increased to 45 seconds. While cooling down, other magic attacks have a 60% chance to add a 220% damage hit to one target. Visuals and icon renewed.
Frost Clutch: Fourth-job upgrade: Freezing Effect maximum critical damage per counter: 3% → 5%.
Frozen Orb: New fourth-job moving orb: repeatedly deals 220% damage to up to 8 enemies, adds freezing counters and ignores Damage Reflect.
Lightning Orb: New instant-cast lightning attack: 700% damage to up to 15 enemies, ignoring Damage Reflect. Cooldown: 90 seconds.
Bishop
MP Eater: Maximum level: 20 → 10; at level 10, has a 20% chance to absorb 10% of an enemy’s Max MP.
Invincible: Maximum level: 15 → 10; reduces damage taken by 25% at maximum level.
Bless: Maximum level: 15 → 10; at maximum level grants 15 Weapon and Magic ATT, 300 Weapon and Magic DEF, and 180 Accuracy and Avoidability.
Holy Arrow: Deals 470% damage in 1 line to up to 4 enemies.
Blessing Ensemble: New specialized second-job passive: +10% personal EXP. Landing attacks builds up to 5 party EXP stacks, with each stack scaling with the number of party members receiving it.
Holy Symbol: Replaces the Bishop’s party EXP buff with a specialized passive granted at level 1 upon reaching third job. Every 3 Heal, Dispel or Resurrection casts grant 100% damage for 10 seconds, consumed by the next attack skill that hits. Heal does not consume the bonus. Blessing Ensemble provides the Bishop’s EXP bonus.
Doom: Removed.
Divine Protection: New third-job protection against one abnormal status, with a 180-second cooldown. Curing a party member with Dispel reduces that cooldown. Passively grants 40% status and elemental resistance.
Big Bang: Every 2 consecutive Big Bang casts that hit reduce Genesis’s remaining cooldown by 2 seconds. Another attack skill that hits resets the count; Heal does not.
Genesis: Its remaining cooldown can now be reduced by consecutive Big Bang hits.
Bahamut: Updated summon and hit artwork.
Bowmaster
Soul Arrow: Bow: Adds 30 Weapon ATT at maximum level; maximum level: 10 → 20.
Arrow Bomb: Bow: Deals 480% damage in 1 line to up to 6 enemies.
Silver Hawk: Removed.
Sharp Eyes: New specialized second-job passive: +10% Critical Rate. Landing attacks builds up to 5 party Critical Rate stacks.
Mortal Blow: Instant kill removed. Every 30 landed direct hits grants +35% damage for 5 seconds; Final Attack and summons do not count.
Concentrate → Focused Fury: Replaced by Focused Fury: grants permanent status and elemental resistance, with additional resistance as attacks land. Resisting a status consumes the accumulated bonus and starts a recovery period.
Puppet: Removed.
Roasting Shot: Removed. Arrow Rain remains available for third-job mobbing.
Arrow Rain: Restored with its original values: 170% damage in 3 lines to up to 10 enemies, with a 60% chance to stun for 4 seconds at level 20. Requires Mortal Blow Lv. 5.
Phoenix: Adds permanent 30% Weapon and Magic DEF.
Strafe: Removed.
Drain Arrow → Blood Arrow: Replaced by Blood Arrow: for 8 seconds, landed attacks have a 60% chance to recover 1% Max HP. Cooldown: 45 seconds.
Spirit Link: Phoenix: Removed.
Broiler Shot: Removed.
Marksmanship: Adds 15% damage.
Elite Puppet: Removed.
Sharp Eyes: The fourth-job buff is removed; its role moves to the second-job specialized passive.
Hurricane: Moves to third job, dealing 158% damage per arrow at maximum level. Allows movement at half walking speed and keeps firing through hits and knockbacks.
Advanced Sharp Eyes: Adds 10% Critical Rate and 15% maximum critical damage. Sharp Eyes stacks also grant party critical damage.
Binding Shot: New fourth-job attack: 530% damage 4 times on one enemy. Reduces healing received by 60% and Speed by 30 for 20 seconds. Cooldown: 10 seconds.
Arrow Stream: New fourth-job toggle: Hurricane hits up to 4 enemies for 70% damage per arrow. Also passively increases single-target Hurricane damage by 8 percentage points per level.
Armor Break: New fourth-job passive: a 5% starting activation chance, increasing by 5% per unsuccessful direct attack or 2.5% per Hurricane arrow, up to 50% additional chance. Activating it grants 50% IED and 100% damage for 2 seconds.
Double Jump: Velocity increased, cooldown reduced and height requirements relaxed. Most Bowmaster skills can also be cast in midair.
Marksman
Rangefinder: New specialized second-job passive: attacks from at least 550 range grant 5% party mastery and 20% personal damage for 5 seconds. Permanently adds 400 range to shooting attacks.
Soul Arrow: Crossbow: Adds 30 Weapon ATT at maximum level; maximum level: 10 → 20.
Iron Arrow: Crossbow: Deals 480% damage in 1 line to up to 6 enemies.
Golden Eagle: Removed.
Aggressive Resistance: New third-job passive: once every 8 seconds, converts 20% of an attack’s damage into a shield capped at 65% Max HP. It absorbs 60% of incoming damage for up to 8 seconds; shields replace rather than stack.
Pain Killer: New third-job status recovery skill, followed by 1 second of status immunity. Cooldown: 300 seconds. Passively grants 20% status and elemental resistance.
Mortal Blow: Instant kill removed. Each landed attack has a 10% chance to grant 20% damage for 2 seconds and recover 1% Max HP and MP.
Concentrate: Removed; its Weapon ATT role is incorporated into Soul Arrow.
Puppet: Removed; the new fourth-job Arrow Illusion fills the decoy role.
Snapfreeze Shot: Removed. Third-job Piercing Arrow fills the attacking role.
Strafe: Removed.
Dragon's Breath: Removed.
Empowered Arrows: New fourth-job passive: increases Piercing Arrow’s target limit to 8. Every 3 landed Piercing Arrows empowers the next one to deal 450% damage 4 times.Partial
Arrow Illusion: New fourth-job decoy lasting 45 seconds with 100,000 HP. Attacks for 200% damage, can stun, draws enemies and retaliates when hit for 1200% damage. Cooldown: 45 seconds.
Vital Hunter: Fourth-job Rangefinder upgrade: distant hits grant 40% personal damage, 5% party mastery and 15% party minimum critical damage for 5 seconds.
Spirit Link: Frostprey: Removed.
Ultimate Strafe: Removed.
Elite Puppet: Removed and replaced by Arrow Illusion.
Piercing Arrow: Moves to third job: the charged attack deals 250% damage in 4 lines to up to 6 enemies. Retains its charge mechanic; Empowered Arrows raises its target limit.
Sharp Eyes: Removed and replaced by Rangefinder and Vital Hunter.
Illusion Step: No longer requires Concentrate.
Snipe: Always critically strikes; instant-kill effect removed.
Double Jump: Velocity increased, cooldown reduced and height requirements relaxed. Most Marksman skills can also be cast in midair.
Night Lord
Star Jumper: New specialized second-job passive: while ready, the next successful airborne attack deals an additional hit at (80 + character level)% damage. Automatically readies every 3 seconds. Adds 10 Jump and raises the Jump cap to 140%.
Retreating Throw: New second-job attack: leap backward, then hold the key to throw stars while descending. Tap to use the backward leap without an immediate throwing-star attack.
Claw Mastery: Updated skill artwork; existing skill values are retained.
Critical Throw: Updated skill artwork; existing skill values are retained.
Physical Training: Updated skill artwork; existing skill values are retained.
Claw Booster: Updated skill artwork; existing skill values are retained.
Shuriken Burst: Deals 440% damage in 1 line to up to 4 enemies. Updated artwork and right-facing attack effects.
Flash Jump: Updated Flash Jump artwork; movement and MP costs are retained.
Gust Charm: Removed.
Enveloping Darkness: Max HP bonus removed; retains 30% abnormal status and elemental resistance at maximum level. Skill artwork updated.
Venom: Updated skill artwork. Venom damage also ramps up in real time as the effect builds.
Expert Throwing Star Handling: Damage bonus now applies to all skills. Existing star recharge and guaranteed-critical behavior is retained.
Alchemic Adrenaline: Adds 10% minimum and maximum critical damage while retaining its potion effects.
Shadow Partner: Damage reduced to 70% at maximum level.
Shadow Web: Removed.
Dark Flare: In addition to reflection, attacks nearby enemies for 280% damage every 0.9 seconds.
Shadow Stars: Updated skill artwork; existing skill values are retained.
Triple Throw: Updated skill artwork; existing skill values are retained.
Shade Splitter: Uses a forward-facing rectangular hitbox and renewed effects. Maximum level remains 20.
Extreme Star Jumper: Fourth-job upgrade: the ready airborne hit deals (120 + character level)% damage at level 10. Shares Star Jumper’s automatic readiness and 3-second cooldown.
Showdown: New fourth-job area attack replacing Taunt: 618% damage twice on up to 6 enemies. Affected enemies grant 10% additional EXP and drops for 120 seconds, including bosses. Requires Shadow Shifter level 10.
Shadow Shifter: Updated skill artwork; existing skill values are retained.
Toxic Venom: Updated skill artwork; existing skill values are retained.
Claw Expert: Accuracy and Avoidability bonuses removed; adds 15% maximum critical damage.
Maple Warrior: Updated skill artwork; existing skill values are retained.
Taunt: Replaced by Showdown, retaining its existing skill slot.
Hero's Will: Updated skill artwork; existing skill values are retained.
Quad Star: Updated skill artwork; existing skill values are retained.
Dark Harmony: Updated skill artwork; existing skill values are retained.
Frailty Curse: Adds 10% passive boss damage while retaining its area effects.
Sudden Raid: Removed.
Shadower
Shadow Walker: New specialized second-job passive: 15% chance to retain Dark Sight when attacking, and 15% chance to trigger it when hit. Your own Smokescreen guarantees retention. While in Dark Sight, adds 25% Critical Rate and 10% damage. Passively grants 25% Critical Rate and 5% maximum critical damage.
Shield Mastery: With a shield equipped, successfully avoiding a monster hit grants 15 Weapon ATT for 1.5 seconds.
Steal: Deals 440% damage in 1 line to up to 4 enemies.
Meso Guard: Blocks 10% of each monster hit and spends the blocked amount in mesos, capped at 10 mesos per hit before Meso Mastery adjustments. Fixed Meso Mastery incorrectly making hits grant mesos.
Into Darkness: New third-job mobility skill: teleports beside a nearby enemy and enters Dark Sight. Costs 20 MP and shares its 5-second cooldown with Dark Sight.
Enveloping Darkness: Max HP bonus removed; retains 30% abnormal status and elemental resistance at maximum level.
Dark Flare: In addition to reflection, attacks nearby enemies for 280% damage every 0.9 seconds.
Advanced Shadow Walker: Fourth-job upgrade: 40% chance to retain Dark Sight, 20% chance to trigger it on a landed attack, and +50% Critical Rate and +20% damage while in Dark Sight. Retention is guaranteed in your own Smokescreen. Combined passive bonuses reach +25% Critical Rate and +15% maximum critical damage.
Dagger Expert: Accuracy and Avoidability bonuses removed; adds 15% minimum critical damage.
Smokescreen: Party members inside the smoke gain 20% minimum and maximum critical damage.
Boomerang Stab: Damage: 710% → 742%, target limit: 6 → 8, and its 25% damage bonus applies to all attacks.
Sudden Raid: Removed.
Venom: Damage ramps up in real time as the effect builds.
Dual Blade
Fatal Blow: Deals 84% damage in 8 lines to 1 enemy.
Slash Storm: Deals 175% damage in 3 lines to up to 6 enemies.
Advanced Dark Sight: Removed. Previously learned levels no longer grant Dark Sight retention, automatic Dark Sight or bonus damage.
Blade Ascension: New third-job attack: 175% damage 3 times to up to 6 enemies at level 20, costing 41 MP. Launches the Dual Blade into the air so Flying Assaulter can follow.
Enveloping Darkness: Max HP bonus removed; retains 30% abnormal status and elemental resistance at maximum level.
Buccaneer
HP Boost: Removed. Previously learned levels no longer grant Max HP; learned levels are retained without an SP refund.
Perseverance: Recovers 1% Max HP and 2% Max MP every 3 seconds.
Corkscrew Blow: Can cancel the previous attack animation and can have its own animation cancelled by another skill, enabling smoother combinations.
Tornado Uppercut: Becomes a short throw that bursts in a 240-range area. Turns into Energy Vortex during Energy Burst. Attack artwork updated.
Energy Vortex: Charged Tornado Uppercut: consumes 85 energy to deal 450% damage in 1 line to up to 6 enemies. Attack and hit artwork updated.
Stun Mastery: Adds 35% abnormal status resistance and 60% Critical Rate against enemies affected by abnormal statuses, not only stun.
Energy Charge: Moves to second job as a specialized skill, with 5,000 maximum energy and 150 energy per hit. A full bar activates Energy Burst until its energy is spent. Charges twice as fast against bosses; while charging, half of its Weapon ATT, Accuracy and DEF bonuses apply.Partial
Supercharge: Third-job upgrade: maximum energy 10,000, 300 energy per hit, 30 Weapon ATT, 240 Accuracy, 500 Weapon/Magic DEF, 30 Speed and 90% Stance at maximum level. Speed and Stance apply only during Energy Burst.Partial
Energy Blast: Can be cast before the energy bar is full, provided some energy is available. Becomes Hedgehog Buster during Energy Burst.
Hedgehog Buster: Charged Energy Blast: consumes 140 energy to deal 400% damage twice to up to 8 enemies, with a 50% chance to stun for 7 seconds.
Roll of the Dice: All six dice faces are available: 1 halves cooldown; 2 grants 30% DEF; 3 grants 30 Weapon ATT; 4 grants 15% Critical Rate; 5 grants 20% damage; 6 grants 20% EXP.
Spiral Assault: Damage: 325% → 337%, targets: 6 → 8, and range: 265 → 450. Can cancel attack animations like Corkscrew Blow.
Landlubber Blast: Removed and replaced by Turning Kick; learned levels carry over.
Turning Kick: New third-job attack around the character: 423% damage in 2 lines to up to 7 enemies, with a 50% chance to stun for 7 seconds. Costs 27 MP.
Ultra Charge: Fourth-job upgrade requiring Supercharge level 20. At level 10: 350 energy per hit, 50 Weapon ATT, 300 Accuracy, 600 Weapon/Magic DEF and 40 Speed. Speed and Stance apply only during Energy Burst. Energy Burst aura artwork refreshed.Partial
Double Down: Reworked double-roll bonuses: 2 grants 40% DEF; 3 grants 40 Weapon ATT; 4 grants 15% Critical Rate and critical damage; 5 grants 30% damage; 6 grants 40% EXP. Double 4, 5 and 6 chances increase by 5%.
Dragon Strike: Targets: 6 → 8. Becomes Sea Serpent Burst during Energy Burst. Can be used in midair.
Sea Serpent Burst: Charged Dragon Strike: consumes 260 energy to deal 870% damage to up to 10 enemies.
Octopunch: Becomes Sea Serpent’s Rage during Energy Burst.
Sea Serpent's Rage: Charged Octopunch: consumes 150 energy to deal 280% damage 8 times.
Nautilus Strike: Removed and replaced by Serpent Assault; learned levels and mastery-book support carry over.
Serpent Assault: New fourth-job attack usable during Energy Burst: consumes 1,000 energy to deal 423% damage 5 times to up to 12 enemies. Cooldown: 20 seconds.
Buccaneer Blast: Removed and replaced by Sea Serpent Burst.
Corsair
Scurvy Summons: New specialized second-job skill: summons one random crewmember for 120 seconds. Valerie deals 280%, Muirhart 230% and Jack 160% damage. Cooldown: 120 seconds.
Rapid Blast: Deals 151% damage in 3 lines to up to 4 enemies.
Wings: Horizontal gliding speed increased.
Roll of the Dice: Uses the revised six-face dice bonuses: 1 halves cooldown; 2 grants 30% DEF; 3 grants 30 Weapon ATT; 4 grants 15% Critical Rate; 5 grants 20% damage; 6 grants 20% EXP.
Cross Cut Blast: Retains its attack buff, lasting 180 seconds at maximum level.
All Aboard: Third-job Scurvy Summons upgrade: summons two different crewmembers. At maximum level Valerie deals 560%, Muirhart 500%, Jack 320%, and the new Cutter deals 480% damage to up to 6 enemies. The crew can absorb stun or seduce for you.
Double Down: Uses the revised double-roll bonuses: 2 grants 40% DEF; 3 grants 40 Weapon ATT; 4 grants 15% Critical Rate and critical damage; 5 grants 30% damage; 6 grants 40% EXP. Double 4, 5 and 6 chances increase by 5%.
Ahoy Mateys: Fourth-job crew upgrade: +45 Weapon ATT and 15% crew damage while crew are out. Muirhart grants 15% critical damage; Valerie grants 15% Critical Rate; Jack grants 30% Max HP/MP and 30 Speed; Cutter grants 15% abnormal status resistance. A crewmember that absorbs a status has a 15% chance to remain.
Rapid Fire: Can be fired while walking.
Broadside: New fourth-job summon linked to Rapid Fire: up to two battleships, each lasting 60 seconds. Attacks deal 325% damage 3 times to up to 6 enemies every 0.9 seconds, with 40% IED and no reflected damage. Cooldown: 60 seconds.
Nautilus Strike: Adds 30% passive damage to Corsair summons.
Parrotargetting: Adds 10% passive minimum and maximum critical damage.
Brain Scrambler: Removed and replaced by the Broadside and Firing Orders combination.
Firing Orders: New fourth-job attack: consumes the battleship closest to expiring to strike the highest-HP-percentage marked enemy in range for 860% damage 6 times. Requires a Broadside battleship and a Parrotargetting-marked target; without a target, the battleship is still consumed.
Quickdraw: New fourth-job passive: each landed summon hit has an 8% chance to reduce Broadside and Nautilus Strike cooldowns by 5 seconds.
Jolly Roger: ATT bonus: 10% → 20%.
Wild Hunter
Ricochet: Deals 390% damage in 1 line to up to 7 enemies.
Call of the Wild: Replaces Sharp Eyes with a party buff: 20% less damage taken, 20% Avoidability, 20% Max MP and 10% Weapon/Magic ATT for 300 seconds at level 20. No longer grants critical bonuses. Its damage reduction and ATT bonuses use the higher value when overlapping with Invincible or Echo of Hero.
Jaguar Rider: Added a Jaguar management window to select which Jaguar to ride.
Battle Mage
Quad Blow: Deals 130% damage in 4 lines to up to 6 enemies.
Hyper Dark Chain: Deals 390% damage in 1 line to up to 8 enemies.
Quintuple Blow: Deals 150% damage in 5 lines to up to 8 enemies.
Energize: Max HP bonus removed; retains 30% Max MP and its DEF, Ignore Enemy Defense and attack speed bonuses.
Grim Contract: Can be macroed with any Blow attack. Startup speed improved by approximately 15%.
Cannoneer
Scatter Shot: Deals 260% damage in 2 lines to up to 4 enemies.
Pirate Rush: Max HP bonus removed; retains 50% DEF and 20% abnormal status resistance at maximum level.
Cannon Spike: Deals 290% damage in 3 lines to up to 6 enemies.
Blast Back: Can be chained with Cannon Jump, in either order, before landing.
Cannon Jump: Can be chained with Blast Back, in either order, before landing.
Dawn Warrior
HP Boost: Removed. Previously learned levels no longer grant Max HP; learned levels are retained without an SP refund.
Soul Blade: Deals 430% damage in 1 line to up to 5 enemies.
Brandish: Deals 360% damage in 2 lines to up to 3 enemies.
Soul Driver: Deals 200% damage in 4 lines to up to 6 enemies.
Power Strike: Damage: 280% → 300%.
Slash Blast: Damage: 220% → 260%; target limit: 6 → 7.
Self Recovery: HP/MP recovery: 100/60 → 200/120 every 4 seconds.
Blaze Wizard
Fire Arrow: Deals 590% damage in 1 line to 1 enemy.
Magic Claw: Damage: 120% → 130% per attack; target limit: 2 → 4.
Fire Pillar: Deals 450% damage in 1 line to up to 6 enemies.
Flame Gear: Damage over time: 100% → 140%.
Fire Strike: Deals 270% damage in 3 lines to up to 6 enemies.
Wind Archer
Strafe: Deals 125% damage in 4 lines to 1 enemy.
Wind Piercing: Deals 850% damage in 1 line to up to 6 enemies.
Double Jump: Velocity increased, cooldown reduced and height requirements relaxed.
Double Shot: Damage: 300% → 310%.
Storm Spike: Deals 370% damage in 1 line to up to 6 enemies.
Concentrate: Earlier partial notes propose increasing the ATT bonus from 20 to 30; this value remains awaiting confirmation.Awaiting confirmation
Hurricane: Damage: 190% → 200%.
Night Walker
Shuriken Burst: Deals 440% damage in 1 line to up to 4 enemies.
Enveloping Darkness: Max HP bonus removed; retains 30% abnormal status and elemental resistance at maximum level.
Shade Splitter: Deals 301% damage in 2 lines to up to 6 enemies.
Aran
High Defense: Max HP bonus removed; retains 20% damage reduction at maximum level.
Thunder Breaker
HP Boost: Removed. Previously learned levels no longer grant Max HP; learned levels are retained without an SP refund.
Tornado Uppercut: Deals 385% damage in 1 line to up to 6 enemies.
Demon Slayer
HP Boost: Removed. Previously learned levels no longer grant Max HP; learned levels are retained without an SP refund.
Mihile
HP Boost: Removed. Previously learned levels no longer grant Max HP; learned levels are retained without an SP refund.
Soul Driver: Deals 125% damage in 4 lines to up to 6 enemies.
Radiant Driver: Deals 340% damage in 1 line to up to 6 enemies.
Intense Focus: Now permanently increases attack speed by 1 stage, in addition to its unchanged +60 STR at level 20.
Evan
Ice Breath: Deals 400% damage in 1 line to up to 4 enemies.
Magic Flare: Deals 450% damage in 1 line to up to 5 enemies.
Earthquake: Deals 640% damage in 1 line to up to 8 enemies.
Flame Wheel: Deals 230% damage in 3 lines. Target count now scales with skill level: up to 8 enemies at levels 1–14, 9 at levels 15–29 and 10 at level 30.
Mechanic
Atomic Hammer: Deals 460% damage in 1 line to up to 6 enemies.
Punch Launcher: Deals 740% damage in 1 line to up to 6 enemies.
Phantom
Calling Card: Deals 165% damage in 3 lines to up to 3 enemies.
Other skill improvements
- Phantom’s stolen skills retain their book slots and equipped selections across changes and relogs. Lento’s menus show eligible skills and update immediately without a relog.
- Fixed certain Marksman attack animations not being visible correctly to other players.
- Fixed certain on-hit effects not activating during DPS tests.
- Short-lived skill effects keep their intended durations instead of being extended to five minutes.
- Auto Buff Gem accepts many more skills.
- Removed the dark background from certain full-map attacks.